RimWorld

RimWorld

[MLP] My Little RimPony
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Update: 4 Dec, 2023 @ 1:46pm

Version 4.45.109 (December 4th 2023)

* Core: Added Miss Harshwhinny.
1) Works in the same way as a passive cooler.
2) Uses wood as fuel, but consumes twice as much.
3) Requires passive cooler research before she can be built.
4) Capable of reducing the temperature of a room to freezing (hence the double fuel usage).
* Core: Plushies have been given some additional apparel tags.
1) PonyPlush_Combat: Daring Do, Princess Cadence, Rainbow Dash, Shining Armour
2) PonyPlush_Health: Apple Bloom, Nurse Haywick, Scootaloo
3) PonyPlush_Ideology: Flim and Flam
4) PonyPlush_Misc: Fleur de Lis
5) PonyPlush_Psycaster: Aloe and Lotus and Trixie
6) PonyPlush_Slavery: King Sombra and Queen Chrysalis
7) PonyPlush_Social: Izzy Moonbow, Pinkie Pie
8) PonyPlush_Special: Cutie Mark Crusaders and Elements of Harmony.
9) PonyPlush_Utility: Big Macintosh, Princess Celestia, Princess Luna, Rarity, Spoiled Rich, Starlight Glimmer, Button Mash, Pipp Petals, Zecora
10) PonyPlush_Work: Applejack, Cheerilee, Discord, Fluttershy, Maud Pie, Sweetie Belle, Twilight Sparkle
11) Tags are not applied to child-sized plushies.
* Biotech: Added the Renegade Alicorn scenario.
1) Starts with one alicorn and three baseliners.
2) Starts with 15000 silver... and nothing else.
3) Relations with the NPC faction are not affected (batponies will still start out hostile).
* Core: Made some changes to Sunny Starscout.
1) The 'Config error in MLRP_Storyteller_Sunny: minSpacingDays too high compared to max number of incidents' red error you would often see on startup has finally been fixed. (Thanks to Jamaican Castle and erdelf from the RimWorld Discord for helping with this.)
2) Since you can't have it too easy - this IS RimWorld, after all - disease outbreaks will now occur on average every 15 days (was 30).
* Core: Poison joke plants now require at least 70% soil fertility (was 140%).
* Core: Poison joke joints no longer affect blood filtration.
* Core: Poison joke joints no longer affect blood pumping.
* Core: Increased the base hitpoints of Screwballs to 200 (was 100). Any that you've built will need to be repaired as a result of this change.
* Core: Increased heat output of Daybreaker to 9 per second (was 6).
* Core: Daybreaker should now act as a heater, warming rooms to to roughly 25°C (77°F).
* Royalty: Aloe and Lotus now require 300 stuff to make (was 450).
* Ideology: Flim and Flam now require 300 stuff to make (was 450).
* Biotech: Fixed child-sized Starlight Glimmer plush not providing the same level of protection as the adult version.

Update: 17 Oct, 2023 @ 2:11am

Version 4.33.98 (October 17th 2023)

