XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
Showing 141-150 of 353 entries
< 1 ... 13  14  15  16  17 ... 36 >
Update: 14 Aug, 2021 @ 6:42am

- Added Localization for Rush And Bind (copied from Playable Aliens for Mod Jam users not using Playable Aliens).

Update: 14 Aug, 2021 @ 6:13am

- Underbarrel Grenade Launchers can no longer miss.

Update: 14 Aug, 2021 @ 12:32am

- New item: Underbarrel Flamethrower High-Capacity Tank. You need the Underbarrel Weapons mod active for this item to generate, and much like the regular Underbarrel Flamethrower Tank, it can be built one at a time for no cost after researching Underbarrel Weapons. This item offers 2 extra charges for an Underbarrel Flamethrower, but it replaces the soldier's secondary weapon rather than going in a utility slot. It takes the same amount of time to infiltrate as the Extra UBGL Grenade Pack does.

- Added an XComWOTCOpenWeaponRestrictions.ini to the Underbarrel Weapons folder, and added some new configs to it. For better compatibility with my Battle Rifles and Strike Rifles mod, any class that can use an Assault Rifle, Cannon, or Sniper Rifle primary now has the ability to equip the Underbarrel Shotgun Ammo (S), the Extra UBGL Grenade Pack, or the Underbarrel Flamethrower High-Capacity Tank in their Secondary Weapon Slot.

- Updated Localizations for some Underbarrel Weapons things to better reflect how they work in Mod Jam.

Update: 13 Aug, 2021 @ 11:09pm

- Adjusted the OPTC_FlamethrowerAbilities function (thanks to RustyDios for new code), which should make Immolators and Incinerators properly destroy loot on direct kills (non-DoT) now. Cryolators will still leave loot intact on direct kills.

- Mag tier and Beam tier Bayonets and Powered Bayonets now do one more base damage and one more crit damage.

Update: 13 Aug, 2021 @ 1:43pm

- Phase Drone spawn rates have been doubled.

Update: 13 Aug, 2021 @ 11:57am

- Some Flame Viper nerfs due to how powerful fire is in LWOTC.

  • Flame Vipers now do only 1 crit damage with their guns (down from 3)
  • Flame Vipers now do only 1 damage and no Pierce with their Flame Spit (down from 1-3 and 1 Pierce)
- Some more weapon categories for Playable Aliens' weapons were added to the category configs for Ability To Slot Reassignment.

- A bunch of new Ability To Slot Reassignment configs for user friendliness and sensibility, intended to make LWOTC classes/abilities and my classes play nicer with Iridar's Underbarrel Weapons and Rocket Launchers mods.
  • Sawed-Off Shotguns, Arc Throwers, Holotargeters, and Long War Gauntlets now each have their own weapon categories. There is also a category containing both Long War Gauntlets and Iridar's Rocket Launchers.
  • Launch Grenade requires a Grenade Launcher equipped.
  • Point Blank, Both Barrels and None Shall Pass require a Sawed-Off Shotgun equipped.
  • Stun, Like Lightning, Quick Zap, That's Close Enough, Unlimited Power, Arc Welder, EM Pulser, Stun Gunner, and Chain Lightning require an Arc Thrower equipped.
  • Holotarget, Rapid Targeting, Multitargeting, and Air Strike require a Holotargeter equipped.
  • Knife Fighter, Run And Slice, Hamstring, Take Under, Shadowmelt, Lacerate, and Disarming Strike require a melee weapon equipped.
  • Flamethrower (from LW Gauntlet), Roust, and Firestorm require a LW Gauntlet equipped.
  • Rocket Launcher (from LW Gauntlet), Concussion Rocket, and Bunker Buster require a LW Gauntlet OR a Rocket Launcher equipped.

Update: 13 Aug, 2021 @ 5:10am

- Disposable Rocket Launchers now have a custom infiltration value. They take 4 times as long to infiltrate as a grenade due to their size and weight.

Update: 12 Aug, 2021 @ 4:13am

- Acid Blob and Frost Blob (which includes Frost Bomber grenades as well) can no longer be used while burning or disoriented.

Update: 11 Aug, 2021 @ 11:59pm

- Added a potential fix for Heavy Barrels inventory images not displaying properly (not sure if it was somehow conflicting with something in Mod Jam's roster mods, but this should catch the issue).

Update: 11 Aug, 2021 @ 10:58pm

- Receiving a free Hacker's Laptop upon completion of Resistance Communications is now controlled via XComHackerLaptop.ini instead of XComLW_Overhaul.ini (the latter didn't do its goddamn job for some reason). Look for this line: ResistanceCommunicationsTech = "ResistanceCommunications". You can change "ResistanceCommunications" to a different Tech name if you want, or comment the entire line out to disable the feature.