RimWorld

RimWorld

[MLP] My Little RimPony
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Update: 14 May, 2022 @ 10:47am

Version 2.29.28 (May 14th 2022)

* Added Mudbriar and Quibble Pants as alternatives to Zephyr Breeze.
* Vanilla Achievements Expanded: Added achievements for building Mudbriar and Quibble Pants.
* Added a medical procedure to cure poison joke addiction (requires 25 herbal medicine; must be researched first).
* Added a patch, applied when the Callouts mod is enabled, that adds... well, callouts. There's not many of them, but hopefully I can think of some more as time goes on. (Feel free to submit your own, though!)
* Added the ability to build Discord lamps using any kind of textile.
* Added the ability to build Screwball generators using any kind of textile.
* Added the ability to build Sweetie Bot turrets using any kind of textile.
* Added the ability to build Zephyr Breeze turrets using any kind of textile.
* Combat Extended: Added patches for the 'aggro turrets.'
1) They now require being loaded with wooden bullets, made at a plushie bench.
2) Each turret has a magazine size of 5000, with a one second reload time.
3) Making ammo requires 100 wood, and makes 5000 rounds at a time.
4) I haven't actually tested these patches, so PLEASE tell me if they break!
* Overhauled research system to use tiers of Quick, Easy, Medium, Hard, and Very Hard.
1) Quick research is exactly that, and can be done at a simple research base. (Base cost: 500)
2) Easy research costs more than quick research, and can also be done at a simple research base. (Base cost: 1500)
3) Medium research requires a hi-tech research bench. (Base cost: 3000)
4) Hard research requires a hi-tech research bench and a multi-analyser. (Base cost: 4500)
5) Very Hard research requires the Royalty DLC, a hi-tech research bench, a multi-analyser, and a techprint. (Base cost: 6000)
6) As a result of this change, all research costs have been changed, and the harmony chip research now requires a techprint.
* Statues of Daybreaker and Nightmare Moon no longer require steel, gold and advanced components to make.
1) A Celestia/Luna plush is still required.
2) The stone brick cost has been increased to 750.
* Fixed research projects being spaced out so far on the research tab (for those of you not using mods to streamline it).
* Recycling plushies and Elements of Harmony should no longer provide cloth all the time.
* Removed recipe to recycle Elements of Harmony.
* Removed recipe to recycle Cutie Mark Crusaders.
* I was unable to find a fix for being unable to make Rainbow Lasers despite having all of the necessary materials, so I have changed the recipe a little bit. The Elements of Harmony are no longer used to make the weapon; instead, the recipe now requires 100 plasteel, 50 gold (was 75) and 2 advanced components.
* Speaking of the Rainbow Laser, I've altered the parts of it that pawns can use in melee. It now has a barrel for poking people with, and a butt for smacking people with.
* Combat Extended: Increased aiming accuracy of Sweetie Bot turrets to 45% (was 25%).
* Combat Extended: Fixed error with Sweetie Bot patches.
* Updated preview image (again).

Update: 6 May, 2022 @ 2:13pm

Version 2.18.16 (May 6th 2022)

* Core: Added poison joke.
1) When smoked, moving and manipulation are both improved by 25% for a while, but it reduces mood by 10.
2) Needs to be planted first; it takes a long time to reach maturity, and requires at least 140% soil fertility.
3) Harvested leaves will spoil in 7 days.
4) Turned into joints at a drug lab; it takes 10 leaves to make 1 joint.
* Royalty: Added the spa sisters, Aloe and Lotus (as a single plush)
1) Increases meditation focus gain by 25%.
2) Costs 1.5 times as many materials to make as a regular plush.
* XML Extensions: Added three new settings.
1) Customise attack range of Sweetie Bot turrets (max 100).
2) Customise aggro range of Zephyr Breeze turrets (max 100).
3) Customise health of Zephyr Breeze turrets (max 3000).
* Added the ability to make make plushies using any kind of textile. Yes, even human leather.
1) Recycling plushies will still give cloth regardless of what material was used; this will hopefully be changed later.
* Pony plushies now provide up to 2 degrees of protection against cold weather (depending on material).
* Vanilla Achievements expanded: Added seven new achievements.
1) Making each of the Mane Six using human leather.
2) Making an Aloe and Lotus plushie.
* Ideology: Fixed the issue which caused your starting pawns and items to vanish when starting a new game via the Brony Community scenario with the ideology system disabled. (Credit for this goes to Krazy4Games, creator of the RimWorld War 2 mod.)
* Making the Elements of Harmony is now done using just textiles; the recipe which used plushies has been removed.
* Making the Cutie Mark Crusaders is now done using just textiles; the recipe which used plushies has been removed.
* Added a patch, applied if the Weeb Faction mod is enabled, that makes the Weeaboo Clan faction non-hostile to both the player-controlled and NPC brony factions.
* The wife thrower can now be made at a crafting spot.
* Increased the long range accuracy of the wife thrower to 70% (was 40%).
* Increased the medium range accuracy of the wife thrower to 60% (was 50%).
* Decreased the short range accuracy of the wife thrower to 50% (was 71%).
* Decreased the touch range accuracy of the wife thrower to 40% (was 50%).