* Alpha Genes: Added the Batpony xenotype. (Requires Alpha Genes because that's where most of the important genes come from.)
1) Intense UV sensitivity
2) Night owl trait
3) Fertility in darkness
4) Bat wings
5) Human ears
6) Red or grey eyes
7) No beards
8) Human nose
9) Human jawline
10) Human headbone
11) Horse voice
12) Standard or thin bodies
13) Mid/dark/ink black hair
14) Brony trait
15) Dark vision
16) Human hands
17) Great medical skill
18) Terrible social skill
* Alpha Genes: Added the batpony faction.
1) Starts out hostile, but can be allied with.
2) Works much like the main NPC faction, but is 100% batpony.
3) Uses the same pawnkinds as the NPC faction (because I was too lazy to make new ones).
4) Uses the same traders as the NPC faction (because I was too lazy to make new ones).
5) I'll try not to add any more new factions (for now).
* XML Extensions: Added a setting for the rainbow laser that lets you decide whether or not you need the Elements of Harmony to make it.
1) Option is enabled by default.
2) Disabling it will change the recipe for the rainbow laser to require 3 advanced components instead of the Elements.
* Core: NPC faction pawns can now spawn with leather apparel.
* Core: Reduced combat power of brony traders to 20 (was 45).
* Core: Reduced combat power of regular brony mercenaries to 40 (was 60).
* Core: Reduced combat power of melee brony mercenaries to 40 (was 60).
* Core: Reduced combat power of elite brony mercenaries to 50 (was 75).
* Core: Reduced combat power of brony mercenary grenadiers to 40 (was 70).
* Core: Updated the description of the wife thrower so that it actually explains what it does.
* Core: Reduced the wood cost of the wife thrower to 70 (was 75).
* Core: Reduced the wood cost of the Mudbriar turret to 200 (was 300).
* Core: Removed a lot of conversion recipes from the Daybreaker statue.
1) The only ones left are [Silver <=> Material] and [Gold => Material].
2) It was often better to convert materials to silver first, and then convert that silver to what you needed.
3) This may cause a ton of one-time red errors when starting the game or loading a save, but you should be able to ignore them.
* Royalty: Brony mercenary grenadiers can now be used by the Empire for some quests.
* Biotech: Diamond Dog soldiers can now be used by the Empire for some quests.
* Biotech: Diamond Dog clans should no longer send you quests. (For real this time.)
* Biotech: As a result of the above, Diamond Dog clans no longer get along with each other.
* Biotech: Changed tech level of the Diamond Dog faction to Medieval (was Neolithic).
* Dubs Bad Hygiene: Fixed the harmony chip not granting pawns the bonus applied by the Pipp Petals plushie.

Update: 2 Oct, 2023 @ 11:31am

Version 4.30.82 (October 2nd 2023)

* Vanilla Outposts Expanded: Added the 'pony weapon factory' outpost, which will send you weapons every 7.5 days. You can choose to make wife throwers, tennis ball launchers or rainbow lasers, though each requires a minimum cumulative crafting skill.
1) Wife thrower requires at least 10 crafting.
2) Tennis ball launcher requires at least 50 crafting.
3) Rainbow Laser requires at least 100 crafting.
4) You will get one weapon for each pawn in the outpost.
* Dubs Bad Hygiene: Added Pipp Petals (-10% hygiene loss).
1) Vanilla Achievements Expanded: Added an achievement to craft a Pipp plushie.
2) XML Extensions: Added a setting to change whether or not Pipp is short (set to true by default).
* Mod: Fixed C# keys not being translated into French properly.
* Core: Fixed a rare error in which faction bases weren't being spawned properly during the setup of a new colony.
* Core: Discord lamps can now be built using stone.
* Core: Reduced the amount of work needed to build Discord lamps to 150 (was 300).
* Core: The Brony Community scenario now starts with 3 steel mini-turrets (was 4).
* Core: The Brony Community scenario now starts with wooden Screwballs (was cloth).
* Biotech: Diamond Dogs are no longer sensitive to sunlight. This will only affect newly spawned ones; any you might have will need to have the gene removed somehow. Dev mode is probably the easiest method, but there are no doubt mods you can use.
* Biotech: Diamond Dogs now have their own names, instead of those of the yttakin. Again, this will only apply to newly spawned ones.
* Biotech: MLP xenotype pawns that spawn with both the brony and anti brony traits should now have the latter suppressed.
* Biotech: The Brony Xenotypes scenario now starts with 3 steel mini-turrets (was 6).
* Biotech: The Brony Xenotypes scenario now starts with wooden Screwballs (was cloth).
* XML Extensions: The number of turrets you start with in the Brony Community/Xenotypes scenarios is no longer affected by whether or not pawns with the brony trait are capable of violence. It has now been set to 3 regardless.
* Vanilla Outposts Expanded: Plushie factories now generate 150 silver per level of crafting skill assigned pawns have (was 100). This means that a pawn with 20 crafting will now generate 3000 silver, which is on par with plushies made of more expensive materials.
* Vanilla Outposts Expanded: Plushie factories now generate silver every 5 days (was 3).
* Vanilla Outposts Expanded: The crafting skill required by plushie factories is no longer set to whatever you changed the crafting skill requirement to in XML Extensions. I was getting reports of some weird stuff happening, so best to remove it altogether.

