RimWorld

RimWorld

[MLP] My Little RimPony
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Update: 27 Mar, 2023 @ 11:44am

Version 3.129.137 (March 27th 2023)

* Core: Added Derpy Hooves as an alternative to the transport pod.
1) Can carry twice as much cargo as a regular pod.
2) Requires 300 fabric/leather/metal/wood to build.
3) Can carry pawns as well, but they won't rest as effectively while inside.
4) Unlocked once the transport pod is researched; she can be found in the 'RimPony' section of the Architect menu.
5) If you have XML Extensions, you can configure how much mass is carried in the settings, up to a maximum of 1200kg. Whatever mass you set it to will also be how much stuff you need to build it.
* Core: Miss Pommel has changed how the Fabric Exchange conducts business. Instead of swapping one material for another, she is now selling all available materials in batches of 100 for a 5% markup.
1) Added 29 new recipes.
2) Removed all existing recipes; this may cause some one-time red errors on game load.
3) Only materials that exist in the base game are sold; if you have a mod that adds custom ones, let me know and I'll create a patch.
* Royalty: Added three new recipes to the Nightmare Moon statue which let you request archotech arms, legs and eyes.
1) Each recipe requires 5600 silver, 1000 gold and 10 equivalent bionics.
2) Recipes are locked behind extensive research.
3) Research is locked behind three rare and costly (5000 silver each) techprints, carried by imperial and outlander factions.
* Some Things Float: Added support for this mod, though only plushies are affected.
* Vanilla Achievements Expanded: Added an achievement for building 100 Derpys.
* Vanilla Achievements Expanded: Added an achievement for building a Derpy out of gold.
* Vanilla Outposts Expanded: Added the plushie factory.
1) Each pawn requires at least 5 skill (or whatever you might have changed it to via XML Extensions) in Crafting.
2) Produces ((100*Total Skill) + (50*Number of Pawns)) silver every 3 days.
3) Takes about a day to set up.
* XML Extensions: Added an option to mute the call sound of Sweetie Bot mechanoids. Handy if you're like me and have 30+ of them hanging around.
* Core: Sweetie Bot turrets now have a market value of 2500 silver.
* Core: NPC faction settlements and weapon traders now carry a stock of 5 Sweetie Bot turrets ranging in price from 2200-2800 silver.
* Core: The negative effect of poison joke on a pawn's consciousness now sets it to 1%, thus eliminating the chance of instant death.
* Core: All of the negative effects of poison joke now come with a warning letter when a pawn is afflicted by one.
* Core: The 'high on poison joke' hediff no longer increases manipulation and moving.
* Core: Poison joke addiction cure kits now require 6 Crafting to make, instead of 6 Medical.
* Core: Poison joke addiction cure kits can now be made at the plushie bench as well as the drug lab.
* Core: Sweetie Bot turrets no longer break down, but now consume an additional 50W of power.
* Core: Fixed plushie traders not carrying any silver.
* Core: Massively increased the amount of silver carried by plushie traders.
* Core: Fixed plushie traders not carrying any textiles.
* Core: Plushie traders now stock between one and three of each plushie.
* Core: NPC faction settlements and traders no longer have price ranges on the majority of their wares.
* Core: Discord lamps can now be built using metals and wood.
* Core: Reduced the amount of chemfuel needed for Daybreaker recipes to 50/100 (was 75/150).
* Core: Pony plushies no longer have a set market value. (1)
* Core: The Elements of Harmony no longer have a set market value. (1)
* Core: Reduced the Construction skill needed to build Sweetie Bot turrets to 10. (2)
* Core: Reduced the Construction skill needed to build magic mirrors to 10. (2)
* Royalty: Reduced the Crafting skill needed to make harmony chips to 10. (2)
* Royalty: Reduced the Medical skill needed to install harmony chips to 10. (2)
* Biotech: Sweetie Bot mechanoids now have their own body type; no more will they have their 'fingers' blown off.
* Biotech: Sweetie Bot mechanoids can now stab with their horns in melee combat.
* Biotech: Increased sharp armour of Sweetie Bot mechanoids to 80% (was 30). (3)
* Biotech: Changed the allegiance overlay graphic used by Sweetie Bot mechanoids.
* Biotech: Reduced the time required to take control of Sweetie Bot mechanoids to 6 seconds (was 12).
* Biotech: Sweetie Bot mechanoids now use the same random naming system as female NPC faction colonists.
* Biotech: Reduced caravan riding speed of Sweetie Bot mechanoids to 160% (was 200%).
* Biotech: Gestating Sweetie Bot mechanoids now requires some quick research, requiring both high mechtech and the rainbow laser.
* Reinforced Mechanoid 2: Fixed letters not being sent when researching Weather Controller, Climate Adjuster and Sun Blocker.
* MedPod: Fixed letter not being sent when researching Accelerated Cellular Regeneration.
* Replimat: Fixed letter not being sent when researching Molecular Nutrient Resequencing.
* Vanilla Achievements Expanded: Changed the texture of the Equestrian Girl Power achievement to one that isn't so stretchy.

