XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 2 Mar, 2021 @ 2:31am

- Fixed some header typos in XComGame.ini.

- Added the IsTooHeavyForPull Condition to the vanilla Viper's Bind And Crush ability.

Update: 2 Mar, 2021 @ 2:12am

- The Fire Immunity ability for Psi Commandos has been renamed to Psi Commando Immunities, and now informs of not only their fire immunity, but also their Chryssalid poison and knockback immunities. These two new immunities are not added by Mod Jam, all Psi Commandos had them already and I didn't notice until now.

- The Wraith Vest now additionally grants immunity to Chryssalid poison and knockback.

- The Wraith Vest's Localization has been updated to reflect the changes, as well as being transparent about its wall phasing feature.

- The AdventWraithVestBonus_LW ability now has a Localization.

- The Wraith Vest now has a project in the Proving Grounds which must be completed before you can build them in Engineering.

- The Deployable Phase Drone has been disabled through XComLW_Overhaul.ini. Reminder: if you want something to do with Phase Drone Wrecks besides making Wraith Vests, go get my Buildable Units mod.

- A new Condition has been added, X2Condition_IsTooHeavyForPull. This checks units in range for specific abilities, and does not allow units with those abilities to be targeted by "pulling" type abilities. For the purposes of Mod Jam, the Condition is being added via OPTC to Tongue Grab (vanilla Viper's Tongue Pull), Justice, Psi Pull (Destroyer Commando ability) and Gauntlet Tongue Pull (an ability from The Hive, which is not in Mod Jam proper yet, be patient). The abilities the condition checks for are MetionBattlesuitStats (XCOM soldiers with Metion Battlesuits), SealedUndersuit (unaltered Custodians), SealedUndersuit_LW (Mod Jam Custodians), and MECTrooperImmunities (MEC Troopers For LWOTC). This is in preparation for a Playable XCOM 2 Aliens For LWOTC update, happening SOON™. This same Condition will be added to there as well, so that players who use Playable Aliens but not Mod Jam, or vice versa, can still benefit from it. The only ability that is messed with via OPTC in both mods is GetOverHere (vanilla Viper Tongue Pull), and the two functions are identical so there should be no problems. If there are, you can disable one or the other in either mod's XComGame.ini.

- Ability To Slot Reassignment no longer adds SwordSlice (vanilla Slash) to all Sword users that don't have it. Shinobis and Hunters already get Fleche, Wardens already get Warden's Advance, and Stormriders already get SwordSlice. This is to reduce ability icon clutter. You can comment out the change in XComAbilityToSlotReassignment.ini (particularly the !MandatoryAbilities=() line) if it messes up whatever you've got going on with your own setup.

Update: 28 Feb, 2021 @ 11:23pm

- Fixed the positioning of bayonets on the Laser and Coil Bullpup, based on Iridar's version of those guns.
- For consistency, I've removed the Powered Bayonet from the Coil-tier Shotgun. The config is still in there, just commented out, if you still want it to be on there.

Update: 28 Feb, 2021 @ 8:27pm

- Added support for Veehementia's Gun Raise Animation mod. Check the Discussion thread for details.

Update: 28 Feb, 2021 @ 7:47am

- Added the option to use Underbarrels on Bullpups, courtesy of Knight of NSFW. Note that this option is disabled by default. If you want to enable them, you'll have to uncomment the relevant lines in XComUnderbarrel.ini.
- Added some WSR configs for said Underbarrels, which are again optional and disabled by default.
- Added some incompatible mods to XComGame.ini, again courtesy of Knight of NSFW.

Update: 25 Feb, 2021 @ 7:30am

- XCOM's Hunter Rifles (all tiers) no longer have innate bonuses to Aim or Crit Chance. All other stats are the same.

Update: 24 Feb, 2021 @ 10:43am

- Fixed a Localization error with the Bio Demonweave vest.

Update: 24 Feb, 2021 @ 7:48am

- Added very basic, QoL-only support for Iridar's Autopistol Overhaul. See the Discussion thread for details.

Update: 24 Feb, 2021 @ 6:16am

- Added missing range tables for the Laser and Coil tier versions of the Vektor Rifle, Autopistol, Heavy Cannon, Sawed-Off Shotgun, Ripjack, Sword, and Combat Knife. They will all grab the same range tables as their Conventional versions use in LWOTC (other than the Heavy Cannon which uses the value from Spark Arsenal's Conventional version).

Update: 23 Feb, 2021 @ 8:22am

- The Whippit Shotgun now has -3 Armor Pierce, to make it just a little more similar to the LW1 Sawed-Off and tone down its power, especially vs. the conventional Underbarrel Shotgun.

- Exalted Pathfinders (M4) now equip Enervative Rounds as hand-me-downs from the Hunters, who switch to Terror Rounds at that tier.

- Edit: Undocumented old change: The Bio MEC Sub-Armor should now properly be equippable in the Auxiliary Slot for SPARKs and MEC Troopers, and no longer equippable on other soldiers.