ARK: Survival Evolved

ARK: Survival Evolved

Ark Omega
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Update: 26 Jun, 2022 @ 12:47am

**Ark Omega V2.95b Patch Notes:**

-Fixed issues with the Titan Timer variable being corrupted, not accepting any edits or changes and spamming World Boss notifiers at beacons.
-The larger ferox can no longer spawn from the Omega Beacon.
-Greatly reduced the Oxygen Drain amount on the debuff applied by Water Damage to be 5xTier per second.
-The debuff applied by Water damage now lasts 10 seconds instead of 3 and makes you take double Lightning Damage.

Update: 25 Jun, 2022 @ 9:39pm

**Ark Omega V2.95 Patch Notes:**

**Dinos: **
-Ferox added. Can only be tamed when small, becomes untameable if transforms.
-Beacon spawned lucky gods will no longer stasis, fixing the issue of their map pins not displaying.
-Titanosaur base food consumption rate decreased by 60%.
-Amargasaurus and Sinomacrops piggyback spawns fixed.
-Amargasaurus can no longer be tamed with berries.
-Miracle Monkey wild spawn is now a Mesopithecus and not a Dinopithecus.
-Ethereal variant is now working properly on Infinite dinos.
-Baby rock drakes no longer rely on Nameless Venom.
-Fixed despawning issues with Carbopleurodon, Galliprey, and Mosatops hybrid hatchlings.
-Lucky variants are no longer immune to stun/freeze/gorgon.
-Doubled spawn chances of Dodo and Kairuku from 10% of the normal spawn chances to 20%.
-Summoner group and Animate variants no longer use their abilities when dealing melee damage while being ridden.
-Tracker variant reworked. HUD icons are now used as opposed to emitters.
-Fixed an issue stopping Zodiac from getting the boss scaling buff that nulls out Per-Level stat multipliers and allows him to despawn.

**Structures:**
-Fixed an issue with creating Reapermane Paragons in the Gene Splicer.
-Fixed the essence unlock cost display for hoarder chests.

**Items:**
-Beacon Boss Moeder now unlocks Tek Skiff when killed.
-Ferox Candy added to the soul grinder to transform a Ferox.
-Weapon imbue wipes can now be ground up for soul shards.
-Fixed an issue preventing Risk from being crafted.
-Mek modules can now be upgraded to Godlike by dragging a group god soul for the same group onto them.
-Unique Tokens will no longer spawn dinos without uniques enabled.
-Amargasaurus saddles and Ambergris now spawn in loot pools (loot variants and loot chests).
-Fixed some functionality issues with the Reflect shield.
-Shatter shards will no longer kill the player creating them, but will no longer harvest.

**Other:**
-Fixed localization issues with Rank Up Tokens that were preventing them from working in certain languages that localize the Tier text.
-Calculator tab added to the guide that allows you to compare dino stats and check out boss stats.
-The way information is passed into the guide has been greatly improved.
-Admin tab added to the guide. INI settings that are handled through the CCA can now be adjusted on the fly.
-Miracle added for Piggyback chance increase.
-DinoWipe and WipeLootChests commands deactivated as they are now button clicks in the guide's new Admin section.
-DinoWipe command (button) now runs 20% faster.
-Remapped the way beacon bosses and titans are detected, greatly improving performance of many things.
-Added an interface to detect whether a dino uses raid torpor or not to make future integration far easier.
-Fixed a handful of bugs with applying/unapplying Mek modules.
-Fixed an issue caused by the deactivation of the Colossus buff and issues it causes with capsule scaling.
-Setting added that puts a life timer on loot chests.
-Fixed an issue with the affix buff not able to pass magic find values to the drop system if the player hasn't died since server restart.
-Massive improvements to performance on various buffs.

