RimWorld

RimWorld

Mousekin Race
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Update: 17 Jul, 2024 @ 12:50am

Version 1.1.2 - 17 Jul 2024

  • Updated for 1.5.4104
  • Added new Root Cellar storage building
    • Root cellars can store up to 50 stacks of raw food, ingredients, lager and mead
    • Root cellars are passively refrigerated, and do not require electricity (temperature configurable in mod options)
    • Grass and other light plants can grow over the root cellar's earth mound
  • Added missing construction skill prerequsities for various Mousekin workbenches and structures
  • Rebalanced lifestage ages for Giant Cavies and Pudgemice
  • Tweaked Giant Cavies and Pudgemice to be sellable to human caravan and orbital traders
  • Fixed Mousekin tongue body part coverage
  • Fixed Mousekin dessicated corpses not showing race-specific skull texture
  • Fixed Doctor backstories sometimes spawning with Bloodlust and Psychopath traits
  • Fixed Town Square obstruction alert to ignore floor tile construction frames
  • Removed redundant chance values for traits disallowed in Mousekin pawns
  • Updated Anomaly DLC compatibility
    • Disallowed Twisted Meat as default ingredients for Bread Bowls
  • Updated compatibility patches and functions
    • Combat Extended: Fixed incorrect apparel layer for Mousekin backpacks, which would cause them to be unintentionally worn simultaneously with CE backpacks
    • LWM's Deep Storage: New Root Cellar building will not use Deep Storage functionality and Content tab, in favor of its own system
    • Medieval Overhaul: Added MO must/wort recipes to Mousekin Brewery workbench
  • Updated translations
    • Added translations for new Root Cellar building to all supported languages

Update: 25 Jun, 2024 @ 10:48pm

Version 1.1.1 - 26 Jun 2024

  • Updated for 1.5.4104
  • Increased max allowed temperature of Fermenting Barrel to 20°C (68°F)
  • Increased negative base value for "Prejudiced towards talking mice" social opinion in humans from -5 to -10
  • Fixed caravan traders not leaving map reliably
  • Fixed Clothing Merchant caravan traders not selling wider range of apparel
  • Updated Faction Allegiance system
    • Players who start from a non-Mousekin game scenario and then pledge allegiance to a Mousekin NPC faction will now have their player faction icon and description automatically updated to the New Mousekin Settlers player faction type
    • Existing savegames will also be automatically and retroactively updated
  • Updated Ideology DLC compatibility
    • "Prejudiced towards talking mice" social opinion in humans is now also active for ideologies with Alien Races: Neutral precepts from HAR
  • Updated compatibility patches and functions
    • Combat Extended: Restricted crafting of Firecracker Rocket ammo to players aligned with Indy Town in Faction Allegiance system
    • NewRatkinPlus: Added new Ratkin Refugee recruit option for players aligned with Indy Town in Faction Allegiance system