1. I noticed that plushies made out of cloth and hyperweave both had a market value of 152 silver (based on my settings and difficulty level). RimWorld will now calculate the market value for you, and - having seen this in action - I can safely say that there will be some HUGE price changes. Not only is it more expensive to buy plushies, it's also more profitable to sell any that you've made. Also, users of XML Extensions will find that they now have an unused key called MLRP_PlushieMarketValue left over; this can be safely removed, as it is no longer needed.
2. This change was made in order to allow Biotech mechanoids to perform the task as well.
3. I'm hoping that this will make them somewhat less prone to killing each other with friendly fire, especially in large groups.

Update: 1 Mar, 2023 @ 12:37pm

Version 3.91.104 (March 1st 2023)

* Core: Fixed letter spam when loading saved games. It will happen one more time when you load a save, but should stop once you save again.
* Core: Fixed incorrect letter being sent after researching Fabrication.
* Core: Fixed incorrect letter being sent after researching Advanced Fabrication.
* Core: Fixed a letter not being sent after researching Devilstrand.
* Core: Fixed recipes at the Fabric Exchange using the wrong sound.

Update: 25 Feb, 2023 @ 4:47pm

Version 3.91.99 (February 26th 2023)

* Core: You will now receive a letter whenever you finish researching a technology that unlocks a new recipe at either Daybreaker or Nightmare Moon. Loading a save with relevant research already completed will still send the letter anyway; apologies in advance for the spam this will cause.
* Biotech: Added a recipe to the Nightmare Moon statue which will give you a deathrest capacity serum in exchange for 1250 silver and 5 hemogen packs.
* Biotech: Added a recipe to the Nightmare Moon statue which will give you a detoxifier lung in exchange for 1160 silver. (Requires toxin filtration.)
* Biotech: Added a recipe to the Nightmare Moon statue which will give you a detoxifier kidney in exchange for 1350 silver. (Requires toxin filtration.)
* Reinforced Mechanoid 2: Added a recipe to the Nightmare Moon statue which will give you a weather control chip in exchange for 650 silver.
* Reinforced Mechanoid 2: Added a recipe to the Nightmare Moon statue which will give you a climate control chip in exchange for 650 silver.
* Reinforced Mechanoid 2: Added a recipe to the Nightmare Moon statue which will give you a sun blocker chip in exchange for 650 silver.
* Bandwidth Enhancer: Added a recipe to the Nightmare Moon statue which will give you a bandwidth enhancer in exchange for 7000 silver (the equivalent cost of the various chips you need), 6 regular and 2 advanced components.
* Mod Icons: Added support for this mod.
* Core: Nightmare Moon's description now mentions silver instead of chocolate.
* Core: Increased variety of raw food stocked by NPC faction settlements.
* Core: Increased variety of mortar shells stocked by NPC faction settlements.
* Core: Increased variety of textiles stocked by NPC faction settlements.
* Core: Increased variety of raw resources stocked by NPC faction settlements.
* Core: Reduced the chance of pawns immediately dropping dead when afflicted with the negative consciousness effect of poison joke (I hope).
* Core: Removed the research requirement for brewing 250 beer at the Daybreaker statue; it now unlocks when you research Brewing. This will generate a one-time red error when loading a new save, but you should be able to ignore it.
* Royalty: Increased cost of requesting a coagulator from Nightmare Moon to 1300 silver (was 1040).
* Biotech: Reduced bandwidth cost of Sweetie Bot mechanoids to 3 (was 5).
1) This will be further reduced to 2 if you are using the 'Lancers Are 2 Bandwidth Again' mod.
* Biotech: Sweetie Bot mechanoids can now be ridden in caravans, putting their speed to good use.