Update: 16 Sep, 2023 @ 8:31am

Version 4.26.68 (September 16th 2023)

* Mod: Added French localisation for C# keys.
* Mod: Added German localisation for C# keys.
* XML Extensions: Fixed 'Cannot read data' error when selecting the Brony Community and Brony Xenotypes scenarios.
1) Error was only seen if XML Extensions was not enabled.
2) Thanks to Lunysha for bringing the issue to my attention.

Update: 15 Sep, 2023 @ 3:51pm

Version 4.24.66 (September 15th 2023)

* Core: Added two new recipes to the Daybreaker statue which let you convert 1000 silver into 833 wood and vice versa.
1) Market value of wood is 1.2 silver (Source: RimWorld Wiki). 1000/1.2 = 833.333333333...etc.
2) Recipes are available from game start and, unlike other Daybreaker recipes, do not require any chemfuel.
* Core: Added translation keys for poison joke afflictions.
* Biotech: Added a new gene which gives pawns the Brony trait.
1) Alicorns, earth ponies, unicorns, pegasi and changelings now have it by default. (Only applies to newly spawned ones.)
* Vanilla Factions Expanded - Deserters: Added Spitfire (building).
1) Provides 50 regular intel or 10 critical intel in exchange for silver (at +50% of market value), medicine and 'pony-friendly foodstuffs.'
2) The Workshop page for VFED says regular intel is valued at 100 silver and critical intel is valued at 1000 silver.
3) Request regular intel: 7500 silver, 25 industrial medicine and 500 food.
4) Request critical intel: 15000 silver, 25 glitterworld medicine and 750 food.
5) Each bill takes 60 seconds to complete, similar to extracting intel from imperial buildings.
6) Your visibility is not affected in any way by performing either of these recipes, so the high cost helps to keep things balanced.
* Vanilla Achievements Expanded: Added an achievement to build Spitfire.
* XML Extensions: Added the ability to set how much stuff is required to build statues of Nightmare Moon and Daybreaker.
1) Minimum amount of stuff is 100.
2) Maximum amount of stuff is 1000.
3) Default amount of stuff is 750.
* Core: Removed NPC faction slave trader caravan since they never sold any slaves to begin with.
1) This may cause a one-time red error on game/save load.
2) Settlements should still buy and sell slaves if you find yourself needing to acquire or offload any.
* Core: The Brony Community scenario now starts with Screwball research already unlocked.
* Core: The Brony Community scenario no longer starts with Gun Turrets research already unlocked.
* Core: NPC faction weapon traders now stock Mudbriar, Quibble Pants and Zephyr Breeze turrets.
* Core: The market value of Sweetie Bot turrets is now determined by the game. Expect some major price changes!
* Core: Sweetie Belle plushies now reduce food poisoning chance by 25% (was 10%).
* Core: Mudbriar is now locked behind gun turrets research.
* Core: Quibble Pants is now locked behind gun turrets research.
* Core: Zephyr Breeze is now locked behind gun turrets research.
* Core: Fixed NPC faction settlements refusing to buy herbal medicine.
* Core: NPC faction settlements now stock 25-75 industrial medicine (was 50-200).
* Core: NPC faction settlements now buy items tagged as 'ExoticMisc.'
* Core: Prisoners and slaves now get a small mood bonus whenever a party cannon is fired.
1) Like anti bronies, the effect is not much; it is only +3 for a single day, and it only stacks once.
2) If your prisoners and/or slaves have the brony or anti brony traits, they will be ignored.
* Biotech: The Brony Xenotypes scenario now starts with Screwball research already unlocked.
* Biotech: The Brony Xenotypes scenario no longer starts with Gun Turrets research already unlocked.
* Biotech: Diamond dog clans should no longer send you quests.
* Biotech: Diamond dog clans now get along with each other.
* RimPonk: Fixed a texture error related to earth ponies. Thanks to Sunlight Swift for bringing this to my attention.
* Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'It All Starts Here' achievement to 10 (was 25).
* Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Beep Boop' achievement to 100 (was 250).
* Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Special Delivery!' achievement to 50 (was 75).
* Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Sssssssmokin'!' achievement to 25 (was 50).
* Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Nothing Stops The Friendship Train' achievement to 25 (was 50).
* Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Hellooooooo, Nurse!' achievement to 25 (was 30).
* Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'You've Got Opportunity' achievement to 25 (was 30).
* Vanilla Backstories Expanded: Fixed the 'MLP Obsessive' backstory not showing up, but it no longer gives passions.
* XML Extensions: If you have allowed bronies to be violent, the Brony Community and Xenotypes scenarios will now start with enough weapons to equip all of your starting colonists. The number of starting turrets will also be affected.
1) Brony Community: 2 autopistols, a plasteel knife and 2 turrets (down from 4)
2) Brony Xenotypes: 3 autopistols, 2 plasteel knives and 3 turrets (down from 6).

