RimWorld

RimWorld

[MLP] My Little RimPony
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Update: 13 Oct, 2022 @ 12:21pm

Version 2.94.153 (October 13th 2022)

* Mod is now compatible with the RimWorld 1.4 patch.
* Core: Added Fleur de Lis (+2 to pawn beauty).
1) This bonus is not applied to the harmony chip.
* Core: Added five new recipes to the Daybreaker statue that let you convert materials into 1000 silver. Handy if you've got an excess of one thing and would like to convert it into another.
1) Materials required are exactly the same as you get when converting from silver, such as 526 steel or 111 plasteel.
* Combat Extended: Added patch for Fleur de Lis.
* Hooligan Faction: Added patch which makes the NPC faction non-hostile to player controlled hooligans.
* Trait Icons: Added icons for brony and anti brony traits.
* Vanilla Achievements Expanded: Added achievement to craft Fleur de Lis.
* Vanilla Achievements Expanded: Added achievement to craft a Scootaloo plushie using bird leather.
* Vanilla Backgrounds Expanded: Added 2 new backgrounds.
* Core: Fixed plushie traders not stocking Daring Do.
* Core: Reduced construction skill required to build Daybreaker statues to 6 (was 12).
* Core: Reduced construction skill required to build Nightmare Moon statues to 6 (was 12).
* Core: Making the Elements of Harmony no longer requires gold.
* Core: NPC faction spawns now have silver in their loot tables.
* Core: Instead of long descriptions, the functions of the Nightmare Moon and Daybreaker statues are now explained in a letter, received when you finish researching the technology to unlock them.
* Core: NPC faction pawns can no longer have the anti brony trait.
* Royalty: Reduced market value of the harmony chip to 10000 silver (was 17500).
* Royalty: The NPC faction has seen fit to upgrade the equipment used by the mercenaries they employ.
1) Melee brony mercenaries are now equipped with recon armour.
2) Melee brony mercenaries will now use monoswords, zeushammers and plasmaswords.
3) Ranged brony mercenaries (non elite) are now equipped with marine armour.
* RimPonk: Fixed pawns not being able to equip the Aloe and Lotus plushie.
* RimPonk: Fixed pawns not being able to equip the Daring Do plushie.
* RimPonk: Fixed pawns not being able to equip the Spoiled Rich plushie.

Update: 5 Oct, 2022 @ 9:32am

Version 2.81.138 (October 5th 2022)

