XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 26 Jan, 2021 @ 9:26am

- Added a new config file to the Advent Cryo Priest Standalone folder called XComABetterDLCToggler.ini. Within are two bool configs. The default values can be left alone for Advent Cryo Priest Standalone users. However, for those who are instead using A Better DLC, you should change UsingAdventCryoPriestStandalone to FALSE and UsingABetterDLC to TRUE in order to fix Mod Jam's new enemies being invisible. This will swap the archetype names for the ones in A Better DLC.

Update: 26 Jan, 2021 @ 9:06am

- Fixed broken corpse and autopsy images for the Cryo Priest and Cryo Rocketeer.

Update: 26 Jan, 2021 @ 7:50am

- Added support for the Advent Cryo Priest Standalone mod. Check the Discussion thread for details.
- Made many updates to Bitterfrost Protocol support, intertwining it with the Advent Cryo Priest and the new Advent Cryo Rocketeer enemy that is currently exclusive to Mod Jam. Check the Discussion thread for details.

Update: 25 Jan, 2021 @ 12:34pm

- Potential fix for apparent duplicate Psi Armor tech?

Update: 25 Jan, 2021 @ 6:01am

- Added support for SPARK Launchers Redux. See the Discussion thread for more details.

Update: 25 Jan, 2021 @ 12:28am

- Fixed the missing Prototype Strike Module, for real this time. I've tested it in-game as well. The problem was that I had configured the Thing Disabler's header wrong for Spark Arsenal.

Update: 23 Jan, 2021 @ 6:32pm

- Another potential fix for missing Prototype Strike Module,

Update: 22 Jan, 2021 @ 12:46pm

- Potential fix for the Prototype Strike Module not appearing in XCOM's inventory.

Update: 21 Jan, 2021 @ 11:26am

- A new feature for those who don't want to run all of Mod Jam's roster mods, which I call the "Thing Disabler". Each folder that is associated with a roster mod for which Mod Jam adds exclusive items, researches, and/or Proving Grounds projects will now have a file in it called XComModJamThingDisabler.ini. That file has a bunch of notes as well as a single bool variable which, when changed from TRUE to FALSE, will disable all exclusive Mod Jam items, researches, and Proving Grounds projects associated with that particular roster mod (i.e. the one in the Spart's Sawed-Off Shotgun folder can disable the Whippit Shotgun, while the one in the Additional Vest Types folder can disable the new Proving Grounds projects for the vests from that mod).

Note that this feature only disables Mod Jam's own unique templates, which is mainly for the purpose of reducing clutter in your Engineering, Lab, and Proving Grounds. Mod Jam's shuffling of existing templates (like how Gas Grenades are moved from Vipers to Bio Troopers, or how Scab Weave is moved from Faceless to Celatids) is still handled separately, mainly via the XComLW_Overhaul.ini files in each folder.

Update: 19 Jan, 2021 @ 8:10am

- Added the new Psi Armor tech to a...thing...in DLCInfo that does...something?
- Added a new OPTC function to allow LWOTC's Airdrop ability to target robots, for the purposes of giving grenades to SPARKs equipping an Ordnance Launcher. If you don't want this feature, it can be toggled off in Mod Jam's main XComGame.ini file.