Update: 19 Aug, 2023 @ 3:29pm

Version 4.17.38 (August 18th 2023)

* Core: Added 8 new recipes to the Daybreaker statue which allow for the rapid creation of 100 drugs at a time, provided you have the right materials.
1) Flake: 400 psychoid leaves
2) Go-juice: 200 neutroamine and 100 yayo
3) Penoxycyline: 200 neutroamine
4) Poison joke joint: 800 poison joke leaves
5) Psychite tea: 400 psychoid leaves
6) Smokeleaf joint: 400 smokeleaf leaves
7) Wake-up: 200 neutroamine
8) Yayo: 800 psychoid leaves
9) Each of these recipes requires half the standard amount of chemfuel (25, or half of whatever you set it to in XML Extensions; value will be rounded down to the nearest whole number to prevent any issues with recipes requiring x.5 chemfuel).
* Biotech: Added the Diamond Dog xenotype.
1) Strong stomach
2) Super strong immunity
3) Psychically deaf
4) High cold resistance
5) High heat resistance
6) Mild UV sensitivity
7) Extremely aggressive
8) Low sleep
9) Furry tail
10) Floppy ears
11) Roar voice
12) Standard body
13) Hulk body
14) Dark vision
15) Furskin
16) Terrible shooting
17) Terrible crafting
18) Terrible medicine
19) Remarkable mining
20) Poison joke dependency
* Biotech: Added the Diamond Dog faction.
1) Permanently hostile.
2) Only uses melee fighters.
3) Incapable of laying siege.
4) Drops minerals as loot.
5) A maximum of three separate factions can be added to a new game.
* Better Kibble: Added a patch which reduces the cost of requesting kibble from Nightmare Moon to 60 silver (to compensate for the lower market value).
* Vanilla Achievements Expanded: Added an achievement to make a Fleur De Lis plushie using thrumbofur. (1)
* Vanilla Achievements Expanded: Re-added the 'Cluck Off!' achievement. (1)
* Core: Fixed plushie traders not selling cloth.
* Core: Reduced the cost of requesting 500 kibble from Nightmare Moon to 600 silver (was 850).
1) This works out at just under 10% above market value (500 x 1.1 = 550 * 1.1 = 605).
* Core: Requesting neutroamine from Nightmare Moon now requires you to research drug production (was medicine production).
* Core: Starlight Glimmer now reduces psychic sensitivity by 300% in order to eliminate the larger mood penalties suffered by psychically hypersensitive pawns.
* Core: Pawns now have a chance of possessing five poison joke joints when creating a new colony.
* Core: Screwballs can now be built using stone.
* Royalty: Fixed the 'Request neurocalculator' recipe at the Nightmare Moon statue having the wrong label. Thanks to Wheat Tail for bringing this to my attention.