* Core: The poison joke addiction cure wasn't showing up in a pawn's health bills, so I've changed how it works.
1) Added a new item, made at a drug lab using 10 neutroamine and 15 herbal medicine, which will cure the poison joke addiction when it is ingested.
2) Requires 6 Medical skill to make.
3) Researching the cure is still required.
4) Works instantly with no adverse side effects.
5) Also removes any built-up tolerance.
6) NPC faction settlements will usually have 1-3 in stock.
7) Laughable texture by me, as per usual.
8) RimPonk: This item will also cure magical cake addiction and remove any built-up tolerance. It will also be renamed to 'Equestrian Addiction Removal Kit.'
9) Many thanks to Cyber and Wild, creators of the Addictol mod, as I examined their code to see how I could do it myself. You can get the Addictol mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454250644
* Core: Added the ability to request skilltrainers from Nightmare Moon.
1) Each skilltrainer costs 1125 chocolate.
2) Unlocking these recipes requires research at a hi-tech research bench with a multi-analyser.
* Royalty: Added the ability to request neurocalculators from Nightmare Moon (requires neural computation).
* Royalty: Added the ability to request learning assistants from Nightmare Moon (requires neural computation).
* Royalty: Added the ability to request immunoenhancers from Nightmare Moon (requires molecular analysis).
* Royalty: Added the ability to request coagulators from Nightmare Moon (requires healing factors).
* Royalty: Added the ability to request healing enhancers from Nightmare Moon (requires healing factors).
* Royalty: Added the ability to request toughskin glands from Nightmare Moon (requires skin hardening).
* Royalty: Added the ability to request armorskin glands from Nightmare Moon (requires skin hardening).
* Royalty: Added the ability to request stoneskin glands from Nightmare Moon (requires skin hardening).
* Royalty: Added the ability to request aesthetic shapers from Nightmare Moon (requires flesh shaping).
* Royalty: Added the ability to request aesthetic noses from Nightmare Moon (requires flesh shaping).
* Royalty: Added the ability to request love enhancers from Nightmare Moon (requires flesh shaping).
* Royalty: Added the ability to request detoxifier stomachs from Nightmare Moon (requires artificial metabolism).
* Royalty: Added the ability to request reprocessor stomachs from Nightmare Moon (requires artificial metabolism).
* Royalty: Added the ability to request nuclear stomachs from Nightmare Moon (requires artificial metabolism).
* Royalty: Added the ability to request circadian assistants from Nightmare Moon (requires circadian influence).
* Royalty: Added the ability to request circadian half-cyclers from Nightmare Moon (requires circadian influence).
* XML Extensions: Added options which allow you to set the touch/short/medium/long range accuracy of aggro turrets.
* XML Extensions: Added an option which allows you to set the number of shots fired by aggro turrets each burst.
* Core: Increased power generation of Screwballs to 300W (was 250).
* Core: Updated the description of the Daybreaker statue to reflect that research is needed before components can be made.
* Core: Fixed aggro turrets not 'firing' at enemies.
* Core: Fixed Izzy Moonbow reducing a pawn's opinions of others instead of increasing them.
* Core: Fixed bulk goods caravans not buying leather.
* Royalty: Fixed the harmony chip reducing a pawn's opinions of others instead of increasing them.
* Royalty: Fixed duplicate text in Nightmare Moon statue description.
* Combat Extended: Increased bulk and worn bulk of the Cutie Mark Crusaders plush to 1.5 (was 0.5).
* Combat Extended: Increased bulk and worn bulk of the Elements of Harmony to 3 (was 0.5).
* Combat Extended: Reduced bulk and worn bulk of Royalty plushies to 0.5 (was 1).
* Combat Extended: Reduced bulk and worn bulk of Ideology plushies to 0.5 (was 1).
* Combat Extended: Added missing patch for Daring Do plushie.
* Combat Extended: Added missing patch for Spoiled Rich plushie.
* Combat Extended: Added missing patch for Aloe and Lotus plushie.
* RimPonk: Removed recipe to cure magical cake addiction, as it wasn't showing in the bills on the Health tab.
* XML Extensions: Fixed brony trait conflicting with traits it shouldn't after changing some settings.
* XML Extensions: You can now set the commonality of the brony and anti-brony traits to zero.
* XML Extensions: Setting Nurse Redheart to spawn glitterworld medicine will now make her use twice as much power.

Update: 19 Sep, 2022 @ 9:07am

Version 2.61.119 (September 19th 2022)

* Core: Added three new Discord lamps.
1) Now available in red, green and blue.
2) Requires coloured lights research.
* Core: Added NPC faction slave trader.
1) Only has slaves for sale; will not buy or sell anything else.
2) Can be requested via the comms console.
* Core: Added NPC faction stonemason.
1) Doesn't carry a lot of silver.
2) Buys and sells blocks of stone.
3) Can be requested via the comms console.
* Core: Added NPC faction exotic goods trader.
1) Sells the usual goods you'd expect from a exotic goods caravan.
2) Has a (very) small chance of stocking a single Nurse Redheart.
3) Has a (very) small chance of stocking a single Super Speedy Cider Squeezy 6000.
4) If you have Royalty enabled, this trader will stock implants and techprints.
5) Can be requested via the comms console.
* Ideology: Added darklight Discord lamp.
1) Has a 25% larger glow radius than the normal standing darklight.
2) Like all other Discord lamps, it will continue to operate during solar flares.
* Vanilla Backstories Expanded: Added the 'MLP Obsessive' backstory.
1) Only seen if RimWorld 1.3 is being used, since VBE only supports it.
2) Pawns with this backstory will have the brony trait by default.
3) Gives +10 to Crafting, Artistic and Social, all of which the pawn is very passionate about, but disables all other work. If you've allowed bronies to be violent via XML Extensions settings, pawns with this backstory can still fight.
4) While this mod is enabled, the brony trait is patched so that it only gives +2 to Social instead of +6.
* Core: The brony trait no longer conflicts with the abrasive trait.
* Core: The brony trait no longer conflicts with the bloodlust trait.
* Core: The brony trait no longer conflicts with the brawler trait.
* Core: The brony trait no longer conflicts with the cannibal trait.
* Core: The brony trait no longer conflicts with the shooting traits.
* Core: Anti-bronies now have a -10 opinion of bronies (was -25).
* Core: Bronies now have a +10 opinion of other bronies (was +25).
* Core: NPC faction settlements should now buy and sell slaves.
* Core: Fixed being unable to request bulk goods traders from the NPC faction.
* Core: Fixed being unable to request weapon traders from the NPC faction.
* Core: Pawns with the brony trait are no longer prevented from having extreme mental breaks such as murderous rage.
* Core: Reduced the amount of raw food carried by NPC faction bulk goods traders to 1000-1500 (was 1500-2500).
* Core: NPC faction bulk goods traders now have medicine in stock.
* Core: Fixed plushie traders not stocking Spoiled Rich.
* Core: Fixed the Super Speedy Cider Squeezy 6000 showing a 1x1 square when selected.
* Royalty: Fixed plushie traders not stocking Aloe and Lotus.
* Humanoid Alien Races: The brony trait now conflicts with the xenophobia trait.
1) I'm not sure if it is possible to allow bronies to be xenophiles and not xenophobes; for now, they can't be either.