**Uniques added:** Sinomacrops, Amargasaurus, Ferox.

**Unique Saddles** added: Craptor, Turdanodon, Cnidiarrhea.

**New Variant: Potion.** Place potions in its inventory and use the wheel to choose a health %. Whenever a nearby allied dino gets below that % health, the potion variant will begin feeding Basic through Omega potions to them.

Update: 15 Jun, 2022 @ 12:44am

**Ark Omega V2.94c Patch Notes:**

**Dinos: **
-Sinomacrops added. Piggybacked on Dimorphs at a 10% chance. Can wear a saddle but cannot be ridden. Can mount on a player\'s back to fly as in vanilla.
-Amargasaurus added. Piggybacked on Diplodocus at a 5% chance.
-Ovis attack damage increased from 5 to 12 to match their ability damage.
-Ovis now has a charge attack that hits for 100% bonus damage (24). This also applies to the Argentovis (74).
-Attack radius on Ovis doubled. Argentovis increased 25%.
-Walk speed on Ovis and Argentovis increased 50%.
-Jump height and forward velocity on Ovis increased 50%.
-Otter walk and swim speed doubled to match their larger size.
-Otters can now jump.
-Otters gain the hydration buff in water.
-Fairy cooldown reduced from 60s to 40s.
-Fairy stamina drain increased from 3% to 5% per second.
-Fairy heal on the Mythical group variant no longer prevents movement.
-Increased Shinehorn run speed multiplier from 1.5x to 2x and increased its jump height by 50%.
-Archaeopteryx speed and jump height increased and fall damage reduced by 70%.
-Archaeopteryx can now glide if Jump is held.

**Variants:**
-New Variants added: Barrage (Elemental) and Earthquake (Nature).

**Structures:**
-Gauntlet Beacon now has a trophy slot for an upcoming module. Existing ones will need to be picked up and replaced to get the slot.

**Bugs and Others:**
-More reference cleanups for things using the old buff array to lessen the Uobject limit crashing.
-Fixed an issue with Group God souls not dropping.
-Fixed an issue with Pygmy Armor not working on Pygmys.
-Fixed a spelling error on the Zodiac trophy.
-Fixed an issue with Zytharian Critters spawns being broken (mainly from the beacon) due to index offsets problems from a recent mod cleanup.
-Fixed an issue with the Gauntlet Beacon not removing boss souls.
-Fixed the Show Range option on the Soul Magnet not actually working.
-Fixed an issue with the Soul Magnet not working to pull items.
-Fixed an issue that could remove the ability to use rider weaponry on the Ethereal group variant.
-Fixed an issue that could cause the camera to lock when using Warp on the Ethereal group variant.

Update: 12 Jun, 2022 @ 1:05pm

**Ark Omega V2.94b Patch Notes:**

-HeadSocket attached to Jackpot to make sure that particle effect scaling attached to him is the appropriate size.
-Fixed an issue where Omega Beacons are not able to summon bosses.
-Fixed an issue where Random variants couldn\'t summon anything.
-Tameable bosses can no longer spawn with Tiers when summoned from the beacon.
-Infinity stones can now be uploaded to transfer between servers.
-Fixed an issue preventing unique versions of the 3 crap dinos from spawning out of Mud Cakes.
-Mud Cakes can now stack to 1000.
-Fixed an issue with rank up tokens not showing the dino they work for after crafting.
-Fixed a placement issue with God Eggs.
-Fixed an issue with summoning unique dinos at the Beacon.
-Minions now destroy themselves if the minion buff doesn\'t apply correctly.
-Minion buffs are no longer removed after a certain amount of time.
-Unique Zytharian Critters and most recently added dinos will now display their name correctly.
-Fixed an issue with unique crap dinos sometimes spawning without variants.
-Non-unique Phoenix minions no longer revive when killed.
-Hybrid gods should no longer destroy themselves when summoned.