(1) It's a bit of a pain to unlock, but what worked for me was saving the game just before the item was made and then reloading it.

Update: 23 Jul, 2023 @ 2:32pm

Version 4.4.31 (July 23rd 2023)

* Core: Added Sunny Starscout as a storyteller.
1) More frequent quests, traders and visitors.
2) More days between threats, and (hopefully) less of them.
3) Feedback on her performance would be greatly appreciated!
* Ideology: Added patches which turn the Christmas tree into a Hearth's Warming tree.
* Alpha Genes: Added a patch, applied if this mod is enabled, that will add wings to alicorns and pegasi.
1) Only newly spawned alicorns and pegasi will be affected; you will need to manually add the gene to existing ones.
2) Thanks to CTH2004 for the suggestion.
* Core: The mood of bronies is no longer affected by portal room impressiveness. (It wasn't working the way I wanted it to.)
* Core: Smoking poison joke now has a chance of afflicting pawns with the Cutie Pox.
* Core: Updated the information window for poison joke joints to show you all the different ways they can affect your pawns.
* Core: Reduced the amount of work needed to make plushies to 3000 (was 6000).
* Core: Reduced the number of leaves needed to make poison joke joints to 8 (was 10).
* Core: Poison joke now takes 7 days to grow to maturity (was 14).
* Core: The 'reduced consciousness' effect of poison joke joints now sets the pawn's consciousness to 10% (was 1%).
* Core: Magic mirrors can no longer break down.
* Biotech: Made some changes to the Brony Xenotypes scenario.
1) Now starts with a changeling as well as the other four xenotypes.
2) Reduced starting meal count to 50 (was 80).
3) Reduced starting medicine count to 20 (was 40).
4) Increased starting flak helmet count to 5 (was 4).
5) Increased starting horse count to 5 (was 4).
6) Added Discord to the list of starting plushies.
7) Replaced Maud Pie with Rarity.
8) Added 5 units of go-juice and 5 units of wake-up, which will help your unicorns and pegasi while you get production set up. Also, remember that pawns might have their required drug as part of their starting possessions.
* Biotech: Alicorns, earth ponies, unicorns and pegasi no longer hate changelings, and vice versa.
* Biotech: Increased the mood loss anti bronies get from being turned into a pony xenotype to -40 (was -20).
* Biotech: Changelings can now come in a variety of colours.
* Biotech: The NPC faction is now made up of 25% each of earth ponies, unicorns and pegasi, 20% changelings, and 5% alicorns.
* Biotech: Child-equippable plushies now require half as much work to make as their adult counterparts.
* Combat Extended: The Brony Xenotypes scenario should now start with 600 rounds of turret ammo.
* MedPod: Fixed pawns not seeking treatment for negative poison joke effects.

Update: 4 Jun, 2023 @ 10:53am

Version 4.1.7 (June 4th 2023)