Update: 24 Apr, 2022 @ 6:57am

Version 2.3.8 (April 24th 2022)

* With 26 plushies added by this mod(1), there is a lot of choice involved; do you equip a Rainbow Dash to help with combat, or an Applejack to help with the harvest? Well, as long as you have the Royalty DLC, you no longer need to faff about with such inane decisions, thanks to... the Harmony Chip!
1) When implanted into the brain, this marvellous piece of tech will grant the bonuses of every plushie at once (except for Starlight, because -100% psychic sensitivity isn't much use to a psycaster).
2) Costs 350 each of steel, plasteel and uranium, 175 gold and 10 advanced components to make at a plushie bench.
3) Requires research at a hi-tech research bench with multi-analyser.
4) Can rarely be obtained from NPC faction settlements and combat suppliers.
5) Requires 12 skill in Crafting to make.
6) Requires 12 skill in Medicine to install.
7) Has a market value of 17500 silver.
8) Pawns with the brony trait will get +20 to mood if they have a chip installed.
9) Pawns with the anti brony trait will get -20 to mood if they have a chip installed.
10) All other pawns will get +10 to mood if they have a chip installed.
11) Users of XML Extensions should be able to install it in any modded humanlike thanks to a patch.
12) You can still equip plushies if you have a chip installed.
13) Slave suppression is also included, meaning you can put this in your slaves to improve their work. Ironic, I know.
* Vanilla Achievements Expanded: Added an achievement to install a harmony chip in a pawn.
* (Royalty) Added a patch which turns the anima tree into the Tree of Harmony.
1) It only changes the name, description and texture.
2) Doesn't change anima grass.
3) May look a bit weird depending on whether other trees were near it.
* Updated preview image.
* Fixed incorrect description (it still had links to the old expansions and the CE patch).
* Recipes to recycle the Elements of Harmony and Cutie Mark Crusaders no longer assume you want to recycle every one that you get; you can now specify how much durability they need to have before they are recycled. (You may need to check the bills and ensure that the item has a green tick next to it.)
* Anti-bronies now have a -25 opinion of bronies (was -50).
* Fixed Zephyr Breeze not increasing home area when constructed.
* Fixed Zephyr Breeze not having 1000 maximum health as specified in earlier patch notes.
* Sweetie Bot is reporting a 12.5% decrease in power usage with zero loss in efficiency (175W, down from 200W).
* Fixed Sweetie Bot turrets exploding even though it says in the description that they don't.

(1) 27 if you include the unicorn Twilight plush, which is added by a patch for A RimWorld of Magic. Also, fun fact, there are 22 plushies in the core mod, plus 1 for Royalty and 3 for Ideology.