Update: 11 Jun, 2022 @ 11:24pm

**Ark Omega V2.94 Patch Notes: **

**Dinos: **
-Tuso can now take damage.
-Tameable boss spawned via Simple Spawners will no longer get variants.
-Unique Tameable bosses have been removed, existing ones will be wiped.
-Fire Breath on dragons is no longer a visible fireball.
-Fixed an issue with Companion Golems not getting paragons from their summoner.
-Argentovis no longer deals passive damage.
-Fixed an issue with Gorgon not applying the cooldown buff that prevents immediate reapplying on deactivation.
-Tameable bosses can now get an imprint bonus.
-Imprint bonus for all tames is now capped at 1.
-The default tame buff now runs significantly quicker, and can be forced into stasis to prevent most ticks from firing when out of render.
-Fixed some scaling issues with the Dung Beetle's capsule.
-Purlovias can now be ridden in water.
-Alpha Reaper King no longer stays buried during the day.
-Meks no longer have their ability cooldown reset when picking up items.
-Meks are now a group 1 dino (were not previously entered into any group), allowing their paragons to spawn in chests and from paragon gods.
-Meks no longer have a Heat level icon and don't use that functionality any longer.
-Meks use much more fuel while hovering.
-Mek Firing socket fixed so they no longer shoot from between their feet.
-Child classes created for the 6 dinos that make up the lucky gods, allowing them to show up on the minimap when spawned on beacons as world bosses.
-Fixed a bug that could cause land dinos that die in the water from getting the phoenix burn buff that revives them.
-Base tier Essence dinos now have the skin.
-Resource shards no longer cause screen shake and have a dramatically reduced particle effect.
-Fixed multiple issues with Summoner variants not giving the right Tier or Paragon to their minions.
-Companion golems summoned from the Summoner group variant no longer do 300x their normal damage.
-Shadow King unique Reapermane variants corrected.
-Summoned minions are now (mostly) free of dino collision.
-Fixed an issue with RexDodo, Tek Stegidaria, and Mammeti hybrids from not hatching correctly.

**Items: **
-Godlike potions now require Godlike Sedative to craft.
-Wakeup potions no longer instantly deactivate when used on a player, but instead provide instant wake-up plus a torpor reducing buff afterwards.
-Base tier Unique Tokens are craftable in the soul grinder for 100 paragon shards.
-Kibble and unfertilized eggs no longer direct referenced in the Global Variables, instead stored as file paths to remove circular references.
-Unique Rank Up Tokens can now be used to rank up any tame, not just uniques.
-Midas Touch can no longer perm stun bosses.
-Unique saddles that give ability damage working again, and the bonus ability damage is now calculated after the ability damage imbue is applied.
-Spawn codes for set items added. Spawned in sets cannot be fragmented.
-Spawn codes for unique weapons added. Spawned in uniques cannot be fragmented.
-Unique Group God souls can be ground in the Soul Grinder for 50 shards per tier.
-Fixed a bug preventing the Siren-when-hit and power boost from nearby enemy functions on Apollo set from working.
-Fixed a bug preventing the Aggro reduction and impulse reduction from working.
-Fixed a bug preventing bleeding ticks from Megalodons and other dinos from working on bosses.

**Structures: **
-New function created for structure placement/destruction detection on boss summoner structures.
-God Egg/Altar will no longer destroy platform saddle structures.
-Fixed an issue with the Gauntlet Beacon reactivating when a player comes near.
-The Gauntlet Beacon can now automatically collect boss souls from the ground while activated.
-Option added to Gauntlet Beacon to choose a maximum tier for summoning when doing boss souls, allowing it to pick up dropped souls and recycle them to the next tier.
-Wheel option added to Gauntlet Beacon to chance the time in between summons with 3, 5, 10, 15, 30 second options.
-The Gene Splicer now gives more detailed information when BreedingMode conditions aren't met.
-Altar now gives a warning that Saddle Gods can only be damaged by the same species before summoning.

