Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Showing 91-100 of 233 entries
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Update: 29 Mar, 2023 @ 9:38am

- Fixed supplies system bugs.
- Fixed passive AI in minor towns battles.
- Improved almost all cities locations on the map (need start new campaign).
- AI should recruit more by small armies instead of running around.
- Roman town models replaced on campaign map.

Update: 23 Mar, 2023 @ 4:24am

- Minor bug fixes.

Update: 21 Mar, 2023 @ 9:33am

- Added total 36 campaign city models for different cultures;
- New script made by Bokbg: general replace penalty. If new general has lower rank than replaced one, so morale penalty applies;
- Battle AI changes! Now AI should be more active on battle field and flank player units and protect its own! Thanks to Total War: Classical Empires mod's team for info!

Update: 10 Mar, 2023 @ 12:37pm

- Fixed Genoa objectives.

Update: 10 Mar, 2023 @ 11:41am

- Republic of Genoa faction made playable with new units.
- No change to supplies while in allied territory.
- Decrease in supplies while in home territory if there is a food shortage in the faction.
- When army besieged in city supply drops.
- Pirates spawn chances decreased.

Update: 28 Feb, 2023 @ 8:36am

- Changed fatigue for cavalry.
- Fixed "men in air" bug in battles for horsemen.
- Patrol and working stance balanced.
- Increased defence for lancers.
- Added 3 new naval units for Roman Empire.
- Byzantine crossbowmen now could be recruited in Aux barracks lvl 3.
- Fixed Antioch battle map bug when units could pass through rocks.
- Ballistas damage and accuracy increased and cost in MP reduced.

Update: 10 Feb, 2023 @ 10:03am

- Added new supply system (credits to Wolf Of Iberia).
- Now fleet near port also consume food (thanks Trasibulos80 for change).
- Unit limits (caps) reduced and balanced for better army compositions.
- Naval units size increased.
- Damascus and Aleppo factions made Sunni.

Update: 7 Feb, 2023 @ 8:00am

- Added new province Venice and Verona.
- Fixed bug woth no religion conversion for Venice.
- Jihad script now choose city randomly (thanks @Bokbg).
- Added Empire option for Venice.
- Some other balancing changes.

Update: 3 Feb, 2023 @ 9:59am

- Several bugs fixed.

Update: 3 Feb, 2023 @ 4:21am

- Added new faction playable: Republic of Venice.
- Added maintenance cost for barracks.