Update: 18 Apr, 2022 @ 3:21pm

Version 2.0.0 (April 18th 2022)

* All of the extensions for this mod have been removed from the Workshop and Github, and implemented within this one. Content will be loaded depending on the game version and expansions you are using; the Combat Extended patch is included in this as well.
* Added a recipe to the plushie bench which allows you to recycle plushies.
1) Requires research at a hi-tech research bench.
2) Grants 60% of the cloth used to make them.
3) Separate recipes exist for recycling the Elements of Harmony and Cutie Mark Crusaders; the former also returns 10% of the gold used.
* Added hotkeys to buildings in the RimPony section of the Architect menu.
* Made some changes to the wife thrower.
1) Making one no longer requires a Cadence plush.
2) Reduced the ranged cooldown of to 2 seconds (was 3).
3) Increased the long range accuracy to 40% (was 32%).
4) Reduced the amount of wood needed to make one to 75 (was 100).
* The rainbow laser has also undergone some modifications.
1) The damage has been increased to 25 (was 22).
2) The touch accuracy has been increased to 30% (was 20).
3) The short range accuracy has been increased to 40% (was 35).
4) The ranged cooldown has been decreased to 2 seconds (was 2.5).
5) The amount of gold required to make one has been increased to 75 (was 50).
* Made some changes to patches for XML Extensions.
1) If bronies are capable of violence, the trait will not conflict with the bloodlust, brawler, careful shooter and trigger-happy traits.
2) If bronies are capable of violence, the market value reduction caused by the trait will be removed.
3) Removed 'null' tooltips from the settings screen.
* Users of this mod who don't have XML Extensions enabled should no longer be spammed with red errors on game startup.
* Fixed 'Config error in PonyPlush_CutieMarkCrusaders: has a recipeMaker but no costList or costStuffCount' error.
* Fixed 'Config error in MLRP_ElementsOfHarmony: has a recipeMaker but no costList or costStuffCount' error.
* Fixed 'Config error in MLRP_Daybreaker: is haulable, but does not have an authored mass value' error.
* Fixed 'Config error in MLRP_Daybreaker: is minifiable but not in any thing category' error.
* Brony Community pawns no longer start with a random plushie in their inventory.
* The brony trait now conflicts with traits related to shooting accuracy.
* The brony trait now conflicts with traits related to drug desire.
* Removed techprint requirement from Evil Sisters research.
* Elite brony mercenaries no longer spawn with tech implants.
* NPC faction pawns now carry packaged survival meals instead of simple/fine/lavish meals.
* Pony plushies now reduce pain by 10% for as long as they are equipped.

Update: 14 Apr, 2022 @ 5:41am

Version 1.159.268 (April 14th 2022)

* Added Zephyr Breeze (building).
1) Acts as a decoy, attracting raiders to attack him.
2) Requires 300 cloth, 100 steel, 50 plasteel and 50 uranium to build.
3) Available from game start with no research required.
4) Extremely durable, with 1000 maximum health.
* Vanilla Achievements Expanded: Added achievement to build Zephyr Breeze.
1) If the achievement doesn't pop, try uninstalling and reinstalling the building.
* Added 4 new recipes, seen if you have the Harvest Organs Post Mortem mod enabled, to the Nightmare Moon statue.
1) Return heart: ((500/10) / 3 = 17 chocolate)
2) Return lung: ((400/10) / 3 = 13 chocolate)
3) Return kidney: ((250/10) / 3 = 8 chocolate)
4) Return liver: ((500/10) / 3 = 17 chocolate)
5) These recipes will become available once you complete the advanced autopsy research.
* Added 2 new recipes to the Daybreaker statue which allow you to create 5 regular or advanced components.
1) Each recipe requires the same items as it normally would, as well as the 75 chemfuel required by other Daybreaker bills. As a bonus, however, the process is significantly faster than using the fabrication bench; this allows you to save a lot of time when creating components.
2) These recipes will only appear once you have researched the relevant manufacturing technologies.
* Added a patch, applied if Vanilla Furniture Expanded - Production is enabled, which allows the plushie bench to benefit from being near tailor cabinets.
* Added a patch, applied if A RimWorld of Magic is enabled, which makes the brony trait conflict with most of the traits added by that mod.
1) It will not conflict with the 'Unaffected by death' trait.
2) It will not conflict with the 'Empath' trait.
3) It will not conflict with the 'Wanderer' trait.
4) It will not conflict with the 'Priest' trait.
5) It will not conflict with the 'Entertainer' trait.
* Added nine additional patches, applied if certain class mods for AROW are enabled, which will make the brony trait conflict with that class.
1) Alhoon
2) Dread Necromancer
3) Elemental Shaman
4) Magitek Commander
5) Movanic Deva
6) Shadow Fiend
7) Shadow Wight
8) Way Of The Kensei Blade And Bow
9) White Walker
* Added a patch, applied if A RimWorld of Magic is enabled, which adds a unicorn version of Twilight to the game.
1) Max Energy: +15%
2) Energy Regen: +15%
3) Ability Cooldown: -10%
4) The patch also changes the name of the regular Twilight plush.
* Some Nightmare Moon recipes now require research before they become available.
1) Requesting bionic limbs requires bionic replacements research.
2) Requesting healer mech serum requires hospital bed research (if you have MLRP Royalty, this is changed to healing factors).
3) Requesting resurrector mech serum requires medicine production research (if you have MLRP Royalty, this is changed to healing factors).
4) Requesting bionic wings (added by RimPonk) also requires bionic replacements research.
5) Requesting or returning an AI persona requires machine persuasion research.
* Researching how to build Daybreaker and Nightmare Moon now requires you to research both cocoa and biofuel refining instead of advanced fabrication.
* Researching how to build Daybreaker and Nightmare Moon can now be done at a simple research bench.
1) Techprints are still required.
2) Research cost remains unchanged.
* Changed the description of the Twilight Sparkle (alicorn) plush.
* NPC faction settlements will now buy drugs. (I like to think that they're destroying them.)
* Fixed plushie traders not stocking Maud Pie plushies.
* You no longer hear pawns firing their Rainbow Lasers when the camera isn't focused on them.
* Making Rainbow Lasers no longer requires advanced components.
* Changed the texture of the Rainbow Laser to that of an actual weapon.
* Fixed the texture for the plushie bench not rotating properly.
* NPC faction settlements no longer sell plushies.