Update: 17 Jun, 2024 @ 10:51pm

Version 1.1 - 18 Jun 2024

  • Updated for 1.5.4104
  • Added new Faction Allegiance system
    • Players can access this system by first building a Town Square, then opening a new Allegiance menu tab
    • Players can pledge allegiance to either the Mousekin Kingdom or the Independent Mousekins factions
    • Players can optionally rename their faction to fit the theme of their chosen allegiance faction
    • Some Mousekin colonists may dislike the chosen allegiance faction and leave immediately; players will be warned beforehand which specific colonists will quit, along with their reasons
    • Players can craft faction-exclusive apparel and weapons
    • Players can recruit colonists from their chosen allegiance faction
    • Players will receive regular visits by random traders from their chosen allegiance faction, and can request specific traders
    • Players will receive a price discount when trading with traders from their chosen allegiance faction
    • Player faction will share the same faction relations as the chosen allegiance faction (e.g. enemies of allegiance faction will also become hostile to player faction)
    • Players can request military aid from their chosen allegiance faction at no cost
    • Town Squares will show the flag of the chosen allegiance faction
  • Added additional stat offsets to the following apparel:
    • Leather backpack: plant harvest yield buff, movement speed and social impact debuffs
    • Wicker backpack: foraged nutrition buff
  • Added 8 new male Mousekin names
  • Updated various Mousekin backstory age ranges and commonalities
  • Updated Town Square building to only be constructable by Mousekins
  • Updated Woodsman's Bycocket hat apparel and Thunderpike weapon to be craftable, but restricted behind Faction Allegiance system
  • Updated hooded apparel system to improve performance
  • Updated Mousekin starting scenarios
    • Added bedrolls to Mousekin Settlers scenario
    • Disabled ship endgame quest for Mousekin scenarios
  • Updated Mousekin research tab
    • Added detailed title and description for tab
    • Removed unused Glassmaking research project
  • Updated Doctor pawnkinds to always spawn with Research Glasses
  • Updated mod icon
  • Renamed Mousekin Colonist pawnkind label to Mousekin Settler
  • Reduced ratio of armed guards in Mousekin trade caravans
  • Reduced pregnancy cooldown periods for Giant Cavies and Pudgemice
  • Fixed Mousekin tails not rendering correctly
  • Fixed incorrect head offsets for Mousekin lifestages
  • Fixed missing plural labels for Crossbowman, Pikeman and Town Soldier pawnkinds
  • Fixed missing thick outlines for hood north textures
  • Fixed Mousekin ranged weapons not being race-restricted to Mousekins
  • Fixed Straw Hats causing errors during crafting
  • Disabled non-colony Giant Cavies from spawning pellets
  • Disabled Mousekin factions from being contacted via Comms Console for lore reasons
  • Removed redundant requiredGiverWorkType tags for crafting, cooking and brewing recipes
  • Removed redundant goodwill setting between Kingdom factions (as there is now only one Mousekin Kingdom)
  • Updated Royalty DLC compatibility
    • Players with Mousekins holding titles in the Shattered Empire cannot use the allegiance system, for lore reasons
    • Players who have pledged allegiance to a Mousekin faction will no longer receive quests, tribute collectors or honor from the Shattered Empire
  • Updated Ideology DLC compatibility
    • Added narrative description for "Word of Valerian" to preset player ideology page during world generation for Mousekin scenarios
    • Players automatically adopt the ideology of the chosen allegiance faction
  • Updated Biotech DLC compatibility
    • Added ability for players to recruit entire families (parents with 2~3 children) via the Faction Allegiance system
    • Added backwards compatibility code to apply Mousekin xenotype to Mousekins from non-Biotech savegames
    • Updated Mousekin life stage work settings to RW 1.5 ages
    • Fixed missing head offsets for female Mousekin babies
    • Fixed incorrect age for preteenager Mousekins
  • Updated compatibility patches and functions
    • Added Save Our Ship 2 patch to hide Mousekin ears under space suit helmets
    • Updated NewRatkinPlus patch to add all Ratkin factions to list of enemy factions for the Mousekin Kingdom in the Faction Allegiance system
  • Updated translations
    • Added translations for new Faction Allegiance system to all supported languages
    • Fixed broken translations for Mousekin starting scenario starting dialog text
    • Fixed incorrect English spelling of "agrarian" in lore tips
    • Fixed incorrect Japanese translation of "mouse maidens" for Ideology DLC Word of Valerian ideology narrative description
    • Fixed incorrect Japanese Katakana romanization of Mousekin surnames

Update: 22 Apr, 2024 @ 2:13am

Version 1.0.4 - 22 Apr 2024

  • Updated for 1.5.4069
  • Added new Town Square building
    • Colonies with more than 50% Mousekins will now demand the player to build a Town Square
    • Town Squares must be fully paved, and not obstructed by other buildings or structures
    • Additional functionality for the Town Square to come in future updates
  • Added mod icon
  • Fixed Mousekin old age grey hair age range
  • Updated Biotech DLC compatibility
    • Fixed head offsets for female Mousekin child lifestages
    • Fixed incorrect Mousekin gestation period from pre-Biotech 45 days to 18 days (equal to baseline humans)
  • Updated compatibility patches and functions
    • Medieval Overhaul patch now replaces Mousekin wheat plant, crop and flour in production chains and recipes with their MO counterparts, as well as allowing Country Bread to be stored in MO's bread cupboards
    • Added backwards and cross-compatibility patches between Medieval Overhaul and Vanilla Cooking Expanded
Known Issues:
  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Update: 18 Apr, 2024 @ 11:24pm

