XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 9 Aug, 2021 @ 1:43pm

- Created a new version of RemoveSpectralZombies, called RemoveSpectralFrostZombies, for the Frost Necromancer specifically.

Update: 9 Aug, 2021 @ 1:01pm

- Destroyer Commandos gain a "PsiCommandoKineticPlatingPassive" ability, which makes their Kinetic Plating ability transparent to the player when they're being viewed with F1.

Update: 9 Aug, 2021 @ 9:31am

- RemoveSpectralZombies has been added to the Frost Necromancers. Their Spectral Frost Zombies SHOULD now die when they do.

Update: 9 Aug, 2021 @ 9:08am

- Resistance Communications now grants a free Hacker's Laptop when you complete it.

Update: 9 Aug, 2021 @ 8:36am

- Advent Sorcerers' zombies now die when they do.

- Advent Sorcerers now appear no earlier than Force Level 4.

- The Whippit Shotgun SHOULD now properly show its Armor Pierce in the Armory UI.

Update: 8 Aug, 2021 @ 1:44pm

- Support for Advent Assault Troopers has been added. Check the Discussion thread for more details.

- Four new Gene Mods based on the Advent Assault Troopers have been added. Check the Discussion thread for more details.

- All Gene Mods have had their required times reduced, most by around 50%. Really powerful ones such as Memetic Skin were not reduced nearly as much.

- The Steal Corpses Covert Action now has a new table, which lives in the XComGameCore.ini in the main Mod Jam config folder. Make sure you're loading Workshop mods AFTER Mods folder mods to ensure it takes effect.

- Cryogenic Bomb from the Frost Andromedon and Frost Bomber can no longer be used while burning or disoriented.

- Frost Bombers' Close Combat Specialist can no longer be used while being suppressed.

- If you're using the Berserker Revamped mod, the cost of the Overdrive Serum will be changed to 20 Supplies and 1 Berserker Corpse, as that mod makes Overdrive Serum no longer a consumable.

- None Shall Pass (LWOTC) now has a cooldown of 1 to prevent from using up all Sawed-Off Shotgun shots in a single turn, and especially against a single target.

- The "ShrikeLeader" abilities have been removed from Frost Legion units, as they are no longer accurate in regards to their immunities (Mod Jam removes the mental immunity).

- Celatid Adults and Bio Lost Bleeders can no longer summon reinforcements. Celatid Adults gain the Blurred and Put 'Em Down abilities.

- Spectral Frost Zombies no longer have Flail, as it was causing bugs. You can still re-enable it in the configs if you want to mess with it.

- Added many missing config entries here and there.

Update: 2 Aug, 2021 @ 1:32am

- 35 new Render projects have been added to Mod Jam, based off of corpses (and corpse-like items) from Mod Jam's roster mods as well as Mod Jam itself. Each individual project will not appear in your game unless you have the roster mod associated with that project. The following items can now be rendered/disassembled in the Proving Grounds after completing either Alien Biotech (for Corpses) or Hybrid Materials (for Wrecks and other items):

  • From Bio Division: Bio Canister, Bio Viper Corpse, Elite Bio Viper Corpse, Bio Faceless Corpse, BioZerker Corpse, Bio General Corpse, Bio Assault Trooper Corpse, Bio Rocket Trooper Corpse
  • From Bio Division Mod Jam Edition: Bio Trooper Corpse, Bio Officer Corpse, Bio Barrier Trooper Corpse, Bio MEC Wreck
  • From Pathfinders: Pathfinder Corpse, Pathfinder Hunter Corpse, Pathfinder Disabled Scanner, Exalted Pathfinder Locked Scanner, Pathfinder Salvaged Stun Mine, Pathfinder Hunter Terror Round
  • From Advent Cryo Priest Standalone Mod Jam Edition: Cryo Priest Corpse, Cryo Rocketeer Corpse
  • From Purge Priests Mod Jam Edition: Purge Priest Corpse, Exalted Purge Bishop Corpse
  • From Custodian Pack: Custodian Corpse, Custodian MK2 Corpse, Custodian Master Corpse, Exalted Custodian Corpse, Exalted Custodian Grandmaster Corpse
  • From Advent Warlock: Advent Sorcerer Corpse
  • From Advent Sniper: Advent Sniper Corpse
  • From Advent Duelist: Advent Duelist Corpse
  • From Celatid Alien: Celatid Corpse
  • From Advent Psi Ops: Phase Drone Wreck
  • From Muton Destroyers: Muton Destroyer Corpse
  • From Muton Harriers: Alien Black Flame Grenade Remains
  • From Flame Viper: Flame Viper Corpse
The returns for all of these new projects can be viewed (and changed, to some extent) in the XComGameData.ini in the main Mod Jam Config folder. New Render projects will be added as more enemy mods are added to Mod Jam.

- Another potential fix for the Whippit Shotgun not showing its negative armor pierce in Armory UI stats.

Update: 31 Jul, 2021 @ 6:36am

- Potential fix for the Area Suppression ability being broken.

Update: 28 Jul, 2021 @ 10:24am

- C4 from the Tactical X4 mod has been added to the UnlimitedItemsAdded array. Tactical X4 has its own folder now just used to house that change.

Update: 28 Jul, 2021 @ 9:17am

- Frost Micro Missiles can no longer be used while under the effects of Suppression or Area Suppression. If you discover more abilities that should be prevented by these effects and are not, report them to me so I can add them to this function.
- The Frost Adder's spit attack now has Localization (named the ability "Bitterfrost Spit"), it no longer uses charges, but its base cooldown has increased by 1 turn.