Update: 5 Apr, 2022 @ 1:35pm

Version 1.139.253 (April 5th 2022)

* Moved all Royalty patches to My Little RimPony - Royalty.
* Updated list of names used for NPC faction settlements.
* Reduced the cost of the technology required to build Screwballs to 400 (was 600).

Update: 31 Mar, 2022 @ 7:35am

Version 1.139.250 (March 31st 2022)

* Added a patch which should allow the imperial faction to utilise NPC faction mercenaries for quests.
1) This patch is only applied if the Royalty DLC is enabled.
* Other Royalty patches now check to see if the DLC is enabled first.
* All constructable buildings added by this mod have been put in their own category in the Architect menu to make finding them easier.
* Added nine new bills to the Nightmare Moon statue.
1) Bionic Tongue: ((565 / 3) * 1.5) = 282.5 chocolate (rounded to 283; total silver cost is 849)
2) Bionic Ear: ((785 / 3) * 1.5) = 392.5 chocolate (rounded to 393; total silver cost is 1179)
3) Bionic Stomach: ((785 / 3) * 1.5) = 392.5 chocolate (rounded to 393; total silver cost is 1179)
4) Bionic Arm: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
5) Bionic Eye: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
6) Bionic Leg: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
7) Bionic Heart: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
8) Bionic Spine: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
9) Bionic Wing: ((1090 / 3) * 1.5) = 545 chocolate (total silver cost is 1635)
10) You cannot return these items to the statue.
11) Bionic wing recipe requires the RimPonk mod.
12) Market values for base items were obtained from the RimWorld wiki.
* Added five new bills to the Daybreaker statue.
1) Convert 1000 silver into jade: 1000 silver has a market value of $1000; dividing this by 5 will give you 200 jade.
2) Convert 1000 silver into steel: 1000 silver has a market value of $1000; dividing this by 1.9 will give you 526 steel.
3) Convert 1000 silver into plasteel: 1000 silver has a market value of $1000; dividing this by 9 will give you 111 plasteel.
4) Convert 1000 silver into uranium: 1000 silver has a market value of $1000; dividing this by 6 will give you 167 uranium.
5) Convert 1000 silver into gold: 1000 silver has a market value of $1000; dividing this by 10 will give you 100 gold.
6) You cannot convert these materials into silver; these bills are handy if you don't want to wait for mining or caravans.
* Building a Nightmare Moon statue now requires 5 advanced components (was 10).
* Building a Daybreaker statue now requires 5 advanced components (was 10).
* Edited description of Sweetie Bot and moved what was originally there to the loading screen tips section.
* Increased hitpoints of Sweetie Bot turrets from 250 to 380 in order to bring their durability in line with the autocannon and uranium slug turrets.
* Increased range of Sweetie Bot turrets from 40 to 45.9 in order to bring them in line with the uranium slug turret.
* Sweetie Bot turrets in need of rearming will now show the standard barrel image used by other turrets.
* RimPonk: Commented out the patch which would start the NPC faction as allied if you created a new colony with any of the Mane Six in it.
* RimPonk Unique Pawns: Commented out the patch which would start the NPC faction as allied if you created a new colony with Celestia in it.
* Made some more changes to patches for XML Extensions.
1) Configuring plushie crafting skill is now done with a slider.
2) Configuring Sweetie Bot touch accuracy is now done with a slider.
3) Configuring Sweetie Bot short range accuracy is now done with a slider.
4) Configuring Sweetie Bot medium range accuracy is now done with a slider.
5) Configuring Sweetie Bot long range accuracy is now done with a slider.
6) Configuring brony trait commonality is now done with a slider.
7) Configuring anti brony trait commonality is now done with a slider.
8) Configuring how much medicine is spawned by Nurse Redheart is now done with a slider (max 300).
9) Configuring how often medicine is spawned by Nurse Redheart is now done with a slider (max 60 days, equivalent to one in-game year).

