Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
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Update: 24 May, 2021 @ 8:53am

* Fixed Louis and melees not mixing well, causing the other survivors to get fried out of existence. This was caused by a check for a frying pan getting removed in an unsavory, untasteful way.

Thanks to WıEż and Snuffy for reporting. (see post)

Update: 23 May, 2021 @ 8:49pm

* Added SacrificialPoses (Toggle bodies posed similarly to Bill's dead body. When disabled, ragdolls will be spawned.) to settings.cfg
* Bill's default rifle no longer spawns when the sacrificed Bill in The Passing didn't have a primary weapon.
* Fixed invalid melees (valid in The Sacrifice but invalid in The Passing, like Cricket Bats) still spawning anyway, resulting in survivor-usable weird hunter claws spawning.

Update: 23 May, 2021 @ 2:45am

* Relocated all weapons in the building to outside so bots like Bill and Louis won't path back in, grab those weapons and stay inside there for the whole game.

Update: 22 May, 2021 @ 9:34am

* Changed script loading method so opening the saferoom door won't hitch the game for a bit.
* Bill's rifle is now properly removed in Versus, Survival, and potentially other gamemodes.

Update: 22 May, 2021 @ 8:08am

* Minor bug fix.

Update: 22 May, 2021 @ 8:08am

* Adjusted Louis' pose to look more natural.

Update: 22 May, 2021 @ 5:28am

* New static dead body poses for the rest of the L4D1 crew have been made! (They will spawn for the survivor that activated the generator.)
* Fixed script not working on non-Campaign gamemodes.

Update: 21 May, 2021 @ 10:30pm

* Added functionality for Louis to spawn into the building to fight like Francis, Zoey or Bill. Louis will also now limp.
This usually does not occur without changing settings.
* Created a proper priority list for the survivors. Previously, it would just choose the first survivor that spawned in.
* Added config file, generated into Left 4 Dead 2/left4dead2/ems/s_p_continuity/settings.cfg. Settings available are:

- MachineGunPriorityBill = 4 (Priority for the machine gun for the listed survivor in The Passing finale. It is recommended to set each of these to different values.)
- MachineGunPriorityFrancis = 3
- MachineGunPriorityLouis = 5
- MachineGunPriorityZoey = 2
- MachineGunPriorityDefault = 1 (Only used if L4D1 survivors are somehow L4D2 survivors)
- RandomMachineGunPriority = false (Randomize machine gun priority for all survivors, will disable all other priority settings)
* An info.txt will be generated in the same location as the settings.cfg for offline info about the settings.

Update: 21 May, 2021 @ 5:49pm

* Fixed a major oopsie of accidentally not properly loading the script when checking data.cfg.

Update: 21 May, 2021 @ 10:05am

* Fixed data saving not occuring on campaign finale fail.