Rusted Warfare - RTS

Rusted Warfare - RTS

Galactic Conquest Clone Wars/ Galactic Civil War (#BY GANDALF... FLY YOU FOOLS!!!)
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Update: 1 Nov, 2024 @ 11:13am

1.11.24
Increase price/buildspeeds of factories/shipyards
Imperial I-class(command) name changed to Moff's Sector ISD
Invisible Hand name changed to Grievous's Invisible Hand
Price increase on most capital, cruisers and destroyers
Price, times and HP changes for all ships bigger than a fighter/bomber
Supercapital ships price and build times changed
Price, times and HP changes for all ground units changed
Heavy shipyard renamed to Capital ships shipyard
Capital ships shipyard and Shipyard price changed
Minor Fighters/bombers price adjustment
Capital ship spaceyard sprite changed
Turbolaser turret is not restricted to pools anymore
All builds/units Fog reveal distance decreased to proper values
HQ changed to Central command, now will allow to build engineers with an extended build roster that includes space structures
Added space engineers and landing pad as game starting units
Ground engineer and Central Command available through Space Engineer now

Update: 31 Oct, 2024 @ 7:21am

31.10.24
FIX AI vessel creation improved
FIX AI will create command ships
GALACTIC MAP FIX, due to a map error the AI did not behave properly and did not build transport ships and conquer other planets

Update: 29 Jun, 2022 @ 9:49am

29.6.22
Fixed and CIS barracks error that request for a research
Fighters cannot attack ground anymore except for Jedi/Sith ones
Acclamator I and Venator prices reduced
Added engineer unit to be builded from landed ships CIS/GAR
Revised TX-130S
2 new factions added
Some ground units revised

Update: 20 Jun, 2022 @ 1:06am

Changes.

Update: 19 Jun, 2022 @ 5:41am

19.6.22
All resources other than galactic credits have been removed
New Star Wars galactic conquest map by Gandalf INCLUDED
Reorganized building system to be more like Star Wars miniature wars mod
Faction selector included
More ground units from star wars miniature wars integrated in the mod
Builds and ground units scales resized
New separated building for GAR and CIS star destroyers
Added space transports you will need to transport units (may be changed because AI behaviour in future patches)
Improved AI building behaviour in the mod

Known issues: In some games the AI refuses to use transports

Update: 26 Mar, 2022 @ 2:19pm

26.3.22
Laser projectiles don't follow the targets anymore

Update: 5 Mar, 2021 @ 12:26am

-fixed research pad error that lock the techs

Update: 4 Mar, 2021 @ 11:24am

-Yes, laser projectiles still homing
-Added super-capital technology
-Research building limited to 2-3
-Added Mandator 1 and Subjugator class (Units not properly tested in combat, so share your thougths)
-Added coding to all ships except fighters and transports to be disables when hitted by mega ion blast
-Minor improvements and other changes

Update: 26 Feb, 2021 @ 3:54pm

-Added Jedi command ship and Invisible Hand
-Added ground technologies tree
-Planet sizes increased
-Venators and aclamator (carrier loadout only) can now deploy ground forces
-Capital ships prices slightly changed
-Resources builds prices changed and generation resources changed (the planet ones generate more resoureces now but are more expensive)
-Added Jedi/Sith fighters

Update: 25 Feb, 2021 @ 10:47am

Changes.