Rusted Warfare - RTS

Rusted Warfare - RTS

Galactic Conquest Clone Wars/ Galactic Civil War (#BY GANDALF... FLY YOU FOOLS!!!)
Showing 11-20 of 41 entries
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Update: 14 Nov, 2024 @ 10:45am

Fix rebel capital shipyard switch to GAR when upgraded

Update: 14 Nov, 2024 @ 4:59am

14.11.24
Reduced turbolaser construction footprint

Update: 14 Nov, 2024 @ 3:36am

14.11.24
Fix space engineers had an error and did not displayed defensive builds/units
Fix Imperial sharpshooter convert to clone trooper

Update: 13 Nov, 2024 @ 9:54am

Changes.

Update: 13 Nov, 2024 @ 9:51am

Changes.

Update: 13 Nov, 2024 @ 7:29am

13.11.24
Added hyperdrive to ARC-170, TIE defender, A/X/Y Wings, BTL-B Y-wing, and V-19
GAR Y-wing renamed to BTL-B Y-wing
EMP TIE-bomber renamed to TIE/sa
Sentinel-class, AA9, C-9979 added hyperdrive capability
Rebellion X-wing to T-65B X-wing
Venator Star destroyer-class renamed to Venator I Star destroyer-class
Added Venator II Star destroyer-class
Added U-wing to the Rebels
LAAT/i have re-enabled its doors
Added turret images for ISD's turbolasers
Added Tector-class to the Empire
Replaced GE Venator with Venator II
Fixed Rebel trooper could not attack infantry
Added Rebel rocket-jumper and Rebel wookie to Rebellion
Sharpshooters will freeze for 2s between shots
T-47 added to Rebels
Corrected GE speeder color
Turbolaser turret downsized
BARC recolored
GE speeder corrected laser ligths
Changed T-47 movement due to collision issues with buildings
Added Dwarf spider droid flamer variant to CIS
GAR factory and Heavy factory recolored sprites
AT-RT sprite updated and added frames
AT-RT body separated from legs
UT-AT recolored
HAVw A6 Juggernaut turret position Fix
HAVw A6 Juggernaut sprite minor rework

Update: 11 Nov, 2024 @ 6:58am

11.11.24
LAAT/i and LAAT/c reintroduced to GAR
Added Sentinel-class and IDT to the Empire
Added TIE/D Defender
Fix AT-OT could only carry 3 troops updated to 20
Fix Imperial Venator/Aclamator could not build engineers
Fix Imperial Venator/Aclamator stormtrooper creation only created 1 single troop instead of squadrons
New AT-OT sprite
Capital shipyard splitted in techs
Shipyard and Capital shipyard construction footprint reduced to 1
MC-30, Aclamator I GAR and Aclamator I EMP moved to shipyard Tier 1
CIS shipyard Tier 2 upgrade price reduced
Supercapital ships construction moved to space engineers
Fix $ appeared as a resource due to an error
Fix shipyards/capital shipyards could not be builded by engineers because of the nanorange
MTT, AT-TE, AT-OT, LAAT/i, IDT, AT-AT, Juggernaut, ITT and A5/6 ground transports now includes infantry when bought
MTT, AT-TE, AT-OT, LAAT/i, IDT, AT-AT, Juggernaut, ITT and A5/6 ground transports will unload troops when used by AI

Update: 9 Nov, 2024 @ 4:56am

9.11.24
Minor description fixes for A5-RX and MTT
2-M and TX-130S/T tanks minor fixes on turret positioning while attacking
Added TIE AP-1 "Mauler"
A5-RX now will face the target in order to attack
A5-RX missile turret improved
AT-AP cannons fix
Sniper teams higly nerfed
Sniper teams fix limited attack to infantry only was wrongly set
Rocket infantry nerfed
Infantry sprites updated
Empire snipers insignia corrected on sprite when deployed
Dwarf spider droid turret separated from body and movement improved
Dwarf spider droid increased cadence and sprite updated
OGG-9 sprites updated and movement improved
Fix GAE and REB fighters could attack ground
Galactic Empire barracks, central command, factory and heavy factory recolored and updated sprites
Updated AA sprite and Empire ground turret
Rebel speeder life adjusted
Fix ground troops could not attack turbolaser turrets
Imperial speeder sprite updated
Added ITT to Imperial roster
AT-ST moved to T2
Added Executor-class Star Dreadnought to the Empire
MC-30C stadistics changed
Added Nebulon-B2 and Assault Frigate MK1
Small frigates can stop in space now and wont move around and moving back to base anymore
Fix UT-AT walker sound played when ordered to move
All faction speeders, movement speed increased by 0.1
Added sound to ground turrets
Fix Gozanti class shot had blue light
GAR and EMP ships engine effects updated
Collision disabled for Mandator and Executor-class
REB and CIS ships engine effects updated
Fix snipers could attack heavy infantry
Updated barracks sprites for all factions and GAR command center sprite
Updated CIS command center, factory and heavy factory sprites
Fixed an error with hyperspace jumps
EMP,GAR,REB and B2 battledroid splitted in single unit squads
Cargo space for ground vehicles increased
Collisions enable for light frigates
C-9979 transport sprite recolored
Added arc to artillery shots
Empire Mobile artillery minor recolor
Split fighter squadrons on single units
Mining faciliting changed for all faction
Added spaceport for all faction

Update: 1 Nov, 2024 @ 6:52pm

IA economy boost

Update: 1 Nov, 2024 @ 5:55pm

Minor Fixes