Version 1.0.3 - 19 Apr 2024

  • Updated for 1.5.4069
  • Removed Giant Cavy pellets as an ingredient option for regular meal recipes
Known Issues:
  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Update: 16 Apr, 2024 @ 1:05am

Version 1.0.2 - 16 Apr 2024

  • Updated for 1.5.4066
  • Reduced frequency of pellets spawned by Giant Cavies
  • Fixed Candle Sconce causing meditation focus errors when building
  • Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait
Known Issues:
  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Update: 13 Apr, 2024 @ 4:05pm

Version 1.0.1 - 14 Apr 2024

  • Updated for 1.5.4063
  • Fixed Mousekins not bleeding or healing properly when wounded
Known Issues:
  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Update: 13 Apr, 2024 @ 1:07pm

Version 1.0 - 14 Apr 2024

  • Updated for 1.5.4062
  • First public release
  • Overhauled race to HAR 1.5 standards
  • Added new race-specific apparel, headgear and accessories:
    • Unisex: Leather Backpack, Wicker Backpack
  • Added new Pudgemouse pet animal
    • Can perform hauling and cleaning work
    • Can be purchased from Mousekin settlements or Rodemani exotic goods caravan traders
    • Will automatically be given a Mousekin-themed silly name if tamed by a Mousekin
  • Added Mouse-ear Barley and Wheat plants and crops
  • Added new meals and ingredients:
    • Barley Porridge
    • Bread Bowl
    • Country Bread
    • Eggs on Toast
    • Ploughman's Lunch
    • Cloverbury Cheese
    • Flour
  • Added new beverages:
    • Chonko nut brew
    • Mousekin Lager
    • Mousekin Mead
  • Added new resources:
    • Beeswax
    • Giant Cavy pellet (with ingest thoughts)
    • Mousekin Honey
  • Added new intermediate products:
    • Mousekin Candle
  • Added new workbenches:
    • Brewery
    • Butcher table
    • Cast-Iron Stove
    • Fireplace
  • Added new production buildings:
    • Beehive (requires flowers planted within a set radius to generate Beeswax and Mousekin Honey)
    • Cheese press
    • Fermenting Barrel
    • Windmill (grinds wheat into flour, drains swamps and irrigates soil like a non-electric moisture pump)
  • Added new furniture and fixtures
    • Candle sconce
  • Added melee tools to Rodemani exotic goods trader inventory
  • Added unique NPC faction icons for Kingdom, Indy Town, Rodemani and Brigands
  • Added cheese dislike gameplay mechanic for Mousekins with stackable mood debuffs
  • Added negative social opinion for humanlikes towards Mousekins ("prejudiced towards talking mice")
  • Allowed Mousekin Crafting Bench to inherit recipes from base game Art and Stonecutter's tables
  • Allowed base game Campfire to craft Mousekin Trail Mix
  • Mousekins are now more tolerant of smaller rooms/spaces
  • Mousekins now use base game female body as apparel texture fallback if proper Mousekin bodytype textures are not available
  • Modified Mousekin plated armor and headgear to ignore stuff material effects for "gilded" apparel
  • Modified some Mousekin headgear to always show hair underneath by default
  • Updated texture for Mousekin Trail Mix meal
  • Updated world generation
    • Reduced number of Mousekin Kingdom NPC factions to 1
    • Require both Mousekin Kingdom and Indy Town factions at world gen if a Mousekin scenario is selected
    • Give custom lore-relevant names to some Mousekin settlements
  • Updated toggleable hood system for RW 1.5
  • Reduced base damage of crossbolt bolt projectiles
  • Reduced quantity of animals sold by Mousekin livestock traders
  • Removed Mousekin NPC factions from standard quest generation
  • Added the following translations:
    • Japanese
    • Korean (Google translate)
    • Simplified Chinese
    • Traditional Chinese
  • Added Biotech DLC compatibility
    • Mousekins default to a single Mousekin xenotype, with custom voice gene
    • Mousekins can only breed with other Mousekins
    • Mousekin children have a custom body type (scaled down from standard Mousekin adults)
    • Added new Mouseling Outfit (male) and Mouseling Dress (female) for Mousekin children
    • Barley Porridge can be eaten as baby food for Mousekin babies
  • Updated Ideology DLC compatibility
    • Finalized Mousekin ideology meme icons
    • Set fixed Mousekin ideology symbols, descriptions
    • Changed Word of Valerian members/adjectives to Valerianists
    • Changed Rodemani member name to Rodemani
    • Restricted player starting ideology to "Word of Valerian" if a Mousekin scenario is selected
    • Fixed deity gender not consistently being male
    • Fixed Ancient factions unintentionally using Mousekin ideologies and cultures
    • Disallowed relic, weapon and animal precepts
  • Updated compatibility patches and functions
    • Added Combat Extended compatibility for new apparel and animals
    • Allow Vanilla Brewing Expanded musts and ciders to be prepared at Mousekin Brewery workbench
    • Added cheeses from Vanilla Cooking Expanded, VGP Garden Gourmet and Medieval Overhaul to cheese dislike mechanic
    • Disabled wheat-to-flour production at Windmill if Vanilla Cooking Expanded is active, and replace wheat plant, crops and resources with VCE equivalents
    • Added flowers from Flowers (Continued), OverflowingFlowers, Spidercamp's Deco Plants, VGP Xtra Trees and Flowers to list of flowers recognized by Beehives
Known Issues:
  • Ideology DLC support is WIP
  • Mousekin ideo roles and rituals not yet finalized
  • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Update: 7 Jul, 2022 @ 6:41pm

