XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
Showing 171-180 of 353 entries
< 1 ... 16  17  18  19  20 ... 36 >
Update: 27 Jul, 2021 @ 8:12am

- Some more abilities were added to the OffensiveReflexAbilities list. These include:

  • Rush And Bind (Frost Adder)
  • Slug Shot (Frost Adder)
  • Spaghetti Code (Frost Technician)
  • Containment Field (Frost Technician)

Update: 26 Jul, 2021 @ 2:14am

- Added Technician Scan to the Offensive and Defensive Reflex Abilities list.

Update: 26 Jul, 2021 @ 2:08am

- Added some new config to make Frost Legion leader units no longer immune to mental effects. This can be changed if you don't want it, via XComImmunities.ini in the Frost Legion folder.

You'll need Boundir's Configurable Immunities mod going forward.

Update: 26 Jul, 2021 @ 1:58am

- The Ice Shield ability is now removed from Frost Legion via WSR.

Update: 26 Jul, 2021 @ 1:40am

- Frost Technicians now have a new ability, "Technician Scan" to replace vanilla Scanning Protocol. It works in a very similar manner, but additionally has the All Seeing effect that the Chosen can get, which will reveal any concealed XCOM unit on the map. They actually have to be able to activate the ability before it will do this, though (unlike the Chosen's version which is a passive), so if you can't kill the Frost Technician(s) in a single turn, you also have the option of impairing them with something like disorient or burning to keep your concealed units hidden away. Each Frost Technician can use this ability twice per mission, and they have a global cooldown of 1 so that multiples of them won't needlessly spam it.

Update: 25 Jul, 2021 @ 8:31am

- Disabled the function for messing with Frost Corress' cooldown, as the main Frost Legion mod already has a global cooldown of 1 in there.

Update: 24 Jul, 2021 @ 12:31pm

- Added The Drome Dome related configs from B&T Expanded Enemies Redux into Mod Jam.

Update: 24 Jul, 2021 @ 9:57am

- The last Mod Jam update may have been corrupted. If you had errors regarding missing corpses, unsub and resub to Mod Jam and see if it's fixed for you.

Update: 23 Jul, 2021 @ 11:41am

- Updated some previous OPTC functions with new code (thanks RustyDios!) to hopefully properly restrict Frost Corress, Frosr Mark Target and Beam Sweep from being used while burning/disoriented.
- The Frost Corress ability now comes with RemoveSpectralZombies which (should) make Spectral Frost Zombies die if the summoner dies. Not 100% sure on this one, RemoveSpectralZombies didn't really have any useful notes. Let me know how it goes.

Update: 19 Jul, 2021 @ 4:45am

- The Drome Dome is now supported. Check the Discussions thread for more details.