XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 27 Mar, 2021 @ 9:59am

- Fixed XCOM's Exalted Purge Gun not having damage values or other stat values, which was caused by typos in a config file.

Update: 23 Mar, 2021 @ 12:39pm

- Disabled the Psionic Reaper schematic. They are single-build only in Mod Jam.

Update: 23 Mar, 2021 @ 6:24am

- The Flame Viper mod is now supported. Check the Discussion thread for details.
- The Napalm Rocket and Hellfire Rocket from Rocket Launchers 2.0 now require the Flame Viper Corpse and Autopsy instead of the Advent Purifier's.

Update: 22 Mar, 2021 @ 5:32am

- Overhauled the Psi Armor. It's back to being a Tier 3 armor and it has new abilities and new stats, and it uses the Advent Sorcerer Corpse rather than the Priest Corpse. Check its Discussion thread for more details. This change was made in preparation for an update to Advent Armor LWOTC Edition.

Update: 21 Mar, 2021 @ 10:44pm

- Bayonets now do 1/2/3 environmental damage based on tier, and Powered Bayonets now do 2/3/4 environmental damage based on tier (conventional is tier 1, laser/mag is tier 2, coil/beam is tier 3). Note that you need the Bayonet mod's latest update (03/21/2021) in order for this feature to work.
- LWOTC's Cutthroat and Coup De Grace abilities will now properly benefit Bayonets (they were under an incorrect header before).

Update: 19 Mar, 2021 @ 6:35am

- Tweaked the XComAI.ini file in the Advent Warlock folder. The Advent Sorcerers should be behaving properly now.

Update: 17 Mar, 2021 @ 10:16am

- Barred Elerium SHIVs (Buildable Units) from being able to be Psions.

Update: 16 Mar, 2021 @ 8:45am

- Fixed some errors with Mind Weave's config.

Update: 16 Mar, 2021 @ 8:31am

- The Advent Warlock mod is now supported. See the Discussion thread for more details. Make sure you have Mitzruti's Perk Pack for abilities.
- The Mind Weave from Additional Vest Types has been unlocked and reworked. See the Additional Vest Types Discussion thread for more details. Make sure you have Bstar's perk pack for abilities.
- All of Iridar's Laser and Coil weapons now have WeaponTech values in that folder's XComTemplateEditor.ini.
- SPARK armors now provide the SPARK (and MEC Troopers, although it doesn't really help them) a Hack Defense bonus. The default amounts are 60/80/100 depending on tier and can be configured through XComGame.ini in the main Mod Jam Config folder. This is done through WSR, and the ability icons from this will require Ketaros 2D Package. This is to help them defend a little better against the Marionette Control ability.

- This part is not an update to Mod Jam, but just so people are aware: Mod Jam's default settings for Spark Arsenal's Electro Pulse item should work fine now, courtesy of an update to Spark Arsenal from Iridar.

Update: 14 Mar, 2021 @ 7:56am

- Added an XComSchedules.ini to the Celatid Alien folder, which should override the original mod's inclusion of the Chosen in said schedules. This should help to prevent Chosen from showing up where they should not be in LWOTC.