**Other: **
-Boss Structures no longer reference eachother, removing a large circular reference problem.
-Fixed a loop reference with the World Boss beam that displays on Omega Beacons before a world boss spawns.
-Moved the rider socket detection system from the Dynamic Rider System to the dino itself to fix replication issues.
-The Dynamic Rider System now accounts for Pygmy dino scaling and fixes the player scaling.
-Re-ordered functions on the Boss Scaling buff to allow functionality to continue if an AI is not found, and then added a double check for the AI.
-Fixed issues with BreedingMode 3 and 4 not functioning correctly.
-Implemented a new, more reliable elemental damage check that is several times faster.
-Massive cleanup of file references, as many classes are now runtime cached instead of pulled from their file path every time they are needed.
-Dramatic performance increase as variant files are no longer loaded from file paths, but instead pulled from runtime caching.
-Dramatic performance increase when spawning Soul dinos, especially the Soul Eater and Jackpot which could cause several seconds of lag each when spawning.
-Fixed a latency issue that could happen when fighting bosses without S+ installed.
-Day cycle events are now unbound from all nightmare dinos when they are killed, preventing a potential memory leak and crash that can happen when the time hits the transition between day/night.
-Unbound Game Mode events from Zombie dinos after they are removed from game.
-Fixed a loop reference between the Guide and the CCA that was causing some weird player Rank issues.
-Massive improvement on the custom function to reset a dinos materials back to default, by clearing current materials rather than setting the vanilla one.
-Added many extra double checks to the fertilized egg to destroy itself if it runs into a problem where it can't find the mother to complete egg setup.
-Custom Dino Wipe command modified to create far less lag.
-Beta and Alpha rank kill requirements for no-tame rebalanced (almost all kill reqs reduced), and Omega+ kills for Alpha rank are now counted before Beta rank is unlocked.

Update: 31 May, 2022 @ 9:56pm

**Ark Omega V2.93b Patch Notes:**

-Dimensional storage max item cap fixed.
-Godlike and Ancient dinos can now be used in the Gene Splicer.
-Added some text to the inventory of the imbue workbench to show what essence/quality do to the outcome.
-Added a validity check for dino scaling.
-Mek module can now be equipped to the Mek.
-Token of the fallen god can no longer be used on Uniques.