Update: 25 Mar, 2022 @ 4:41pm

Version 1.123.232 (March 25th 2022)

* Removed support for version 1.0 of RimWorld.
1) A version of this mod which is compatible with it can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783974303
2) Please note that many things will have been changed or removed in order to make it compatible.
* Daybreaker wasn't working as a moisture pump, so she has undergone a massive transformation.
1) She is now a statue, like Nightmare Moon; the building materials are the same, except you use a Celestia plush instead of a Luna plush.
2) She will allow you to convert 100 of either jade, steel, plasteel, uranium or gold into whatever the equivalent market value is of another.
2a) Example #1: Convert steel into uranium. Steel has a market value of 1.9, and uranium has a market value of 6. 100 steel has a total market value of $190; dividing this by 6 means you will get 32 (rounded up) uranium for your 100 steel.
2b) Example #2: Convert 100 gold into jade. Gold has a market value of 10, and jade has a market value of 5. 100 gold has a total market value of $1000; dividing this by 5 means you will get 200 jade for your 100 gold.
3) She will now emit the same amount of heat as a wood-fired generator, as well as give off a glow.
4) Converting materials will also require 75 chemfuel.
5) Pawns only need to be assigned to Basic work in order to use this building.
6) The building is now referred to as 'Statue of Daybreaker' instead of just 'Daybreaker.'
7) The building is a bit bigger now, at 2x2 instead of 1x1; if you had Daybreaker installed in a place where this new size would cause issues, you will find that she has been automatically uninstalled (and damaged) when you load your game.
8) Please note that you will get red errors when trying to interact with the building after reinstalling it, but I've been told those are only a one-time thing and should go away once you save and reload. However, if they do persist for some reason, you can just destroy the old ones.
* New recipes added to the Nightmare Moon statue.
1) Request an elephant tusk for 40 chocolate. ((80 / 3) * 1.5) = 40 (for a total silver cost of 120)
2) Return an elephant tusk for 3 chocolate. ((80/10) / 3 = 3 chocolate)
* Made changes to the research for Nightmare Moon.
1) It is now called 'Evil Sisters' and unlocks the ability to build both statues.
2) Increased research cost to 7500 (was 5000).
3) The defName has not been changed; if you already had the old tech researched, the game will ask you to complete the extra 2500 points of research that was added. Any techprints you had applied should still be available.
* Fixed being unable to uninstall and reinstall statues of Daybreaker.
* Fixed being unable to uninstall and reinstall statues of Nightmare Moon.
* Fixed being unable to uninstall and reinstall plushie benches.
* Vanilla Achievements Expanded: The achievement to build Daybreaker is now worth 50 points (was 25).
* Vanilla Achievements Expanded: Renamed the achievement to craft a rainbow laser to Emphasis On 'Harm.'
* RimPonk Unique Pawns: Fixed NPC Faction not starting as allied if you start a new colony with Celestia in it.

