Space Engineers

Space Engineers

NorthWind Performance Edition.
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Update: 30 Dec, 2022 @ 6:42pm

Small hotfix for Casaba EMP not working. Suffer, get EMPed again.

Update: 28 May, 2022 @ 1:24am

Added 2 new turrets, The Single 203mm turret and the BD203mm Howitzer.

The Single 203mm is simply a single barrel alternative to the twin barrel version, it has no subdeck section so its easier to mount in cramped spaces and offers a slightly different style.

The BD203mm Howitzer turret is a turreted version of the fixed howitzer, it has the same ammo options as the howitzer and an AI range of 5km but you can fire it farther using WC manual aiming, thanks to BDCarrillo for fixing the accuracy problems with indirect fire (hence the name of this turret).

Adjusted the EMP effect on the 500mm Casaba rounds.
It should no longer be practical to absorb the EMP damage by spamming high HP blocks, the effect is now MUCH stronger. However it only last for a few secs. This will mean if your using shields and you fire these shield piercing rounds you will also loose shields.

Burst ROF of the 500mm increased and it now fires a full burst every time you fire it.
This was done to allow the Casaba rounds to all fire before the EMP effect hits, forcing an overheat cooldown.

Adjusted max range on all none special ammo rounds, most of the larger guns have had a slight increase with the biggest ones going up to 10km now. This was done to better take advantage of the ability to use indirect fire in gravity. AI ranges remain the same.

Removed bullet drop from the 30mm ammo. I hated to do this but it was hardly visible and caused accuracy problems when shooting down missiles. They should be much better at there job now.

I forgot this change and its an important one. Keen updated the ammo explosion stuff so modders could adjust the damage done by exploding ammo in cargo containers. I set the damage for railgun ammo to 0 and conventional AP rounds too 0.5 but left HE and special ammo at 1 (full) damage. This means railgun ammo and AP rounds are safer to have in large amounts on a ship but HE rounds can be a little risky. Standard and DU 30mm ammo is counted as AP, CRAM ammo is counted as HE.

Update: 15 Apr, 2022 @ 7:31pm

Small update to fix a model problem with the 300mm turret, will only notice a difference on the Performance Edition. Will fix aiming problems in that version.

Update: 22 Feb, 2022 @ 12:36pm

Small patch to fix a few minor bugs.

Performance Edition specific fix.
Fixed block cat def so that weapons show up in the correct G menu tabs.

buffed 203mm shells vs small grid and changed it to not use TravelTo on its main shells to improve function with the Custom Turret Controller.

Enabled a new fuze type for the 203mm howitzer, 203HVF is the same shell velocity as the HV option but still uses TravelTo. This means when fired from a CTC Turret, it will act as flak and proximity det (This only works if fired from the CTC with AI) allowing for custom flak turrets to be built with it.

fixed a problem where 300mm and 400mm HE shells might not be targeted be PD in gravity.

Update: 5 Feb, 2022 @ 4:07pm

Update: 27 Jan, 2022 @ 3:28am

Normally change notes for this mod can be found on the main NW mod page but this change is different.

From now on this version of NW will have all of its turrets set to Sorter based instead of vanilla based. This is has leads to much better performance but it does mean the loss of the vanilla camera aiming mechanic that some weapons have.

I am going to advise that people running NW on large servers with large battles use this version of the mod so they can take advantage of this improvement.

Update: 20 Jan, 2022 @ 9:39pm

Update: 20 Jan, 2022 @ 5:03pm

Update: 10 Nov, 2021 @ 8:23pm

Update: 6 Nov, 2021 @ 11:37am