XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 19 Jan, 2021 @ 12:24am

- Added support for EU Psi Armor. Check the Discussion thread for more details.

- Note that in order to get the full suite of features from this update, you will also need to subscribe to Bstar's Perk Pack.

Update: 18 Jan, 2021 @ 12:16pm

- This is the long awaited Psionics Overhaul V3 compatibility update. See the Discussion thread for more details. Note that if you want to take full advantage of this update, you will need Mitzruti's Perk Pack in addition to Iridar's More Psi Abilities and Stormrider Class.
- Added basic compatibility for Psions and Psi Operative exclusive weapons (Psionic Reaper and Psi Gatling Rifle). Note that the respective enemy mods those weapons are from are NOT currently in Mod Jam's roster. Be patient.
- Be sure to also grab my Templar Class Overhaul For LWOTC in order to ensure Templars don't double dip into Psi stat gains.

Update: 16 Jan, 2021 @ 6:28am

- Added some stuff in Mod Jam's main XComGame.ini to ensure it runs after True Primary Secondaries, which should ensure that the Whippit Shotgun is not equippable in the primary or secondary slots (pistol slot only).

Update: 15 Jan, 2021 @ 5:37am

- Fixed a typo in XComAbilityToSlotReassignment.ini.

Update: 14 Jan, 2021 @ 9:25am

- Added something similar to what Buildable Units uses to make sure techs show up for existing campaigns.

Update: 13 Jan, 2021 @ 11:31am

- Added support for Bio Division 2.0. This is particularly huge and includes many brand new items, so be sure to read the Discussion thread (or don't, if you want to go in blind!).

- Added support for Corrosive Rounds. Check the Discussion thread.

- Added support for Ability To Slot Reassignment. Check the Discussion thread.

- Added initial support for Additional Vest Types. Check the Discussion thread. Note: only two of the planned eight Vests have been added so far, the rest are disabled FOR NOW.

- Added support for Explosives Destroy Corpses. Check the Discussion thread.

- Additional restrictions for which primary weapons can be used alongside shields have been removed, in order to not break a particular Bio Division enemy.

- Properly enabled the nuke rocket.

- Added some missing corpse requirements for some ammo items.

- Spark Arsenal's Ordnance Launchers now grant 3 grenade slots each (up from 2) in order to allow them to compete better with the BIT as well as classes like the Grenadier and Combat Engineer.

Update: 5 Jan, 2021 @ 12:15am

- Updated the SwordSlice (vanilla Slash) ability's localization to not refer to a specific weapon, and just say "melee weapon", so as to not confuse people who are using True Primary Secondaries, especially with the Stormrider class.

Update: 4 Jan, 2021 @ 11:04am

- B&T Expanded Enemies Redux (Failsafe Edition) is now partially integrated. All changes that were in the LongWarOfTheChosen folder (things like spawn lists, flashbang resistance and Dark Event compatibility) were left 100% untouched, while the only things from the individual mod folders I kept were ones relating to enemy mods Mod Jam already covers (as of right now, Advent Psi Ops, Pathfinders, Celatid Alien, Advent Sniper and Advent Duelist). Specifically, I kept corpse costs, character stat changes (not weapon stats), and follower changes.

This change is to allow me more control over the changes to gear (which Mod Jam goes into more detail with in terms of crossing mods over and adding brand new items) and less risk of conflicts. Thus, you no longer need B&T added separately.

- Note that while you can still use Advent Hunter Restoration if you want to, it will only have partial compatibility as I don't want to make it a requirement especially with how much they overlap with the Advent Sniper.

Update: 4 Jan, 2021 @ 5:12am

Big update this time.

- Added support for True Primary Secondaries, Dual Wielded Pistols 2.0, and Ballistic Shields to go with my recent LWOTC editions of the Stormrider and Akimbo classes.
- The Whippit Shotgun cannot be equipped as a primary weapon. I had to do this as TPS keeps trying to make its magazine size 6 when equipped as a primary weapon. If you don't care and just want to have fun, you can disable this change in Mod Jam's XComGame.ini (comment out the lines referring to character templates).
- Added an extra config change to Immolator + Chemthrower abilities that should prevent the CV tier Immolator from auto-spawning in XCOM HQ's inventory, as the Flametorch is the actual starting Immolator tier.

Update: 26 Dec, 2020 @ 9:36pm

- Fixed some errors in the XComLW_Overhaul.ini for Jet Packs.