Update: 20 Mar, 2022 @ 8:04am

Version 1.120.223 (March 20th 2022)

* Made some changes to the Nightmare Moon statue.
1) Added recipes which allow you to return exotic items to the statue, in exchange for 10% of the item's value in chocolate.
1a) AI Persona Core: ((4000/10) / 3 = 133 chocolate)
1b) Healer Mech Serum: ((1300/10) / 3 = 43 chocolate)
1c) Resurrector Mech Serum: ((1700/10) / 3 = 57 chocolate)
1d) Techprof Subpersona Core: ((1000/10) / 3 = 33 chocolate)
1e) Thrumbo Horn: ((800/10) / 3 = 27 chocolate)
2) Added the ability to build statues using metallic stuff.
3) The building is now referred to as 'Statue of Nightmare Moon' instead of just 'Nightmare Moon.'
* NPC faction weapon traders now stock fewer wife throwers, and more rainbow lasers.
* Daybreaker no longer requires chemfuel to build.
* Daybreaker now requires 75 steel to build (was 30).
* Daybreaker will now consume fuel properly.
* The texture for the plushie bench no longer looks weird.
* Addictol - Addiction Removal: Added a patch which allows NPC faction settlements and weapon traders to have it in stock.
* RimPonk: Fixed changeling pawns being unable to use plushies.
* RimPonk: Fixed gryphon pawns being unable to use plushies.
* RimPonk: Fixed kirin pawns being unable to use plushies.
* RimPonk Unique Pawns: Added a patch which will start the NPC faction as allied if you create a new colony with Celestia in it.
* XML Extensions: Tidied up the settings window.

Update: 17 Mar, 2022 @ 4:59pm

Version 1.112.213 (March 17th 2022)

* Added Daybreaker (building).
1) She's basically a moisture pump that runs on chemfuel, thus eliminating the need to build power conduits all over the place.
2) Requires a Celestia plush, 75 chemfuel, 4 components and 30 steel to construct.
3) Unlocked when you research the standard moisture pump.
* Added Nightmare Moon (building).
1) Provides exotic items - persona cores, healer/resurrector mech serums, techprof cores and thrumbo horns - in exchange for chocolate.
2) Requires 12 Construction skill, 500 stone blocks, a Luna plushie, 10 advanced components, 150 steel and 100 gold to construct.
3) Can only be built on terrain which supports heavy structures.
4) Pawns only need to be assigned to Basic work in order to use this building.
5) The amount of chocolate required is worked out by taking the market value of the item you want, dividing it by the market value of chocolate (three silver), and then multiplying that figure by 1.5; if you then multiply the result by 3, it works out at a 50% increase in the price.
5a) AI Persona Core: ((4000 / 3) * 1.5) = 1999.5 (rounded to 2000, for a total silver cost of 6000)
5b) Healer Mech Serum: ((1300 / 3) * 1.5) = 649.5 (rounded to 650, for a total silver cost of 1950)
5c) Resurrector Mech Serum: ((1700 / 3) * 1.5) = 850.5 (rounded to 850, for a total silver cost of 2550)
5d) Techprof Core: ((1000 / 3) * 1.5) = 499.5 (rounded to 500, for a total silver cost of 1500)
5e) Thrumbo Horn: ((800 / 3) * 1.5) = 400 (for a total silver cost of 1200)
6) You will need to research this building before you can construct it.
6a) Requires a hi-tech research bench.
6b) Requires a multi-analyser.
6c) Requires three (very expensive) techprints.
6d) Requires advanced fabrication to be researched first.
* Vanilla Achievements Expanded: Added achievement to build Daybreaker.
* Vanilla Achievements Expanded: Added achievement to build Nightmare moon.
* Increased number of components stocked by NPC faction settlements to between 30 and 70 (was 20 and 70).
* Increased number of advanced components stocked by NPC faction settlements to between 6 and 12 (was 1 and 6).
* Updated list of names for NPC faction pawns.
* Updated list of names for NPC faction settlements.