Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
Showing 11-20 of 61 entries
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Update: 29 Aug, 2022 @ 10:23pm

* Used a better method of checking for incapacitated survivor's melee weapons without resetting the incapacitated animation during the ending cutscene.

Update: 26 Aug, 2022 @ 10:39pm

* Fixed the outro responses not working due to the survivors being teleported to the saferoom instead of the sidewalk.
Teleporting to saferoom fixed special infected pinning them and causing them to say 'Hunter's got Nick!', etc, but broke the outro responses because they can't hear them.
* Dual pistols on the dead survivors now properly have their ammo calculated and set properly.
Before, they both had the total ammo amount of both pistols, capped at 15 if the total ammo was higher than 15.

Update: 23 Jul, 2022 @ 7:11pm

* Added Sergi338's data_random_3.cfg from the discussion.

Update: 20 Jul, 2022 @ 11:34pm

* Quick edit to change filename that stops the mod from generating data from defaultRandData.txt to dontGenerateRandData.txt

Update: 20 Jul, 2022 @ 11:23pm

* Added default data_random_*.cfg files generating functionality.
* Added vanilla Passing data_random_1.cfg.
* Added HeyItsDuke's data_random_2.cfg from the discussion.

Update: 19 Jul, 2022 @ 12:18am

* Added blood decals to the bodies.
(NOTE: They are not multiplayer compatible as of now! Everyone that joins will not see the decals.)

Update: 9 Jul, 2022 @ 10:16am

* Quick hasty fix of swapped characters in The Passing not working.

Update: 9 Jul, 2022 @ 4:59am

* Fixed only one conversation for Bill in The Passing first map playing.

Update: 4 Jul, 2022 @ 10:31am

* Fixed further errors with the Passing survivors not throwing items down caused by auto-moving bots out of the building.
* The visible items on the Passing survivors now disappear when they get ready to throw that item, making it look like they throw down the item they are carrying on their person instead of throwing a duplicate item.
* Fixed the mod breaking Left 4 Bots' vocalizer command effects on The Passing finale.
You were not able to make bots get gascans, stop in place, etc, until now.
* (SWAP) Fixed L4D2 survivor's MachineGunPriority not working properly.
* (SWAP) Added the rest of the lines for L4D1 survivors thanking the non-playable L4D2 crew for the items.

Update: 3 Jul, 2022 @ 12:53am

* DataFileMode added to settings.cfg. Defaults to 2.
(Choose how data files are generated and/or loaded. THESE VALUES ARE COMBINABLE WITH EACH OTHER!
1 = Prioritize data_random_*.cfg, load data.cfg if not found. Otherwise prioritize data.cfg, load data_random_*.cfg if not found.
2 = Generate data.cfg from sacrifice or finale failure.
4 = Generate data_random_*.cfg from sacrifice or finale failure.)

* Cut down some useless 0 values when data files are generated. The values automatically default to 0 in-game anyway.