Conan Exiles

Conan Exiles

Underdark of Acheron 2.0
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Update: 7 Jul, 2023 @ 7:34am

- Removed some unused resources, and optimization (mod size reduced of about 130Mb)
- Beautified the big lake
- Beautified one of the corridors under King's Niche
- The cave at the very bottom of Jhill's Roost has gained a walkable access to its bottom
- The texture of some corals was slightly changed
- Removed some weird leftover lights coming out of nowhere around the Jhill's roost area, and King's Niche areas
- Improved accessibility and added some details to the lake under the UD town
- Better dissolving darkness in the distance around the UD town abyss
- Better fluorescence for some mushrooms
- Added a ramp to make a walkable path in The Passage up to the jungle entrance

Update: 22 Jun, 2023 @ 7:50am

- Fingers crossed

Update: 26 Apr, 2023 @ 7:46am

- Hopefully fixed the issue with the new (chapter 3) dungeon
- Fixed the textures of the blue glowing plants
- Completed the ramp from the Blue Glow area to the town area
- The lake at the bottom of the town are was given a few more decorations (white seaweed mostly)
- Some minor graphic improvement in the town area
- Pugged a hole in the Blue Glow area

Update: 14 Mar, 2023 @ 9:07am

- Fixed the water at the bottom of the underground town
- Some holes in the walls patched
- Hopes to survive apocalypse patch chapter 3

Update: 15 Dec, 2022 @ 4:16am

- Another round of adding decorations and details all over the UD

- Town lake now has physics and sounds
- More textures fixed in the town
- The town has gotten many more mushroom decorations and a special surprise...look up! (this is kinda experimental, if you experience lag there, please let me know)
- Mod size decreased a tiny bit again

Update: 8 Dec, 2022 @ 11:53am

- Textures fix v2 (sorry I promise no more for today xD)

Update: 8 Dec, 2022 @ 8:00am

- Missing textures fixed
- Finished some ramps around the town for better access to some areas
- Decreased mod size

Update: 6 Dec, 2022 @ 8:07am

Beautification efforts continue:

- New type of giant mushroom added in some areas
- Lots of new coral/mushroom decorations all over the UD
- Fixed a place in the northen caves entrance where the character falls under textures
- Fixed a quite badly broken cave in the mazey section

The Underground town received some changes
- Changed the texture of the houses in the underground town
- Flattened the terrain in the underground town and consequently raised several houses
- Some houses in the neighborhood closer to the palace were slightly rearranged. 3 were made into empty buildable houses. While the previous buildable house was removed from where it was to leave that flat space buidable
- Some other small changes to the landscape to make it more usable, easier to build on, possibly more interesting
- A lake was added under the town
- Some giant pillars were added coming from the great abyss
- The area pre-town was given some platform that makes it easier to reach its bottom

Update: 15 Nov, 2022 @ 6:29am

- Fixed broken textures of some new foliage items and stuff in the underground town
- Added a new type of rocks in the Volcano UD
- A small intended mesh was missing in the Volcano UD (connecting one of the ruins with the rest of the walkable area)
- Fixed another hole that allowed to go off the map near the UD town

Update: 10 Nov, 2022 @ 5:37am

- New type of mushrooms added and used in the glowing part of the UD
- New small crystals added and used in the glowing part of the UD and some other smaller caves
- Corals from the base game recolored and added as some kind of very fitting 'UD grass'
- Beautification efforts a little all over the place
- A step in an area that has anticlimb was too tall: added some stairs to make it passable (at the entrance from Weaver's Hollow/Scuttler Shortcut)
- Slightly changed the light color in the glowing part of the UD to be more blue and less purpleish
- Some small glitched and holes fixed
- (Hopefully) fixed the issue with NPCs and stuff not being placeable/behaving in the glowing section of the UD