Version 0.5-closed-alpha - 8 July 2022

  • Updated for 1.3.3389
  • Added new backstories:
    • Adulthood: Valet
  • Added new race-specific apparel, headgear and accessories:
    • Unisex: Cuirass, Gambeson, Kettle Helmet, Knight Commander's Cape, Knight Commander's Helmet, Knight's Helmet, Morion Helmet, Plate Armor, Woodsman’s Bycocket
  • Added new race-specific weapons:
    • Melee: Knight's Sword, Knight's Greatsword, Pike, Thunderpike (Pike with reusable ranged firecracker attack)
    • Ranged: Automatic Crossbow, Blunderbuss, Musket
  • Added a new Clockwork Mechanism item, a pre-industrial component resource required for crafting advanced items
  • Added additional stock types to Rodemani exotic goods trader inventory
  • Added Crafting skill requirement for various apparel
  • Added Long Blades research as a prerequisite for crafting Guardener and Guardener Training swords
  • Added Plate Armor research as a prerequisite for Mousekin Military apparel research
  • Added toggleable alternative apparel graphic system
    • This is used by the Knight and Knight Commander's Helmet for their toggleable visor gizmo
  • Fixed incorrect red color for apparel graphic masks
  • Fixed Mousekin pawn style errors when Royalty DLC is added to / removed from a savegame
  • Fixed NullRefException error for letter displayed when earless Mousekin commits suicide
  • Fixed spawn chances and genders for various backstories
  • Fixed patch for Mousekin starting research
  • Disabled outdoor and temperature work speed penalties for Smithy
  • Disabled toggleable hooded apparel gizmo for non-colonist pawns
  • Increased equip delay for all apparel
  • Optimized performance of earless Mousekin suicide mental state check
  • Rebalanced comfortable temperature range of Mousekins to baseline human levels
  • Rebalanced crafting cost, range and projectile for Hunter's Crossbow
  • Revised gender spawn chance for various pawnkinds
  • Revised Mousekin caravan and settlement trader inventory:
    • Kingdom Ironmonger caravans and settlements now stock a better range and quantity of Mousekin melee weapons
    • Indy Town Ironmonger caravans and settlements now stock a better range and quantity of Mousekin ranged weapons (including the Indy Town-exclusive Thunderpike)
    • Added the new military apparel to Ironmonger caravans and settlements
    • All Mousekin bulk goods caravans and settlements now also sell Clockwork Mechanisms
    • All Mousekin caravan traders will now buy hay (to feed their giant cavies), while settlements now both buy and sell hay
  • Revised Mousekin ear body part hiding criteria
  • Revised Mousekin eye body part group coverage
  • Revised Mousekin tail layer offset to hide them under Shell layer apparel and armor
  • Removed the word "Empire" from Kingdom faction name rule pack
  • Removed references to concubines from backstories
  • Removed tail holes and fixed neck area of cloak graphics
  • Updated compatibility patches and functions
    • Added Combat Extended compatibility for new apparel, weapons and ammunition
    • Disabled ear armor coverage for all Mousekin headgear in Combat Extended
    • Reblanced damage and stats for various weapons in Combat Extended
Known Issues:
  • Ideology DLC support is WIP
    • Deity gender sometimes be incorrectly randomized to female
    • Hidden Ancients factions may sometimes use Mousekin ideos and cultures
    • Meme icons are currently placeholder graphics
    • Mousekin ideos are not intended to have desired apparel and relics
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
  • Royalty DLC apparel not yet supported
  • Third-party mods that add apparel (e.g. SOS2) not yet supported