Update: 30 May, 2022 @ 2:27pm

**Ark Omega V2.93 Patch Notes:**

**Dinos: **
-Raid torpor tag removed from Tusos (they are not raid torpor).
-Warp cooldown greatly reduced (not entirely removed to prevent overlaps) for Unique dinos with Warp.
-Resource damage resistance/weaknesses no longer looks for equipped weapon and only for damage type.
-Spyglass tags for UGG variants when tamed now display the UGG variant and not the 2 combined group variants.
-Tameable bosses now have Genders for the purpose of mate boosting. They can NOT mate.
-Unique Knockback dinos no longer do double damage crits every other attack, but instead of triple damage crits when procced.
-Knockback 50% crit chance now also applies to Ancient tier.
-Alpha Reaper Kings given 25% increased health.
-Alpha Deathworms damage reduced by 10%.
-Alpha Deathworms attack damage type changed, which will result in less resistances and more damage.
-Howl cooldown on wolves decreased from 3 minutes to 1 minute (the saddle wasn't broken!).
-"Surface" added back into Alpha Reaper Kings name to allow them to piggyback spawn in the wild.
-Reduced cooldown on Moeder tail attack from 20 seconds to 5 seconds.
-Reduced minimum attack range on all of Moeders attacks greatly.
-Increased Moeder swimming rotation rate by 50%.
-Moeder mesh set to the default Ark mesh and set to hidden to provide solid collision.
-Meltdown damage increased 25% multiplicative per tick.
-Nuclear cooldown reduced to 30s.
-Nuclear now only needs 3s minimum to explode instead of 5s.
-Disruptor now has a custom particle effect and sound cue.
-Manta can no longer leave water even when feared.
-Compy pack bonus range increased to handle their larger size better.
-Absorbents will now catch damage without a damage causer, catching AoE ticks after the dino is dead (test for crashes).
-Fixed issues with Rage and Nightmare group variants not doing their damage binds correctly and a lot of functionality not working.
-Alpha Rex max speed modifier removed.
-Improved the logic on all resource variant shard chances and reduced the max health % to shard down to 3%.
-The Elemental God is no longer immune to damage from Nature abilities, but instead takes 50% reduced damage from them (also applies to Alchemy).
-The Nature God is no longer immune to Elemental damage, but instead takes 50% reduced damage from them (also applies to Apocalypse).
-Fixed a bug where the Tsunami variant wasn't pushing anymore.
-Fixed issues where unclaimed dinos, babies, and others could give drops when killed.
-Rubble Golem is now a group 4 dinos instead of group 6.
-Beelzegolem is now based on Rubble and not Rock Golem.
-Shadowmane dropped from Group 2 to group 3.
-Pygmy AI attack scaling fixed, they should now attack targets when unridden instead of stopping short of them.
-Pygmy turn radius greatly decreased to allow for better movement.
-Gobbles now drops items from a random group and not always Lucky.
-Harvesting component on Jackpot changed to attempt to prevent the harvesting crash.
-Fixed a potential crash with the deactivation of the Psychosis debuff on minions.
-Argentovis no longer harvests for mutton based on its health.
**Structures: **
-Void Vacuum can now be placed on Platform Saddles.
-Void Vacuum will no longer be destroyed if the floor below it is removed.
-You can now hold E and select Show Range on Void Vacuum, Egg collector, and Gene Splicer.
-Option added to the Gauntlet Beacon to rank up boss souls placed inside.
-Dimensional storages can now hold 1000 items instead of 300.
-Dimensional storage/grinder/dumpster can no longer take damage.
-Zodiac Trophy can now have its skins cycled for each of the 6 phases.
-Fixed a potential crash with the Omega Workbench having misaligned arrays.
-Item removal logic from God Eggs reordered, and the eggs no longer drop stuck inventory items in loot bags on explosion.
-Gene Splicer inventory no longer says Paragon Shards and now says Soul shards.
-Default Ark Omega spawn chance for variants increased from 90% to 100%.
-Fixed an issue with the piggyback system not working for some dinos.
-New Structure: Soul Magnet. Use to pull specific Paragon/Omega/Boss/God souls from any of your nearby structures.
-Mesh changed on Gene Splicer to prevent a random animation based crash.
-Gene Splicer dino scan range reduced by 50%.
-Fixed a local player logic crash on the Gene Splicer.
-Massive logic rework on the gene splicer so that Multi-use math formulas and table lookups aren't spammed while looking at the structure.
-Reworked item add logic on the Altar to make it easier to add future additions.
-Boss Beacon now removes the exact soul used to summon the boss.
-Admins can now pick up Omega Beacons.

