Europa Universalis IV

Europa Universalis IV

VeF - Restructae
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Update: 13 Jul, 2021 @ 2:10pm

v0.2.1

Fixed initial manually defined cultural minorities being the wrong culture
Fixed Culture/Religion conversion mission rewards not working (disclaimer: This fix will work for 99% of cases, but a proper fix for the last 1% will not be on this minor patch)

Update: 8 Jul, 2021 @ 11:20am

v0.2 Eruditionem Mutare

Summary:
Added brand new Accepted Culture System; Split up Ruthenian and Russian cultures, Changed trade nodes in Russia and Middle East, Reworked Culture Conversion, Updated Coring System; Expanded capability for the Minority System; Adjusted balance for Manpower, Autonomy, and Governing Capacity; A few bug fixes

Full Changelog:

Culture:
- Completely overhauled accepted cultures to Cultural Administration system: accepted cultures are now unlimited, but require Cultural Administration, increasing governing cost in provinces of the accepted culture
- Reworked East Slavic Culture group, now containing Novgorodian, Rostovan, Severian, Byelorussian (previously existed), Volhynian, and Kyivan

Trade Map:
- Split Novgorod node by adding White Sea node (and made other minor adjustments)
- Split Astrakhan node by adding Siberia node (and made other minor adjustments)
- Moved Iraq provinces to Persia node
- Adjusted Aleppo, Chaldia, and Persia trade nodes

Culture Conversion:
- Reworked the way Culture Conversion works, (especially behind the scenes), and sped conversion up.
- Reworked Encourage Accepted to Culture Conversion, it now speeds up culture conversion at a cost to the province.
- Added Encourage Settlement to Culture Conversion, it takes manpower dev of your primary culture, from provinces of your primary culture, to provinces of your choosing.

Coring:
- Reworked coring to delay territorial cores until neutral populace integration and full cores until full populace integration, and reduced overextension correspondingly
- Added new Populace Integration level: Pacified

Minorities:
- Expanded the Minority System to handle 6 minority cultures, bringing the maximum amount of cultures present in a province from 4 to 7.
- Expanded the Minority System to handle Tengri and Confucianism religion mechanics.
- Added Encyclopedia section about minorities

Update: 4 Mar, 2021 @ 4:06pm

v0.1.5

Blanked out undefined religion description localisations (adding correct ones is left to a later date)
Fixed "Silk Road" age objective pointing to the wrong trade node
Reduced strength of "Religion Enforced Edict" age bonus
Fixed local fortifications sticking around when a better fort is built
Reduced governing capacity bonus of "Sale of Offices" from 120% to 20%
Fixed text describing institution spread modifiers related to development

Update: 11 Feb, 2021 @ 1:24pm

v0.1.4

Fixed "Eight Tongues" modifier typos
Removed one of Byzantium initial forcelimit decreasing modifiers
Fixed "Exploit Development" option having the same values as in Vanilla, where dev is roughly a tenth of in VeF
Removed some bias towards the primary culture in culture conversion
Added a harsh escape valve for Estates Statutory Rights privilege
Fixed the horde unity loss from development not being scaled to match the VeF upscaled development
Fixed "Join the HRE" development requirement being based on vanilla development

Update: 4 Feb, 2021 @ 3:29pm

v0.1.3.1

Updated the Order of Saint John tongues modifiers, mostly to add sailor modifiers, and updated information about the Order in the encyclopedia
Added info decision showing how many Grand Priories exist
Fixed incorrect culture flipping on provinces with manually defined minorities when growth starts (mostly Turkish provinces)
Fixed Religion Minority calculations when there's a minority change

Update: 28 Jan, 2021 @ 3:39pm

v0.1.3

Stopped Sale of Titles from being able to sell land that the crown doesn't control
Fixed Sale of Titles not giving money in VeF specific ages
Remove state marriages for all republics other than the Dutch Republic and the Italian Signoria
Optimized some culture and religion minority code

Update: 23 Jan, 2021 @ 6:57am

v0.1.2.1

Added the changelog to the checksum calculation so that the checksum changes between versions
Fixed bug preventing new Grand Priories (from the Order of Saint John) from being opened
Explained at least the basics of the Order of Saint John mechanics
Fixed development cost modifier in populace integration applying to the country instead of just the province

Update: 21 Jan, 2021 @ 4:01pm

v0.1.2

Refactored some minority code which may help with large manpower changes in a relatively short period of time
Fixed the Minorities system not updating when you promote, demote or shift culture, and when you change religion
Fixed some minority bugs related to provinces changing hands
Added a small bonus to primary/accepted cultures's chance of being increased when there is a manpower development increase
Added Blacksmith, Seminary, and College to estate building agendas (which means all buildings other than force limit buildings have been added)
Added dynamic localisation for the Crusade target provinces in Crusade selection events
Removed "Introduce New Heir" button
Restricted "Support Independence" agenda to subject countries than can actually declare independence (and hence have their independence supported)
Adapted the Estate Agendas (and agenda rewards) to function with VeF's 10x development system (Dev Refactored Estate Agendas)
Added encyclopedia section explaining culture conversion

Update: 15 Jan, 2021 @ 12:01pm

v0.1.1

Stop "Estate Statuatory Rights" event from triggering again until 10 years later if the player declines it
Turn Theodosian walls into a unique building so modifiers work properly
Rebalance Byzantine Decline triggered modifiers and change their removal into missions
Add some new Byzantium missions, and adjust some existing ones
Reduce overextension by 25%

Update: 9 Jan, 2021 @ 3:23pm

Added thumbnail