Update: 6 Feb, 2023 @ 9:18am

Version 3.82.89 (February 6th 2023)

* Core: Added Miss Pommel's Fabric Exchange. (I'd use her proper name, but I don't want to risk getting sued lol.)
1) Converts 100 of cloth/synthread/hyperweave/devilstrand/thrumbofur into the market value equivalent of another.
1a) Example 1: 100 cloth = 38 synthread, 17 hyperweave, 27 devilstrand or 11 thrumbofur.
1b) Example 2: 100 thrumbofur = 933 cloth, 350 synthread, 156 hyperweave or 255 devilstrand.
2) Can also convert 100 human leather into the market value equivalent of lightleather or plainleather, but cannot convert the other way.
3) Comes with 22 new recipes in total.
4) Recipes do not require any other ingredients.
5) Requires complex clothing to be researched.
6) Requires 200 stuff and 150W of power to construct.
7) Will not short circuit if exposed to wet weather.
8) Devilstrand recipes will be unlocked once the fabric has been researched.
* Core: The mood of pawns with the brony trait is now affected by the impressiveness of portal rooms they find themselves in.
* Core: Poison joke now has a chance of causing a pawn to go blind for 24 hours.
* Core: Poison joke now has a chance of increasing a pawn's consciousness, or rendering them unconscious, for 24 hours.
* Core: Poison joke now has a chance of affecting a pawn's ability to speak for 24 hours.
* Core: Poison joke now has a chance of affecting a pawn's ability to eat for 24 hours.
* Core: Poison joke now has a chance of affecting a pawn's ability to hear for 24 hours.
* Core: Poison joke now has a chance of affecting a pawn's ability to breathe for 12 hours.
* Core: Poison joke now has a chance of affecting a pawn's blood filtration for 12 hours.
* Core: Poison joke now has a chance of affecting a pawn's blood pumping for 12 hours.
* Core: Nightmare Moon is now offering antigrain warheads. Requesting one requires mortar research, 4500 silver and 25 high explosive shells.
* Core: You can now request Sunset Shimmer plushies from Nightmare Moon once the magic mirror has been researched. Requires 7500 silver and 300 cloth.
* XML Extensions: Added an option to configure whether Sweetie Bot mechanoids appear in mechanoid clusters. Set to true by default.
* Core: Speaking of Nightmare Moon, she has come to accept the fact that gathering chocolate, especially in the amounts she asks for, is a time-consuming and laborious process. As such, she has decreed that she will now accept payments of silver instead. (If a recipe still asks for chocolate, please let me know!)
* Core: Reduced markup of acquiring things from Nightmare Moon to at least 25% (was 50%).
* Core: Plushies now have a chance of appearing as part of a pawn's possessions when starting a new colony, though I should point out that I can't stop them from appearing in the inventories of pawns with the anti brony trait. (Maybe they stole it or something, I don't know.)
* Core: Plushie traders should now stock all available plushies by default, meaning I will stop forgetting to add new ones to the stock list.
* Core: Individual poison joke joints have been given a somewhat better new texture.
* Core: Poison joke no longer has a chance of improving a colonists mood.
* Core: Poison joke no longer has a chance of reducing a colonists mood.
* Core: Poison joke no longer has a chance of causing heart attacks. (I lost a few good colonists because of that, so consider this a rage change.)
* Core: Aggro turrets can now be constructed using metals.
* Core: Screwball generators can now be constructed using metal and wood.
* Core: Researching Cocoa is no longer a prerequisite for researching Statues of the Evil Sisters.
* Core: Reduced market value of the Cutie Mark Crusaders to 600 (was 750).
* Core: Aggro turrets now take a little less work to build.
* Core: Increased yield of poison joke plants to 9 (was 6).
* Core: Removed some offensive words from the list of 200 randoms used to generate NPC faction names and replaced them with something else. Apologies for not noticing this sooner; I just assumed the generator I used wouldn't pick words like those.
* Biotech: Increased hemogen cost of acquiring a high subcore to 30 (was 25).
* Biotech: The silver requirement of mechanitor-only recipes at the Nightmare Moon statue are now double the value of the required chip.
1) Signal Chip: 1000 silver (was 750).
2) Powerfocus Chip: 2000 silver (was 1500).
3) Nanostructuring Chip: 3000 silver (was 2250).
* MedPod: Nightmare Moon is now demanding 9000 silver for isolinear processors instead of 3000 chocolate.
* MedPod: Pods will no longer remove the 'super speedy' hediff.
* MedPod: Pods will no longer remove the 'sight beyond sight' hediff.
* MedPod: Pods will no longer remove the 'good manipulation' hediff.
* MedPod: Pods will no longer remove the 'shrewd negotiator' hediff (ability added by the alicorn gene).
* Replimat: Nightmare Moon is now demanding 27000 silver for isolinear modules instead of 9000 chocolate.
* Harvest Organs Post Mortem: Removed the recipes for returning organs to the Nightmare Moon Statue. This will cause some one-time red errors.

