Griftlands

Griftlands

Arint's Last Day
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Update: 20 Aug, 2021 @ 1:44am

v0.7.3

BOG EXPEDITION

- Recruit Mercenaries: Made a custom mech squad generation function to prevent situations where only Combat Drones are deployed who immediately all surrender due to lack of non-Quitter allies.

Update: 19 Aug, 2021 @ 3:41pm

v0.7.2

CAMPAIGN

- Oppo: Guard Duty - Running away from the assassin fight makes the gate guard hate you

BOG EXPEDITION

- Admiralty Roadblock: Added the self-defense flag to the fight so that the gate proprietor doesn't dislike you for causing a fight in their establishment
- Final Boss: Added the self-defense flag to the Glofriam fight
- Attempted to address an issue where questgivers would be pulled out of quest locations (making them impossible to complete) on quest changes because they returned to their work positions. Quests will now check to make sure the agent they're casting as the provider is not on duty at a work position.

Update: 19 Aug, 2021 @ 2:29pm

v0.7.1

BOG EXPEDITION

- Defeat the Boss: Addressed an issue where one of the possible boss arenas was referred to by an incorrect plax name, causing a host of non-fatal errors.
- Defeat the Boss: Addressed an issue where your possible ally could not be recruited if you had already negotiated with them recently. All negotiation cooldowns are now cleared for that agent when initializing the quest.

Update: 19 Aug, 2021 @ 1:46pm

v0.7.0 - Into the Bog

BOG EXPEDITION

- Fully playable! A brawl-esque series of microquests and boss fights are available to build up strength before taking on the expedition itself.
- The final boss now gains more health based on how many time segments (mornings and evenings) have passed since the start of the run. (1 time segment passes automatically during the expedition.)

ARINT

- Starting health reduced from 70 to 55
- Starting resolve reduced from 46 to 30

Update: 17 Aug, 2021 @ 3:06am

v0.6.16

CAMPAIGN

- Various typo fixes.

FILES

- All 26 microquests for The Bog Expedition's brawl system (excluding boss quests) are now implemented, though still inaccessible outside of the Quest Debug menu.
- Framework for adding new audio banks (Additional audio programming by RageLeague).

MECHANICS

- Added a Secret Intel battle condition that indicates that sparing the owner will net the player a bonus quest reward, much like Secret Intel in negotiation.

ART

- Added a border to the Steam Workshop icon.

Update: 9 Aug, 2021 @ 2:52pm

v0.6.15

FILES

- 13 of the planned 26 micro-sidequests for the Bog Expedition's brawl system are written and implemented. There is no system to spawn them in the campaign yet, but they can be accessed and played via the Debug Quest menu (CTRL+Q).

Update: 26 Jul, 2021 @ 10:17am

v0.6.14

BOG EXPEDITION

- Fixed a dialogue issue where Kalandra in the 4th encounter would tell the wrong version of events if she and Rook were victorious together in the first expedition's faction skirmish.
- Added options to the rest period where you can talk with Fellemo, Kalandra, or Rook if you've picked them up and raise their opinion of you.
- Attempted to address issues where the 3rd encounter crashes if you've picked up Fellemo, Kalandra, or Rook.

Update: 23 Jul, 2021 @ 7:32pm

v0.6.13

BOG EXPEDITION

- Addressed a couple more crashes from using "quest:" instead of "cxt.quest:" in the incorrect contexts and the like in expedition encounter 4.

Update: 23 Jul, 2021 @ 4:09pm

v0.6.12

BOG EXPEDITION

- The fifth and final stage of the expedition, the battle against Glofriam and the Bog Monster, is now implemented! The entire expedition is technically playable from beginning to end! (Though with only placeholder dialogue for now.)
- Flekfis when recruited in the fourth stage will now join your combat party outright and give you a partially depleted Rise Forces card to boot. His maximum health has been reduced.

Update: 22 Jul, 2021 @ 7:23pm

v0.6.11

CARDS

- Well Rested: Fixed crash from condition name not being renamed as well.