* Biotech: Added the Changeling Drone xenotype.
1) Acid Spray
2) High cold resistance
3) Pyrophobia
4) High libido
5) Fertile
6) Very ugly
7) Grey eyes
8) Bald
9) No beard
10) Insect voice
11) Facial ridges
12) Ink black skin
13) Robust digestion
14) Pollution stimulus
15) Great construction skill
16) Great crafting skill
17) Terrible mining skill
18) Terrible cooking skill
19) Terrible plants skill
20) Terrible animals skill
21) Terrible artistic skill
22) Terrible medicine skill
23) Terrible social skill
24) Terrible intellectual skill
25) -25 opinion of alicorns, earth ponies, unicorns and pegasi
26) These xenotypes also have a -25 opinion of changelings
27) Pawns with the brony trait will still get a +10 opinion of them (even if they're a pony xenotype)
* Core: Made some changes to the magical mirror power increase research.
1) Renamed it to 'magical power increase.'
2) Researching it now requires you to have unlocked Screwballs.
3) Screwballs now benefit from the research, increasing their power output to 400W.
* Biotech: Fixed pink square appearing around children with plushies equipped.
* Combat Extended: Fixed a few patch errors. Thanks to BBLKepling for pointing out these problems and providing the fixes.
1) Daring Do plushie now provides a 10% melee dodge chance regardless of indoor/outdoor light conditions.
2) The tennis ball launcher is now using the correct smoke type.
3) The Sweetie Bot mechanoid patch now refers to the correct body type.

Update: 14 May, 2023 @ 5:27am

Version 4.0.0 - The Xenotypes Update (May 14th 2023)

* Core: Added Marble Pie's Stone Exchange.
1) Allows you to buy 100 of each stone block type in exchange for silver, at a rate of 1 silver per block.
2) She'll also give you 500 of everything at once, provided you bring her something special...
3) Requires 150W of power and stonecutting research.
4) Can be built using wood, metals or stone.
5) Why am I not using Limestone for this? Because I don't like her, that's why. :P
* Biotech: Added earth pony, unicorn, pegasus and alicorn xenotypes.
1) EARTH PONY
* Robust
* Unstoppable
* Great animals skill
* Great plants skill
* Great mining skill
* Awful art skill
* Awful crafting skill
* Awful intellectual skill
* Awful medical skill
* Large appetites
* Horse voice
2) UNICORN
* Super clotting
* Super psy-sensitive
* Dead calm
* Fast learning
* Great intellectual skill
* Great medical skill
* Awful construction skill
* Awful animals skill
* Awful mining skill
* Awful plants skill
* Wake-up dependency
* Horse voice
3) PEGASUS
* Very fast move speed
* Hyper aggressive
* Strong melee damage
* Dark vision
* Great shooting skills
* Great melee skills
* Poor skills in everything else
* Awful social skills
* Go-juice dependency
* Horse voice
4) ALICORN
* Beautiful
* Superfast immunity gain
* Superfast wound healing
* Excellent social skill
* Excellent art skill
* Poor skill in everything else
* Delicate
* Shrewd negotiator
* Horse voice
5) The NPC faction is now 33% earth pony, 33% unicorn, 33% pegasus, and 1% alicorn.
6) The old earth pony, unicorn and pegasus genes still exist, but their costs have not changed.
7) The alicorn gene has been renamed to shrewd negotiator and can be implanted to grant the ability of the same name.
8) I know, pegasi and alicorns don't have wings, but that's only because I couldn't find a decent graphic.
9) Bronies have a +10 opinion towards these xenotypes, but anti bronies have a -20 opinion.
10) Turning an anti brony into one of these xenotypes will give them a permanent -20 mood debuff.
11) Xenotypes have a +5 opinion towards each other.
* Biotech: Added the Brony Xenotypes scenario.
1) Starts with four pawns, one of each xenotype above, and four unbonded horses.
2) Starts with slightly more resources than the standard brony community scenario.
3) Starts with six mini turrets and three Screwballs.
4) Starts with a Rainbow Dash plushie as well as Applejack, Maud and Twilight.
* Device Standby: Added support for this mod to the plushie bench and fabric exchange.
* [Ry]Rimcraft Metals: Added six new recipes to the Daybreaker statue.
1) Each one allows you to convert 500 of each ore into the respective number of bars.
2) Requires three times the amount of chemfuel a normal recipe uses (150 if you didn't change it using XML Extensions).
3) Does not require any specific crafting level.
4) Dark iron bars are only made in batches of 100, as they require 8 ores each.
5) Hardened adamantite bars are only made in batches of 50, as they require 10 adamantite bars each, but the recipe only uses double the fuel.
* Vanilla Achievements Expanded: Added an achievement to build the Stone Exchange.
* Core: The party cannon no longer affects the mood of prisoners or visitors.
* Core: Plushies no longer hog the utility slot. You can now equip a plushie and a shield belt (or whatever) at the same time!
* Core: The letter that is sent after researching Statues of the Evil Sisters no longer says you'll get a letter when new recipes are unlocked.
* Core: The brony trait no longer conflicts with the misogynist trait. (1)
* Core: The brony trait no longer conflicts with the misandrist trait. (1)
* Core: The brony trait no longer conflicts with the chemical fascination trait.
* Core: The brony trait no longer conflicts with the chemical interest trait.
* Core: Having a bunch of Screwballs in one room now designates it as a 'Screwball Room.' (Dancing is optional.)
* Core: The thought bronies have regarding portal rooms is now permanent, providing a -3 to +6 mood change depending on its impressiveness. Be advised that the -3 mood will be applied even if you don't actually have a portal room (I couldn't figure out a way to prevent that).
* Core: NPC faction settlements now sell drugs. (You may need to wait for a restock before you see them.)
* Core: NPC faction weapon traders now sell drugs.
* Core: NPC faction exotic goods traders now sell drugs.
* Core: Fixed incorrect description on the fabric exchange.
* Ideology: Zecora now increases pruning speed by 500% (was 100%).
* Ideology: Applejack now provides a 100% boost to pruning speed on top of her usual bonuses.
* Biotech: Changed alicorn icon to white to make it a bit more visible.
* Hooligan Faction: The NPC brony community will now send drug dealer caravans your way.
* Hooligan Faction: The NPC brony community and the NPC hooligan faction are now hostile to each other.
* Vanilla Achievements Expanded: Split achievements into separate categories for easy reference.
* XML Extensions: The description for the Brony Community scenario is now altered if you have allowed bronies to be violent.

