Conan Exiles

Conan Exiles

Underdark of Acheron 2.0
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Update: 1 Sep, 2022 @ 8:02am

- Some small glitched and holes fixed
- Compatibility with 3.0

Update: 20 Apr, 2022 @ 2:31am

Hotfix:

- the stairs to the glowing depths didn't really work so the change was undone
- fixed several broken materials / textures in the new undeground town

Update: 19 Apr, 2022 @ 8:56am

- New large expansion of the Underdark, 'Underground town' themed, connected with the 'blue glow' Underdark, and with the Vanilla Game, Spider Cave
- Large stair to the glow area was made better, there should be no more floating on it
- Fix an invisible mesh in the 'mazey area' that would block a player
- Added a small rock bridge in a side cave for QOL
- Better Crystals in the silent lake than the lame vanilla ones!
- Slightly changed lighting (it's a tiny bit more lit overall), hoping to at least partly fix the issue with the Nightvision not working properly or glitching.

Update: 26 Jan, 2022 @ 11:04am

"Omg there is a new Funcom patch and we need to re-compile everything" kind of update.

Update: 20 Dec, 2021 @ 3:06am

- Several fixes in the newest section of the UD.
(textures, corridors that were closed by mistake and have been opened, broken meshes...)

Update: 9 Dec, 2021 @ 3:58am

Note: the new area is to be considered unpolished, visit and build in it knowing that details may and will be added, and that some textures may be slightly broken or be changed. I am pushing the update because of Patch 2.7 hitting the game.

- Added a whole new section of the Underdark: connecting the 'Mushroom Forest' with the Executioner's Entrance Cave (from the base game)
- Introduced Gold Resource Nodes (the ones from Siptah)
- Introduced a new set of Mushrooms that give several types of resources
- Small fix in the water of the UD - "Blue Glow" section
- Fixed some missing and broken meshes in the UD - Volcano
- (hopefully) fixed the issue with pippi NPCs and with placing beds/bedrolls in several sections of the UD
- (hopefully) some lighting improvements

- Updated to 2.7

Update: 21 Oct, 2021 @ 7:05am

- Adaptation to Funcom 2.6
- Slight sound fixes in the deep UD

Update: 22 Sep, 2021 @ 6:27am

- Adaptation to Funcom new hotfix
- Tentative new light fix

Update: 23 Aug, 2021 @ 4:03am

- Fixed a missing texture and other glitches in the Mounds of the Dead area due to Funcom tinkering happened in 2.5
Many thanks to Funcom though as they made it so that our new modification had to alter only a new sub-section of the map. Any other modification to the Mounds of the Dead area will not interfere with UD now, unless they physically go underground.

Update: 19 Aug, 2021 @ 1:55pm

- Fixed the issue with the bottom part of the Underdark (the mushroom forest biome and "blue glow" cave), not being able to spawn Thralls, place beds, and the AI/NPCs being borked.
- Optimization / Less server load
- A handful of small stalactite textures were missing
- A large mesh was missing in the UD - Volcano
- Sound bug fixed in the "mushroom forest & Blue glow" areas
- Recompiling after 2.5 Patch