Update: 9 Sep, 2022 @ 12:23pm

Version 2.53.102 (September 9th 2022)

* Core: Added Spoiled Rich (-25% to toxic sensitivity).
* Core: Added the Super Speedy Cider Squeezy 6000.
1) Like Nurse Redheart, it is only available as a quest reward.
2) It's a big building, taking up a 4x2 area.
3) Requires 500W of power to operate.
4) Spawns 30 beer every 30 days.
5) Flim and Flam not included.
* Core: Added a recipe to obtain 5 glitterworld medicine from the Nightmare Moon statue.
* Core: Researching Statues of the Evil Sisters can now be done at a simple research bench.
* Core: Fixed incorrect description of plushie recycling research.
* Core: Updated the description of the Nightmare Moon statue to show what you can get, and what research is needed.
* Royalty: Anima trees and grass have been patched accordingly, and now have pony-themed names and descriptions. I was unable to patch the ritual for linking with the tree, however, as I couldn't seem to locate it in the game files.
* Ideology: The patch for the Individualist meme now checks to see if the value it is trying to change has been edited already, thus preventing conflicts with other meme editing mods.
* A RimWorld of Magic: Fixed error related to the now-removed Elements of Harmony and CMC recycling recipes.
* RimPonk: All traits added by this mod now conflict with the Brony trait.
* RimPonk Unique Pawns: All traits added by this mod now conflict with the Brony trait.
* Changes related to Vanilla Achievements Expanded:
1) Added an achievement to acquire the Super Speedy Cider Squeezy 6000.
2) Achievements will now only be available if you are using RimWorld 1.2 or 1.3, as VAE only supports those. This may generate red errors in advance if you are only using 1.1, so apologies in advance.
3) Fixed the 'This Is Your Brain On Pony' achievement appearing when you didn't have the Royalty DLC enabled.
4) Renamed the 'Power Of Love' achievement to 'Equestria Games Gold Medallist.'
* XML Extensions: Added options to edit how much beer the SSCS6K spawns, and how often.
* XML Extensions: Added options to edit how much chemfuel is required by recipes at the Daybreaker statue.
* XML Extensions: Reduced maximum amount of medicine that Nurse Redheart can spawn to 30 (was 300). If you have it set to a value greater than 30 it should still work as it normally did.

Update: 31 Aug, 2022 @ 9:32am

Version 2.47.90 (August 31st 2022)

* Core: Nightmare Moon is now offering luciferium pills in lots of 5.
1) As well as 175 chocolate, she also demands 10 each of smokeleaf joints, go-juice, wake-up and yayo.
2) You will need to research drug production before this offering will become available.
3) You cannot return luciferium pills to the statue.
* Core: To thank you for your dedication, Nightmare Moon is now offering double the chocolate when returning things.
* Core: Building Nightmare Moon and Daybreaker statues no longer requires plushies.
* Core: Massively nerfed the Mudbriar, Quibble Pants, and Zephyr Breeze turrets.
1) Doubled the material cost of building them (in Mudbriar's case, the wood cost has been tripled).
2) They are now only 100% accurate at long range; at short/medium range, their accuracy is reduced to 25%, while they are only 10% accurate when firing at enemies within touching distance.
3) Increased cooldown between shots to 3 seconds (was 0).
4) Reduced speed of the 'projectile' fired by the turrets to 125 (was 250).
5) Combat Extended: Reduced accuracy to 50%.
6) These changes have been made because it was too easy to build a lot of these turrets and not worry about raiders, as they'd be too busy hitting them to pay any attention to your colonists.
* Core: Fixed '... does not belong in <ThingDef> (defName="MLRP_ElementsOfHarmony")' error.
* Core: Fixed '... does not belong in <ThingDef> (defName="PonyPlush_CutieMarkCrusaders")' error.
* Core: Fixed 'Could not find a type named MyLittleRimPony.Thought_AntiBronyVsMLPRace' error.
* Core: Fixed 'Could not find a type named MyLittleRimPony.ThoughtWorker_AntiBronyVsMLPRace' error.
* Core: Fixed 'Config error in MLRP_ElementsOfHarmony: has duplicate thingCategory Pony_Plushies' error.
* Core: Fixed 'Config error in PonyPlush_CutieMarkCrusaders: has duplicate thingCategory Pony_Plushies' error.
* Core: Fixed 'Config error in MLRP_ScrewballGenerator: madeFromStuff but has a defined constructEffect' error.
* Core: Fixed 'MLRP_PoisonJokePlant: Nutrition == 0 but preferability is RawBad instead of NeverForNutrition' error.
* XML Extensions: Fixed formatting error.
* RimPonk: The anti brony trait should now properly conflict with all traits added by this mod.
* RimPonk Unique Pawns: The anti brony trait should now properly conflict with all traits added by this mod.

