Stellaris

Stellaris

Planetary Wonders
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Update: 19 Jun @ 8:16pm

Version 1.7.0 (for Stellaris 4.0.*)
Update by AdmirableOstrich
  • Batch changes for all the simple 3.14 -> 4.0.x modding changes: e.g. pops get 100x, amenities get 20x, changes to pop_growth mults, etc.
  • Added inlines, triggers, effects to simplify some repeated code (also fixed a few bugs hidden amongst the duplication)
  • All buildings now have building sets (4.0 requirement)
  • Added the triggered code implementation from the possibly-no-longer Merger and wrapped giga and stellaris evolved dependencies so they don't throw a bunch of errors on game start. Both (whenever stellaris evolved gets updated) should now be natively supported.
  • Vanquished the error log. Barring future Stellaris changes or other mods changing the vanilla files, there are no remaining error messages.
  • Fixed an issue where the empire/sector unique check was failing. This was caused by the count_owned_planet trigger not functioning with count=all. If it every behaved as intended it isn't anymore. Fortunately, any_owned_planet works fine which is basically the same check just inverted.

Update: 15 Mar @ 11:15am

Version 1.6.11 (for Stellaris 3.14.*)
Update by FebHare
  • Updates for Living Spire AP modifiers.
  • Some Stellaris 3.13 Origins give early access for certain Ascention Path but block Ascention Perk. so...
  • Cybernetic Creed Origin istreated as having The Flesh is Weak AP, because it unlocks Cybernetics tradition and block Ascention Paths.
  • Shroudwalker Apprentice Origin istreated as having Mind over matter AP, because it unlocks Psionics tradition and block Ascention Paths.
  • Synthetic Fertility Origin is treated as having Synthetic Evolution AP, because it unlocks Synthetic tradition and block Ascention Paths.
  • Individualst machine main species is treated as having Synthetic Evolution AP, because they are Synthetic already and can't take Synthetic Evolution AP.
  • The Flesh is Weak AP (or Cybernetic Creed Origin) job is replaced from Medical Worker to Augmentor (Stellaris 3.13 new job).
  • Fixed issue #14 (Tier 2 and 3 Living Spire don't have entertainer or duelist job (only job desc) some time).

Update: 7 Nov, 2024 @ 5:48pm

Version 1.6.10 (for Stellaris 3.14.*)
Update by FebHare
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Update: 15 Jul, 2024 @ 7:18pm

Version 1.6.9 (for Stellaris 3.12.*)
Update by FebHare
  • Fixed panopticon job descriptions;
  • Using correct modifiers for Knights;
  • Removed requisites for techs: tech_physics_3, tech_society_3 and tech_engineering_3;
  • Fixed Wardens Directorate deposit giving 1 enforcer job per pop to only giving 1;
  • The Forbidden City now does not add politician jobs for empires with the exalted priesthood civic (to be in line with other ruler job swapping civics).
Additional Changes
  • Fixed Metacognition Dialectics using the wrong federation weight modifier;
  • Any void empire (Void Dwellers/Machines or Voidborn) can build Wonders in habitats.

Update: 2 Mar, 2024 @ 4:43pm

Version 1.6.9 (for Stellaris 3.11.*)
Update by FebHare
  • Fixed panopticon job descriptions;
  • Using correct modifiers for Knights;
  • Removed requisites for techs: tech_physics_3, tech_society_3 and tech_engineering_3;
  • Fixed Wardens Directorate deposit giving 1 enforcer job per pop to only giving 1;
  • The Forbidden City now does not add politician jobs for empires with the exalted priesthood civic (to be in line with other ruler job swapping civics).

Update: 10 Jan, 2024 @ 5:41pm

Version 1.6.8 (for Stellaris 3.10.*)
Thanks to FebHare for fixing outdated stuff
Update by FebHare
  • Fixed councilor traits with new syntax;
  • Fixed usage of new leader classes for traits;
  • Added inline_script to fix some Wonder building job descriptions.

Additional fixes
  • Replaced all instances of leader classes 'admiral' and 'general' with 'commander';
  • Replaced all instances of leader class 'governor' with 'official'.

    Update: 25 Oct, 2023 @ 4:34pm

    Version 1.6.7 (for Stellaris 3.9.*)
    Update
    • Update features to 3.9.*;
    • Swapped is_orbital_ring = no for is_normal_starbase = yes;
    • Fixed Titan Forge army bug;
    • Counterweight Habitat now add a Major Orbital with no further bonuses.

    Update: 16 May, 2023 @ 7:41pm

    Version 1.6.6 (for Stellaris 3.8.*)
    Update
    • Update features to 3.8.*;
    • Updating leader traits to new system;
    • Now using the following Merger of Rules triggers for better compatibility: merg_is_standard_empire, merg_is_default_empire, merg_is_fallen_empire, merg_is_habitat, merg_is_arcology, merg_is_machine_world, merg_is_hive_world, merg_is_hab_ringworld, merg_is_gaia, merg_is_tropical, merg_is_continental, merg_is_frozen, merg_is_ocean, merg_is_nuked, merg_is_barren, merg_is_barren_cold, merg_is_molten;
    • Using custom message for flying fortress;
    • Disabled Flying Fortress while there is a bug that spawns defense armies on orbit;
    • Change edict length value from 0 to -1.

    Update: 4 Apr, 2023 @ 7:23pm

    Version 1.6.5 (for Stellaris 3.7.*)
    New Features
    • New art exhibition event involving the MSI for Payback/Broken Shackles empires;
    • New Monument of Remembrance for Afraid of the Dark or Memorialist empires (only on the homeworld);
    • Memorialist, Death Cult and Reanimator empires of all kinds can now build the Unhallowed Necropolis;
    • New Conduit of Unity integration for Stargazer Hives: Stargazing Orrery;
    • New Enigma tech for Exploration Protocols machines: Sophistication in Simplicity;
    • New events and options for Eager Explorers and Ascensionists empires;
    • New bonuses for Ambitions for the new Hive Mind civics on the Solipsist Debate Hall.

    Update: 14 Mar, 2023 @ 5:38pm

    Version 1.6.4 (for Stellaris 3.7.*)
    Update
    • Version bump;
    • Nerfed Monument to Synchronicity from remove job upkeep to add to country edict fund.