**Items: **
-All bonus damage modifiers from set items and unique charms now works on the Resource Group variant too.
-Individual elemental resistance imbues will no longer roll on saddles.
-Saddle imbues added: Damage Impulse Reduction, Ability Damage Increase, and Aggro Reduced By.
-Switched the way dino beer prevents dinos from running to keep it from being permanent.
-Dino beer now reduces speed by 50% for all dinos.
-Naga charm now stops Phoenix dinos from triggering heal from your damage.
-Boss Tokens cost 50 paragon shards again.
-Boss Tokens are now grindable.
-Void grenades added. These are cluster grenades that toss out 6 vacuum grenades.
-Void grenades on Hold My Beer unique saddle updated to the new style grenade.
-Lucky Boss Tokens added to Soul Grinder and Loot Chests.
-Token of the fallen god now reverts ancients back to Omega.
-Token of the fallen god will now remove group variants and give a random variant within that group.
-Damage bonus on the Unique Wolf saddle fixed.
-Egg Cracker projectile life increased from 5 seconds to 10 seconds.
-Egg Crackers now instantly break eggs on explosion and do not trigger the summoning timers.
-God potions added yet again.
-Infinity Stone weight increased 10x.
-Pygmy armor base armor value doubled.
-Oz/Avalanche now provide Nature damage resistance and not elemental damage.
-Fixed an issue with the random elemental ball attack not firing on Vengeance set.
-Optimized Omega, Boss, God, Group God souls and Paragon Breakers so that Name/Description logic doesn't run everytime the inventory containing them is opened.
-The unique saddle buff no longer persists through server restarts, fixing the variant ability stacking that can crash servers and clients.
**Other: **
-Localized boss kill message INI setting is now defaulted to True.
-Fixed major memory leaks on a handful of buffs.
-Dynamic firing socket system added, allowing me to remove more custom meshes and remove beacon bosses and titans from main dino arrays.
-Abilities that use the firing sockets now use the dynamic firing system for considerably faster operation.
-Custom versions of many boss meshes removed and runtime edits done to the originals to reduce file size.
-Changed the textures used on the Wood skin to a vanilla parent texture to reduce mod size.
-Saddle/Torch mesh removed from the RexDodo until a lower file-size alternative can be sourced.
-Base color file for the Mythical group skin changed to reduce file size.
-Miracles from Jackpot fixed.
-Saddle Gods added. Summon them from the Altar using 5 paragons to have a unique saddle dropped when killed.
-Unique Hybrids added. Mate the unique versions of the hybrid parents with the Gene Splicer. NOTE: The cost of this is paragon levels. The parents must be above the required paragon level to mate, and that amount of Paragon levels will be deducted from the parents when mating.

**Dynamic Rider System Implemented: **
-Custom meshes are NOT required to mount dinos anymore, removing ~54 dino meshes from the mod files.
-Player size scaling problems when mounted on dinos corrected in most circumstances.
-100 MB mod size reduction.
-Fixed a reference loop issue with all Kibble.

**Summoning variants rework:**
-PATCH NOTES TOO LARGE TO POST TO STEAM. JOIN DISCORD FOR FULL NOTES.

Update: 16 May, 2022 @ 5:27pm

**Ark Omega V2.92b Patch Notes: **

-DPS Dummy can now be picked up by pressing E.
-Added a massive amount of redundancy checks to the void vacuum to prevent crashing.
-Gene Splicer can now take soul shards into its inventory.
-Clamped the max quality level on items upgraded in the Imbue Workbench to prevent corrupted items.
-Reworked the button click cooldown in the imbue workbench to be more reliable.
-Removed a loop from the dimensional grinder.
-Greatly improved garbage cleanup for generation buttons on the Custom Selection UI.
-Greatly improved garbage cleanup for structures when the Custom Selection UI is closed by the Close button at the bottom.
-Fixed an crash with Anti-Matter attempting to fire after the Anti-Matter ability has been deactivated from a killing blow.
-Fixed Reactive damage on Unstable Group variant sometimes being reset to zero.
-Meltdown damage range on Unique God/Group God corrected.
-All bosses/gods can now kill the DPS Dummy.
-Pressing the summon button in the gauntlet beacon will now close your inventory.
-Lamprey, Leech, and Euryps will now only spawn from the Omega Beacon if it is in the water.
-Fixed a potential crash in both beacons when killing Godlike and Ancient beacon bosses.

