XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 12 Feb, 2021 @ 11:17am

- It turns out my XComTemplateEditor.ini was based on an old version of Template Master which caused it to not function at all. The configs have been corrected to use the current version, courtesy of Knight of NSFW from the LWOTC Discord.

- LWOTC's Plasma Shorty and Advanced Vibroblade now use Iridar's models, which have been included in his Laser and Coil Weapons Assets mod specifically to be used with Mod Jam (which means if you don't have that mod, you won't get those models even though they're Beam-tier). This change is done through WSR.

Update: 11 Feb, 2021 @ 12:53pm

- Added support for Iridar's Laser and Coil weapons. Check the Discussion thread for details.
- Buffed Mag and Beam tier Heavy Cannons (Spark Arsenal) to better accommodate the new Laser and Coil tiers for them.

As of this update, Iridar's Template Master is required. It has been added to the Required Items list.

Update: 11 Feb, 2021 @ 11:21am

- Mirrored a recent changed to the Ability To Slot Reassignment config that was done in Playable Aliens to avoid potential conflicts.

Update: 9 Feb, 2021 @ 10:31am

- Small update: in Psionics Overhaul V3's Psion tree, Schism has been replaced by Sliprain. Make sure you grab Mitzruti's Perk Pack DLC Extension if you don't have it yet.

Update: 31 Jan, 2021 @ 11:04pm

- Updated XComLatestPsionics.ini with the new class template name for my LWOTC Stormrider (LWS_Stormrider) so they retain their 100% Psion chance.

Update: 31 Jan, 2021 @ 8:08am

- Corrected a config error.

Update: 31 Jan, 2021 @ 8:03am

- Added an XComWeaponSkinReplacer.ini file in a Dual Wield Melee folder, with a configuration provided by Lago that will fix the non-functional second weapon melee attack when using Dual Wield Melee with True Primary Secondaries and Ability To Slot Reassignment.
- Reworked the Psi Armor in response to a multiplying Psi Offense bug (likely caused by the armor granting two sources of Psi Offense). The Psi Armor now grants 5 Defense (down from 10), 15 base Psi Offense (up from 10), and provides the Sustain ability instead of the Psionic Atrophy ability (which means less Psi Offense overall). This fits in nicely with Sustain no longer being in the Psion tree, as well as the fact that the armor is made using an Advent Priest Corpse.

Update: 28 Jan, 2021 @ 8:51am

(Shout out to RustyDios for helping me code this update!)

- The Airdrop change now allows Airdrop to target aliens as well as robots (note that "aliens" does not mean enemy ones, but rather allied ones, i.e. Playable XCOM 2 Aliens For LWOTC).

- There is a configurable blacklist in Mod Jam's main XComGame.ini that allows you to restrict which classes cannot be targeted by Airdrop. By default, it contains ALL classes from Buildable Units, as well as the Viper, Sidewinder, Naja, Sectoid, Archon and Berserker from Playable Aliens.

Note: I may update the blacklist in the future, should I somehow acquire new grenade throwing animations for aliens that don't yet have them.

Update: 27 Jan, 2021 @ 8:11am

- Fixed XCOM's Mag Talon literally doing no damage. Was caused by a couple typos.

Update: 27 Jan, 2021 @ 6:06am

- Potential fix for the old Psi Armor tech not being hidden, this time done through WSR rather than XComLW_Overhaul.ini.

- Changed a bunch of stuff in the XComAI.ini file for the Advent Duelist. I removed the giant list of config changes and instead simply made Faceoff equivalent to Fan Fire. This should allow them to continue using Faceoff without breaking the Chosen Hunter's AI for any Mod Jam players not running Advent Duelist. If this does not fix that issue, please let me know in the comments or on the LWOTC Discord.