Update: 6 Aug, 2022 @ 5:39am

Version 2.46.62 (August 6th 2022)

* Core: Added a recipe to the Daybreaker statue which allows for the creation of 10 components at a time (uses 150 chemfuel).
* Core: Added a recipe to the Daybreaker statue which allows for the creation of 10 advanced components at a time (uses 150 chemfuel).
* Core: Added a patch, applied if Single Use Grenades N'at is enabled, that reduces the cost of making wife throwers to just 10 wood. It makes sense to do this because, well, 75 wood to make something that you only get to throw once is kinda expensive.
* Core: You should now be able to make Rainbow Lasers using Elements of Harmony again. This seems kinda tempermental, so I'd like to apologise in advance if it turns out not to work.
* Core: Combat Extended is no longer in the load order when using Rimworld 1.1 or 1.2 (since CE itself only supports 1.3).
* Ideology: Added the Cult of Chaos as a precept ideoligion you can select when starting a new colony.
1) Uses the Supremacist, Pain Is Virtue, Human Primacy and Proselytizer memes.
* Ideology: Precept ideoligions added by this mod now have their own category. They can be found at the bottom of the list.
* RimPonk: Removed the patch which would try to set the relation of the NPC faction with the Nightmare Moon and Changeling player colonies to -100. (I forgot to do it when I removed the one that made the NPC faction allied with colonies containing any of the Mane Six.)
* RimPonk: Pawns added by this mod can no longer have the anti brony trait.

Update: 14 Jul, 2022 @ 4:41pm

Version 2.41.58 (July 15th 2022)

* Core: Added 8 new backgrounds (requires Vanilla Backgrounds Expanded).
1) Artists are credited in the Credits.txt file.
2) No edits have been made to any of the art used.
3) Anyone wishing for me to remove their work can contact me via Discord.
* Core: Updated list of names for NPC and player factions (again).
* Core: Fixed error related to the Brony Community scenario regarding Screwball generators not having a material assigned.
* Core: Increased Brony Community scenario starting wood count to 500 (was 300).
* Core: Reduced Brony Community scenario starting silver to 500 (was 800).
* Core: The Brony Community scenario now starts with plushies intended to make initial setup quicker.
* Royalty: Fixed the harmony chip not reducing pain like plushies do.
* Royalty: Changed the thought bronies get when they have a harmony chip installed.
* Ideology: Fixed the Harmony precept not increasing the hacking speed of all your pawns.
* Bulk Carrier: Big Macintosh now increases carrying capacity by 75kg (was 50).
* Bulk Carrier: Fixed the harmony chip not increasing carrying capacity properly.
* RimWorld War 2: Updated non-hostile patch to include the new Finnish factions.
* RimWorld War 2: Fixed Kingdom of Italy and Soviet Russia (1939-1941) remaining hostile to NPC and player factions. Both factions may still be at -100 relations, but you are now able to improve those relations should you so wish.
* XML Extensions: If you've allowed bronies to be violent, the description for the Brony Community scenario will be different.