Update: 8 Jan, 2023 @ 5:10am

Version 3.47.63 (January 8th 2023)

* Core: Removed support for RimWorld 1.3. From now on, MLRP will only support the latest version of the game.
* Core: Poison joke has been revamped; it will now play jokes on pawns ingesting it by way of giving them one of the following random effects:
1) Sight beyond sight
2) Super speedy
3) Good mood
4) Slow and sluggish
5) Poor manipulation
6) Improved manipulation
7) Bad mood
8) Fibrous mechanites
9) Sensory mechanites
10) Heart attack
* Core: Added a research project which, when completed, will increase the power output of magic mirrors by 25%.
* Ideology: Added Statue of the Three Villains, a new terror building which costs 300 stone to build.
* MedPod: Added a patch which will prevent pods from attempting to remove the harmony chip. It's probably not needed, but I still wanted to have it.
* Core: Increased market value of poison joke addiction cure kits to 750 (was 500).
* Core: Smoking poison joke no longer has a risk of causing asthma.
* Core: Smoking poison joke no longer has a risk of causing cancer.
* Core: Removed the red Discord lamp. This may cause a bunch of one-time red errors when loading a saved game.
* Core: Removed the green Discord lamp. This may cause a bunch of one-time red errors when loading a saved game.
* Core: Removed the blue Discord lamp. This may cause a bunch of one-time red errors when loading a saved game.
* Ideology: Removed the darklight Discord lamp. This may cause a bunch of one-time red errors when loading a saved game.
* Biotech: Increased the duration of Shrewd Negotiator to 60 seconds (was 15).
* Biotech: Fixed Sweetie Bot mechanoids having 200% sharp and blunt armour.
* Biotech: Fixed Sweetie Bot mechanoids calling out so often.
* RimPonk: Fixed pawns being unable to equip the Fleur De Lis plushie.
* RimPonk: Fixed pawns being unable to equip the Flim and Flam plushie.
* RimPonk: Fixed pawns being unable to equip the Button Mash plushie.

Update: 25 Dec, 2022 @ 2:47pm

Version 3.43.49 (December 25th 2022)

* Core: Added a Manifest.xml file for all you RimPy users out there.
* Core: Added a recipe to the Nightmare Moon statue which will give you 500 kibble in exchange for 850 silver (1.5x the market value).
* Core: The Cutie Pox has made its way to the rim.
1) Increases many stats by 5%, but also increases pain by 20%.
2) Requires tending every 24 hours.
3) Clears when the total tending reaches 1000%.
4) Bronies will get +3 to mood while they have the disease, while anti bronies will get -3 to mood.
* XML Extensions: Added an option to configure whether the harmony precept grants the old bonuses or the new ones (see below).
* XML Extensions: Added an option to configure whether MedPods will be prevented from curing the Cutie Pox. Set to true by default.
* Core: Fixed plushies not granting any Crafting experience while making them. (About damn time, am I right?)
* Core: Reduced mood bonus given by the Izzy Moonbow plushie to +5 (was +10).
* Core: Magic mirrors will now block wind turbines.
* Core: Fixed exotic goods traders not stocking Sunset Shimmer plushies.
* Core: Reduced light radius of Discord lamps to 8 (was 12).
* Core: Fixed Discord lamps not showing their light radius when selected.
* Core: Fluttershy now increases animal gathering speed by 25%.
* Core: Fluttershy now increases animal gathering yield by 25%.
* Ideology: The harmony precept has been nerfed, as I felt that the stats it provided were a bit too overpowered.
1) Reduced melee hit chance to +1 (was +5).
2) Reduced shooting accuracy bonus to +1 (was +5).
3) Reduced movement speed bonus to 0.5 (was 1).
4) Reduced all other bonuses to +10% (was +25%).
* Biotech: Reduced movement speed of Sweetie Bot mechanoids to 8 (was 10).
* Biotech: Sweetie Bot mechanoids now have a blunt armour rating of 10 (was 0).
* Biotech: Sweetie Bot mechanoids now have a sharp armour rating of 30 (was 0).

