XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 22 Dec, 2020 @ 9:54am

- Mechatronic Warfare support, as well as the SPARK class overhaul, have been removed, as has the Master Blaster ability. Keep an eye on my workshop releases for suitable replacements. This was necessary to fix a bug with the BIT Hacking value, and will overall be much more compatible with LWOTC.

Update: 21 Dec, 2020 @ 7:30am

- Restored recent Hacker's Laptop requirement changes (ALSO eaten by my System Restore).

Update: 21 Dec, 2020 @ 6:41am

- Fixed some lost updates because of my system restore (Protocol Suite Hacking bonus for example), and removed the Restorative Mist changes from Spark Arsenal's XComAbilityEditor.ini since they didn't do anything anyway.

Update: 20 Dec, 2020 @ 6:53am

Reverting to older version until I get a definite solution for this damn BIT Hacking stat issue figured out.

Update: 19 Dec, 2020 @ 7:43am

- Another potential fix for incorrect BIT Hacking stats.

Update: 18 Dec, 2020 @ 8:21pm

- Potential fix for T2 BITs granting more hack than T2 GREMLINs. If this doesn't fix it, I will investigate more tomorrow.

Update: 18 Dec, 2020 @ 9:17am

- Mod Jam no longer changes the base Hacking stat for SPARKs. It didn't really work with LWOTC anyway and I've got a less invasive, more compatible way to address the bloated Hacking stat with Spark Arsenal.
- Spark Arsenal's Protocol Suite ability no longer grants any bonus Hacking.
- System Infiltration's Hacker's Laptop is no longer available from the start of the campaign, but you can still acquire them very early. You can now build them after researching Resistance Communications.

Update: 17 Dec, 2020 @ 8:58am

- Added support for Celatid Alien, Jet Packs, and Jump Jets. Check the Discussions threads for more information.

Update: 15 Dec, 2020 @ 3:42am

- Added support for Spart's Standalone Sawed-Off Shotgun, which has been implemented as a new pistol option at the conventional tier called the Whippit Shotgun (yes, like Bonnie and Clyde's sawed-off shotgun). Check the Discussions for more information.

Update: 15 Dec, 2020 @ 1:51am

- Added Rending Punch from the MEC Templar to the list of abilities that Kinetic Strike (PSM and KSM version) can become non-turn-ending with.
- Added RunPriorityGroup=RUN_LAST to the main XComGame.ini under the [ModJamLWOTC CHDLCRunOrder] header. Hopefully that will make sure Mod Jam can be as un-messed with as possible. Let me know if this causes any problems.