Europa Universalis IV

Europa Universalis IV

VeF - Restructae
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Update: 11 Mar, 2022 @ 1:34pm

v0.3.5

Content Changes:
Adjusted French fealty diplomacy including allowing them to attack outside nations
Adjusted Franch fealty liberty desire to partially take development into account
Increased governing capacity from government reforms by 5 times to account for VeF development values
Halved governing capacity from expand administration
Reduced governing cost increase from Improve Infrastructure
Increased governing cost reduction from Centralize State
Split up the Incan cultures
Added missed fort to Finnmark
Made it easier to escape Court and Country disaster after firing
Updated Court and Country disaster for VeF
Added descriptions to the serfdom estate priviliges
Replaced old migration cooldown modifier with migration cost
Relaxed requirements for Prussian governments to allow any reformation religion
Increased development requirement of Expand Infrastructure to match VeF development values
Clarified minority percentages in minority modifiers
Added policy to trade manpower for sailors
Made Elective Monarchy disaster a bit more visible ahead of time

Bugfixes:
Fixed invalid regions in realm management
Added localisation for the realm management autonomy modifiers
Fixed Autonomous Carpet Sieging crash
Fixed Knights of St. John getting multiple Tongues modifiers at the same time
Fixed Encourage Settlement not getting removed when stopping culture conversion
Disabled broken bookmarks that cause crash
Fixed an estate agenda allowing the build shipard objective before shipyards can be built

Update: 18 Feb, 2022 @ 5:57pm

v0.3.4

Content changes:
Added a "Bread and Circuses" policy which reduces the stability penalty in exchange for money and corruption
Adjusted Westernisation event; now requires Renaissance, and all non-Muslim tech nations in Africa are now able to get Muslim tech units
Set Egypt as the primary tag of the Egyptian culture
Removed outdated prohibition against declaring war on natives
Split the Realm Management area selection by region to make selection easier for large empires
Reduced warscore cost of "Force Religion" peace option to make it more reasonable
Added display to minority tooltips that shows which minority cultures/religions exist, as well as their quantity
Added an event to represent the Sale of Dauphine and adjusted Dauphine history files to be more accurate

Bugfixes:
Fixed creation of vassal governorships from monarchy vassals
Reorganized technology screen, removing the unused accepted culture section
Fixed North Saxony area missing from realm management
Fixed power projection diplovassalization reasons calculation
Removed Average Unrest from diplovassalization reasons (due to "Recent Uprising" modifier)
Gave the Reign of Terror policy a description matching what it now does, and removed a few barriers to selecting it
Fixed Homefront finisher policy not affecting stability
Rebalanced Expand Administration for VeF development values
Fixed Global Trade Institution being unlikely to fire much of the time
Prevented separatist rebels from creating the Incan Empire
Updated "Multicultural Nation" Splendor description text to indicate 8 cultures, to match requirements
Reduced Threaten War AE to correspond with the VeF development levels
Cleaned up various Realm Management text
Fixed Shogun and Daimyo regency government and ruler names

Update: 12 Nov, 2021 @ 5:18pm

v0.3.3.1

Stopped the AI from being able to use the "boost stability" button to increase stability.
Added naval engagement width technologies, so that naval engagement width isn't stuck at 5 for the entire game.

Update: 22 Oct, 2021 @ 9:32pm

v0.3.3

Features:
Overhauled diplovassalization: made diplovassalization more reasonable, made it easier to access relevant information, and fixed many bugs; see in-game encyclopedia for details

Bugfixes:
Fixed encourage settlement not working properly when finally changing culture
Added missing "in territory" icon to state interface
Added permanent claims to justified provinces in conquest CB
Added visibility and localisation to events that move Russian princes under either Kipchak or the enforcer
Fixed Franconian missions being mangled on loading from save
Gave Finnmark to Norway in accordance with historical record
Added a few missing province adjectives in China
Fixed a couple of vanilla ideas in conditions for ancestor personalities
Fixed Knights of St John info decision opening the wrong encyclopedia entry
Updated parliament events
Fixed Orleanais, Blois, and Berry army and combat positions
Fixed selection of strong duchies privilege

Update: 30 Sep, 2021 @ 2:16pm

v0.3.2

Adjusted Strong Duchies privileges for VeF subject system
Changed stability decision tooltip to display more accurate and consistent stability cost modifier
Removed old variables such as Rule of Law

Update: 9 Sep, 2021 @ 5:43pm

v0.3.1.1

Fixed cultural administration modifiers not updating after picking a relevant government reform or idea

Update: 26 Aug, 2021 @ 2:13pm

v0.3.1

Fixed territorial cores in states giving a minimum autonomy of 50%
Disabled Angevin Union formation for France due to breaking French mechanics (until it is fixed)
Increased number of manufactories that can be built in provinces at start from 0 to 1, allowing manufactories to be built without Leviathan DLC
Fixed conquest agendas not taking subjects into account
Prevented agendas asking for docks to be built when not having the required technology
Fixed Army Drilling being disabled

Update: 16 Aug, 2021 @ 3:50pm

v0.3.0.1

Fixed blockades not working

Update: 12 Aug, 2021 @ 12:36pm

v0.3 Crescere Super

Added compatibility for EU4 1.31 and VeF 4.1! Finally!

Removed outdated reference from VeF Encyclopedia
Prevented French Strong Duchies privilege from being removed if England immediately makes Guyenne a vassal
Removed some lingering VeF conversion events

Update: 29 Jul, 2021 @ 7:11pm

v0.2.2

Changed Bengali +25% governing capacity modifier idea to +500 governing capacity like the Indian Sultanates
Removed most of Multan starting cores, and instead added Multan as primary tag for Panjabi culture
Changed setup for the Timurid sack of Delhi, which removed independent Multan from this period
Fixed Cultural Administration modifiers not being set when conquering provinces