Update: 7 Dec, 2022 @ 9:21am

Version 3.38.34 (December 7th 2022)

* Royalty: Added an alert to show you when you have anti-bronies with harmony chips installed.
* Ideology: Added Flim and Flam (+25% conversion power).
1) Like the Aloe and Lotus plush, they require 1.5 times the materials of a regular plushie to make.
* Biotech: Added a new floordrawing, created by me. Finally, my laughable art skills can be put to good use!
* Biotech: Added the 'Shrewd Negotiator' ability, available to pawns with the Alicorn gene.
1) When used, it will vastly improve a pawn's negotiation ability, trade price improvement and social impact for 15 seconds.
2) If Ideology is enabled, it will also increase their conversion power.
3) For a pawn with level 20 Social and no other abilities or implants, using Shrewd Negotiator will grant 1900% negotiation ability, 300% trade price improvement, 1370% social impact and 2050% conversion power.
4) This ability can only be used once every 15 days.
* Combat Extended: Added patch for Flim and Flam.
* Combat Extended: Added compatibility patches for the Sweetie Bot mechanoid.
* Vanilla Achievements Expanded: Added an achievement to make 100,000 rounds of ammo for the aggro turrets. (Requires Combat Extended.)
* Vanilla Achievements Expanded: Added achievement to make a Flim and Flam plushie.
* Core: Reduced mood bonus bronies get from having a plushie equipped to 5 (was 10).
* Core: Reduced mood loss anti bronies get from having a plushie equipped to -10 (was -20).
* Core: Weapon sounds now work again. Many thanks to OttersHoldHands from the RimWorld Discord for fixing this issue.
* Core: Replaced the Fluttershy plushie in the Brony Community scenario with Maud Pie. After all, surely mining for steel and components at the start of a new game is slightly more important than trying to tame animals?
* Core: Mousing over the 'Anti brony has plushie' alert now properly shows the explanation.
* Core: NPC faction slave traders should now have slaves to sell.
* Combat Extended: Fixed 'Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="*"]/statBases"): Failed to find a node with the given xpath` errors. As a result, all plushies now have a bulk of one and a worn bulk of... well, one.
* Combat Extended: Increased aiming accuracy of Sweetie Bot turrets to 60% (was 45%).
* Combat Extended: Reduced market value of wooden bullets to 0.01 silver (was 0.1).
* Royalty: Reduced mood bonus bronies get from having a harmony chip installed to 10 (was 20).
* Royalty: Reduced mood bonus non bronies get from having a harmony chip installed to 5 (was 10).
* Royalty: Reduced mood loss anti bronies get from having a harmony chip installed to -10 (was -20).
* Royalty: Reduced gold needed to make a harmony chip to 150 (was 175). This also fixes the yellow 'Parsed 17.5 as int.' warning.
* Royalty: Mousing over the 'Anti brony has harmony chip' alert now properly shows the explanation.
* XML Extensions: Simplified the operation to change the cost of plushies which feature two ponies (Aloe and Lotus/Flim and Flam). You might be left with some unused variables, but you can safely delete them from the XML Extensions settings menu.

Update: 28 Nov, 2022 @ 2:34pm

Version 3.30.19 (November 28th 2022)