Update: 16 May, 2022 @ 1:13am

**Ark Omega V2.92 Patch Notes: **

**Dinos: **
-Tripled weight stat on Coel
-Tripled weight stat on Salmon.
-Increased Sabertooth Salmon attack and ability damage by 100%.
-Increased Sabertooth Salmon health by 50%
-Sabertooth Salmon can now sprint at triple speed.
-Increased Torpor stat of Salmon by 1000%.
-Highest multi-use Priority on a Leedsichthys is now Ride and not Scrape Meat.
-Attack interval on unridden Leedsichthys reduced from 10 seconds to 2.
-Increased Leedsichthys attack radius by 30% to compensate for the terrible location.
-Mesopithecus and Mesomantria can now equip helmets.
-Phoenix is now immune to fire damage when tamed.
-Unstable group variant is no longer permanently reactive after taking water damage.
-Mammoth ability damage increased from 42 to 48.
-Fixed an issue where the Unstable group variant could stay in perm meltdown.
-Doubled the damage on Meltdown, but it is now distance based damage.
-Fixed an issue causing Zodiac\'s sword to not deal any damage.
-Unique Beelzebufo saddle no longer allows it to KO itself when falling, and also provides 200% bonus melee damage.
-Tek Raptors now have the same 5 second leap attack cooldown that normal Raptors have.
-Fixed an issue with scaled up Karkinos falling through the mesh (they may still sink in slightly on soul ball release).
-Removed the per-level multiplier nerfs on Ice, Poison, Lightning, and Fire Wyverns.
-Ember Wyvern burning debuff now scales with original damage done.
-All beacon boss mesh materials updated with the one used by Broodmother and DodoRex/Wyvern.
-Moeder can now be summoned as an underwater beacon boss, can only be damaged by things in the water.
-Unique Giga (War) abilities split between X and C.
-Fixed an issue with Farming and Utility variants not converting Human Poop.
-Fixed an issue with Farming and Utility variants converting less poop to fertilizer than are able.
-Fixed an issue with certain functions on Farming variants running client side that shouldn\'t be.
-Titan spawn messages are now much more obvious and non-cryptic.
-Magmasaur now shows the raid torp spyglass tag.
-Fixed an issue with some of the stego plates on Spinego not being recolored.

**Items: **
-An ancient consuming a group god soul no longer reverts it to Godlike.
-Cap of Invisibility removed entirely.
-Gravity Boots removed entirely.
-Shadow Cloak removed entirely.
-Void pants removed entirely.
-Fixed an issue with Unique Tokens not forcing the summons to follow the tier\'s level range.
-Cnidiarrhea now has an earth based attack and particle.
-Wyvern Blood Curse now scales tick/heal with original damage dealt.
-Blood Wyvern breath damage reduced by half.

**Structures: **
-Crafting costs for the gene splicer drastically reduced, and Mutagen removed as a crafting ingredient.
-Gene Splicer will now show tamed names if a dino has been renamed.
-7th variant dinos can no longer mate in the Gene Splicer.
-Fixed an issue with Boss Souls only having a 5 second timer to rank up in the Omega Beacon.
-Gene Splicer item description updated to show that it can merge paragons.

**Other: **
-DamageTracking buff used to debug the custom damage number system removed.
-The custom damage number system now operates significantly quicker and is more reliable.
-Fixed a minor client side memory leak with the Gene Splicer.
-Fixed a minor client side memory leak with some widgets.

**New Structures: **Gauntlet Beacon, Dino Retrieving Terminal, DPS Dummy

**Hybrids added: **Salmontooth Saber, Anglersichthys, Electrodon, Tek Rexeractops, Triceraterid, Mammeti, Phoenix Drake, Basilopleura, Beelzegolem, Quetzalcanth, Bloodpithecus, Mosatops.

**Custom dino wipe command added** to prevent crashing/disconnect when doing dino wipes: cheat scriptcommand DinoWipe

Update: 7 May, 2022 @ 9:37am

**Ark Omega V2.91d Patch Notes:**

-Fixed an issue preventing unique dinos with elemental storms from getting the double tick damage.
-Fixed an issue preventing Ancient dinos from getting the godlike version of elemental storms.
-Added a Was Ever Tamed function to prevent various Lucky tame exploits.
-Fixed an issue with a world context object fail that was causing Lucky and Resource variants to crash servers.
-INI for text speed multiplier on the new damage system added to control the vertical floating speed of damage text. Min of 0.1, max of 10. Default is 2.0. DamageSpeed=2.0