Update: 7 Jun, 2022 @ 9:50am

Version 2.33.44 (June 7th 2022)

* RimPonk: Added a recipe to remove magical cake addiction.
1) Requires 10 industrial medicine.
2) Requires a Medicine skill level of at least 8.
3) Does not require research.
* NPC faction settlements should now buy meat.
* Vastly reduced the amount of raw food stocked by NPC faction settlements.
* Increased the variety of raw food stocked by NPC faction settlements.
* Discord now increases global work speed by 50% (was 25).
* Izzy Moonbow now increases opinions of others by 50% (was 25).
* Anti bronies no longer get the mood bonus from having Izzy equipped.
* Ideology: Zecora now increases pruning speed by 100% (was 50).
* Fixed NPC faction settlements attempting to stock techprints without the Royalty DLC enabled.
* NPC faction settlements will now have a maximum of 2 techprints in stock at any one time.
* Updated list of names for NPC and player factions.
1) The way they are generated has been changed; this MIGHT cause some issues. Apologies in advance if it does.
* Updated list of names for NPC and player settlements.
* Updated Callouts patches with a few new and updated entries.

Update: 21 May, 2022 @ 4:50pm

Version 2.32.32 (May 22nd 2022)

* Added Daring Do (+10% dodge chance).
* Vanilla Achievements Expanded: Added achievement to craft a Daring Do plushie.
* Added a patch for [K4G] RimWorld War 2 which makes the Allied and Axis factions non-hostile to player and NPC brony factions.
1) If you're loading an existing save, they may still hate you and/or the NPC faction, but they'll be neutral on a new colony.
* Updated Callouts patches so that only pawns with the brony trait should be the ones saying any of the things it adds.
* Royalty: Pawns with the Psychopath trait no longer get a mood bonus from having a harmony chip installed.
* Fixed spelling mistake in poison joke plant crop.
* Updated preview image (again again, but probably for the last time).

Update: 14 May, 2022 @ 10:47am

Version 2.29.28 (May 14th 2022)

* Added Mudbriar and Quibble Pants as alternatives to Zephyr Breeze.
* Vanilla Achievements Expanded: Added achievements for building Mudbriar and Quibble Pants.
* Added a medical procedure to cure poison joke addiction (requires 25 herbal medicine; must be researched first).
* Added a patch, applied when the Callouts mod is enabled, that adds... well, callouts. There's not many of them, but hopefully I can think of some more as time goes on. (Feel free to submit your own, though!)
* Added the ability to build Discord lamps using any kind of textile.
* Added the ability to build Screwball generators using any kind of textile.
* Added the ability to build Sweetie Bot turrets using any kind of textile.
* Added the ability to build Zephyr Breeze turrets using any kind of textile.
* Combat Extended: Added patches for the 'aggro turrets.'
1) They now require being loaded with wooden bullets, made at a plushie bench.
2) Each turret has a magazine size of 5000, with a one second reload time.
3) Making ammo requires 100 wood, and makes 5000 rounds at a time.
4) I haven't actually tested these patches, so PLEASE tell me if they break!
* Overhauled research system to use tiers of Quick, Easy, Medium, Hard, and Very Hard.
1) Quick research is exactly that, and can be done at a simple research base. (Base cost: 500)
2) Easy research costs more than quick research, and can also be done at a simple research base. (Base cost: 1500)
3) Medium research requires a hi-tech research bench. (Base cost: 3000)
4) Hard research requires a hi-tech research bench and a multi-analyser. (Base cost: 4500)
5) Very Hard research requires the Royalty DLC, a hi-tech research bench, a multi-analyser, and a techprint. (Base cost: 6000)
6) As a result of this change, all research costs have been changed, and the harmony chip research now requires a techprint.
* Statues of Daybreaker and Nightmare Moon no longer require steel, gold and advanced components to make.
1) A Celestia/Luna plush is still required.
2) The stone brick cost has been increased to 750.
* Fixed research projects being spaced out so far on the research tab (for those of you not using mods to streamline it).
* Recycling plushies and Elements of Harmony should no longer provide cloth all the time.
* Removed recipe to recycle Elements of Harmony.
* Removed recipe to recycle Cutie Mark Crusaders.
* I was unable to find a fix for being unable to make Rainbow Lasers despite having all of the necessary materials, so I have changed the recipe a little bit. The Elements of Harmony are no longer used to make the weapon; instead, the recipe now requires 100 plasteel, 50 gold (was 75) and 2 advanced components.
* Speaking of the Rainbow Laser, I've altered the parts of it that pawns can use in melee. It now has a barrel for poking people with, and a butt for smacking people with.
* Combat Extended: Increased aiming accuracy of Sweetie Bot turrets to 45% (was 25%).
* Combat Extended: Fixed error with Sweetie Bot patches.
* Updated preview image (again).