* Core: Added the magic mirror (from Equestria Girls) as a building capable of generating power.
1) Generates 15000W of power.
2) Research level is Ultra with a base cost of 30000.
3) Research requires a hi-tech research bench and multi-analyser.
4) Building one requires 16 Construction, 75 components, 25 advanced components, 1000 each of plasteel, steel and uranium, and a Sunset Shimmer plushie. Note that the plushie cannot be manufactured; it can only be acquired from quests or exotic goods vendors.
5) If you stick a bunch of them in the same place you create a portal room, though nothing comes of it. (Thanks to Aelanna from the RimWorld Discord server for helping me with the C# I needed to make this work.)
* Core: Added Sunset Shimmer plushie. Since she can't be equipped, she can be found under the 'Manufactured' category.
* Core: Added 'PonyPlushie' apparel tag, meaning you can now create your own pawns that spawn with plushies should you so wish.
1) Thanks to bblkepling for the suggestion.
* Biotech: Added ability to create Sweetie Bot mechanoids.
1) Require high mechtech to unlock.
2) Created at a large gestator after two cycles.
3) Move very fast and are equipped with a rainbow laser, but are vulnerable to melee attacks.
4) Require 200 steel, 75 plasteel, a high subcore, 5 components and 5 bandwidth.
* Biotech: Added missing textures for poison joke addiction genes.
1) Thanks again to bblkepling for bringing my attention to the fact that they were missing.
* MedPod: Added a patch which will prevent pods from attempting to heal the 'pony plushie' hediff.
* Vanilla Achievements Expanded: Added achievement to acquire a Sunset Shimmer plush.
* Vanilla Achievements Expanded: Added achievement to build the magic mirror.
* Core: Fixed 'Config error in Brony_Mercenary_Grenadier: required apparel can't be worn together (Apparel_FlakPants, Apparel_Pants)' error.
* Core: Fixed some patches related to loading screen tips not being applied correctly.
* Core: Fixed NPC faction settlements refusing to buy plushies.
* Addictol: Patches related to this mod should now work whether you are using the 1.3 or 1.4 version.
* Addictol: Reduced the amount of addictol sold by NPC faction settlements to 3 (was 6).
* Addictol: Reduced the amount of addictol sold by NPC faction combat suppliers to 1 (was 1-3).

Update: 13 Nov, 2022 @ 4:46am

Version 3.22.13 (November 13th 2022)

* Core: Added a file containing 200 random words to use for NPC faction pawn names, though you may see some weird combinations as a result.
* Core: The NPC faction now employs mercenary grenadiers.
* Ideology: Added NPC faction mining, hunting, logging and farming camps.
* Biotech: Added child-equippable Rainbow Dash plushie (+2 to movement speed).
* Biotech: Added child-equippable Starlight Glimmer plushie.
* Biotech: Added the ability to request 5 hemogen packs from Nightmare Moon.
1) She demands 1000 silver for this service, meaning you are effectively paying 40 times the market value (since 5 hemogen packs have a total market value of 25). As such, making this request should always be considered a last resort.
2) This recipe is available as soon as you construct the statue.
* Biotech: Added six new recipes to the Nightmare Moon statue which let your mechanitors request things. Please note that, instead of signal, powerfocus or nanostructuring chips, she will demand 1.5 times the chips value in silver AND chocolate; you will also have to provide the regular/advanced components that you would normally use to create the item. This makes the items quite expensive to acquire, but is useful if you want some upgrades but lack the firepower and/or numbers to take down one of the mechanoid bosses.
1) Control sublink (standard)
2) Control sublink (high)
3) Remote repairer
4) Mech gestation processor
5) Remote shielder
6) Repair probe
7) These recipes can only be performed by a mechanitor, and are unlocked once you have researched the relevant technologies.
* Biotech: Added a recipe to the Nightmare Moon statue which lets you request a high subcore. Doing so requires 2250 silver, 750 chocolate and 25 hemogen packs, but you won't be forced to sacrifice a pawn or prisoner, thus avoiding the associated mood debuffs.
* Biotech: The NPC faction has welcomed various xenotypes into the fold. They are now 70% baseliner and 5% each of dirtmoles, pigskins, imps, yttakin, genies and neanderthals. Hussars, meanwhile, still only have a chance of appearing as elite mercenaries, while highmates, sanguophages and wasters will not appear at all (the latter two refused to partake in all of the fun and magic, the miserable gits).
* Combat Extended: Added bulk and worn bulk for child-equippable plushies.
* Replimat: Added a recipe to the Nightmare Moon statue which lets you request an isolinear module in exchange for 9000 chocolate (thus making it cost about 27000 silver compared to 18000 normally). The recipe will become available once you have researched molecular nutrient resequencing.
* Simple Sidearms: Added weapon tag maps for the wife thrower and rainbow laser.
* Vanilla Backgrounds Expanded: Added one new (very basic) background.
* XML Extensions: Added option to allow the child-equippable Rainbow Dash plushie to give the same bonuses as the adult version.
* Core: NPC faction leaders are now equipped with marine armour (cataphract if Royalty is enabled) and rainbow lasers.
* Core: NPC faction pawns who used ranged weapons should no longer spawn with the 'Brawler' trait.
* Core: Melee brony mercenaries will now spawn with the 'Brawler' trait.
* Core: Changed the description of the NPC faction.
* Core: Nightmare Moon now demands both 125 chocolate and 10 industrial medicine before she will give you any glitterworld medicine.
* Core: Removed disallowed traits from the starting pawns in the brony community scenario. They can now be wimps, pyromaniacs or have chemical needs.
* Royalty: Updated 'request detoxifier stomach' recipe to reflect the fact it is now called a 'sterilising stomach.'
* Royalty: Fixed the Harmony chip not increasing bandwidth.
* Royalty: Fixed recipe to request a reprocessor stomach using the wrong item name in the bill list.
* Ideology: The patch which applies plushie bonuses to the harmony chip now checks to see if Royalty is enabled first.
* Biotech: Fixed plushie trader not stocking child-equippable plushies.
* Biotech: Fixed missing space in label for Button Mash plushie.
* RimPonk: Removed patches which add pawns from this mod to the NPC faction.