1. Just because someone is a brony, it doesn't mean they can't be a terrible person.

Update: 21 Apr, 2023 @ 4:05pm

Version 3.140.142 (April 22nd 2023)

* Core: Removed the research tracker because - according to Dubs Performance Analyser - it was causing some performance issues. Plus there's the fact it very rarely worked to begin with, so all the more reason to remove it.
* Core: Added the Party Cannon, a rare artifact which works in a similar way to the pyschic soothe pulsar. When activated, it will apply a +15 mood bonus to most pawns. Bronies, however, will get a +20 bonus, while anti bronies will only get a +5 bonus. Babies are not affected.
* Core: Added a recipe to the Nightmare Moon statue to request 100 neutroamine. Requires medicine production. This request is a lot more expensive than the other ones, as the silver cost is equal to three times the market value of the product.
* Biotech: Sweetie Bots will now start to accompany mechanoid bosses after a certain point.
* Mechanoid Modifications: Sweetie Bots can now benefit from upgrades added by this mod.
* Muzzle Flash: Added support for this mod to the Rainbow Laser.
* Vanilla Achievements Expanded: Added an achievement to obtain the Party Cannon.
* Vanilla Factions Expanded - Vikings: Added a recipe to the Nightmare Moon statue to request a psychic cornucopia. Requires advanced fabrication.
* Vanilla Factions Expanded - Vikings: Added four new recipes to the Fabric Exchange.
1) Purchase fenrirskin (1680 silver)
2) Purchase lothurr leather (1370 silver)
3) Purchase njorunfur (1050 silver)
4) Purchase cow wool (290 silver)
* Vanilla Achievements Expanded: Removed the 'Friendship is Magic' achievement.
* Vanilla Achievements Expanded: Removed the 'Cluck Off!' achievement.
* Callouts: Updated patch to also check for the 1.4 version uploaded by Profligate.
* Callouts: Updated patch with some new and updated entries.