Update: 27 Oct, 2022 @ 1:30pm

Version 3.0.0 (October 27th 2022)

* This mod no longer supports RimWorld 1.1 or 1.2; apologies for any inconvenience this may (read: will) cause.
* Biotech: Added four new genes.
1) Earth Pony: +25kg to carrying capacity.
2) Unicorn: +25% to manipulation.
3) Pegasus: +10% each to melee and trap dodge chance.
4) Alicorn: All of the above.
* Biotech: NPC faction elite brony mercenaries now have a 25% chance of being hussars.
* Biotech: Some plushies now have child-equippable variants that cost half as many materials to make and have increased bonuses.
1) Apple Bloom (+100% to immunity gain speed)
2) Big Macintosh (+50kg to carrying capacity)
3) Cheerilee (+100% to global learning factor)
4) Discord (+100% to global work speed)
5) Scootaloo (+100% to injury healing speed)
6) Shining Armour (+30% each to blunt armour rating, sharp armour rating and heat armour rating)
* Biotech: The brony trait now conflicts with the 'Recluse' trait.
* Biotech: Added Button Mash (+2 bandwidth).
* Biotech: Added a patch which gives you a Button Mash plushie when starting the mechanitor scenario.
* Core: Added a recipe to the Daybreaker statue which lets you make 250 bottles of beer using 250 wort. You will need to use 75 chemfuel, and unlock the recipe with some additional research, but it's still a lot quicker than using the fermenting barrel!
* Core: Added patches for RimWorld 1.4 which allow you to change the colour of the regular Discord lamp. If you have the Ideology DLC, you will also be able to turn it into a darklight. The R/G/B and separate darklight versions still exist, as removing them causes errors, but the colour can't be changed.
* Core: An alert is now shown on the right of the screen when pawns with the anti brony trait have a plushie equipped.
* MedPod: Added a recipe to request isolinear processors from the Nightmare Moon statue. Each processor costs 3000 chocolate (thus making them cost 9000 silver) and can only be requested once you have researched accelerated cellular regeneration.
* MedPod: Added a patch which adds one isolinear processor to the stock carried by NPC faction exotic goods traders.
* Vanilla Achievements Expanded: Added an achievement for crafting the Button Mash plushie.
* Core: The poison joke addiction cure kit should now be working again.
* Core: Sweetie Bot turrets have undergone a few more upgrades, chief among them being the fact they no longer require rearming.
1) To compensate for this, the power consumption has been increased to 350W (was 175).
2) Furthermore, the construction cost has increased to to 600 stuff, 5 advanced components and 250 plasteel.
3) You can now build Sweetie Bots out of metals such as steel and uranium.
4) Lowered required construction skill to 12 (was 15).
5) Increased mass to 35 (was 8).
6) Combat Extended users are unaffected by these changes, and will still need to provide ammo as normal.
* Vanilla Achievements Expanded: Changed the criteria for earning the 'Friendship is Magic' achievement, as it wasn't tracking your psycasts properly. Instead, you now have to buy or sell 100 Elements of Harmony (not all at once, thankfully).
* Weeb Faction: The Weeaboo Army and the NPC brony faction have had a bit of a falling out, and are once again hostile towards each other. Despite this, player-led brony communities seem to be unaffected, and can still freely interact with their anime loving friends.
1) Only applies to new colonies; existing ones may still see the two as being friendly with each other.
* XML Extensions: Removed setting related to rearming Sweetie Bot turrets. This will leave you with an unused setting, which can be safely deleted.
* XML Extensions: The crafting skill you set for crafting regular plushies will be applied to the child versions as well.
* XML Extensions: The market value you set for regular plushies will be divided by two and applied to the child versions.