Update: 18 Feb, 2022 @ 4:00am

Version 0.4-closed-alpha - 18 February 2022

  • Updated for 1.3.3200
  • Added new backstories:
    • Childhoods: Nomad child
    • Adulthoods: Fortune Teller, Human servant, Hunter, Inquisitor, Lord Protector, Magician, Nomad Craftsman, Nomad Entertainer, Wagonwife, Wanderer
  • Added new beards and hairstyles:
    • Beards: Handlebar, Professor, Walrus
    • Male hairstyles: Center parted, Side Parted, Mop
    • Female hairstyles: Chin bob, Braided bun, Long, Long waves, Pigtails, Side plait, Curly twintails
  • Added new pawnkinds:
    • Inquisitor, Lord Protector, Nomad, Lost child
  • Added new race-specific apparel, headgear and accessories:
    • Male: Craftsman’s Outfit, Priest’s Cassock, Worker’s Outfit
    • Female: Guardener’s Gown, Guardener’s Robe, Headscarf, Nun’s Habit, Nun’s Veil, Worker’s Dress
    • Unisex: Cloak, Pince-Nez Glasses, Research Glasses, Straw Hat
  • Added new race-specific weapons:
    • Melee: Axe, Cleaver, Dagger, Guardener's Sword, Guardener's Training Sword, Hammer, Hoe, Mallet, Pickaxe, Pitchfork
    • Ranged: Hunter's Crossbow
  • Added new tameable Giant Cavy pack animal
    • Can be shorn for wool, or slaughtered for fur and meat
    • May spawn as wild animals in Boreal and Temperate Forest biomes
    • Will automatically be named after a nut, bean or legume if tamed by a Mousekin
  • Added new workbenches:
    • Crafting bench
    • Smithy
    • Seamstress bench
  • Added nut bushes to Boreal and Temperate Forest biomes
  • Added selected new apparel and weapons to Mousekin scenarios
  • Added settlement traders to Mousekin Kingdom and Indy Town factions
  • Added situational offsets for faction natural goodwill:
    • Fellow Mousekin (+20)
    • Mousekin Kingdom vs. non-Mousekin Rodentkind (-50)
    • Nutsnatching (-50)
    • Prejudiced against talking mice (-20)
    • Rodent Feudalism vs. Rodent Republic (-30)
    • Rodent Purity vs. Rodent Diversity (-15)
  • Added species names to all race and animal descriptions
  • Added toggleable hooded apparel system
    • This is used by the Cloak and Guardener's Robe
    • Hooded apparel automatically hide Mousekin ears
  • Added tribal apparel textures for Mousekins
  • Added two new heroic Mousekin surnames
  • Changed leader of Mousekin Kingdom faction to the new Lord Protector pawnkind
  • Disabled the following traits from spawning in Mousekins:
  • Fixed custom starting relations between Mousekin NPC factions
  • Fixed Mousekin world pawns incorrectly spawning in non-Mousekin factions
  • Fixed spawning of gender-restricted Mousekin pawnkinds (e.g. Guardeners, Nuns, Priests)
  • Removed [KV] Show Hair With Hats or Hide All Hats as a dependency
  • Replaced all references of "Gypsy" with "Nomad"
  • Restricted Mousekin NPC faction settlements to only spawn in Boreal and Temperate Forest biomes
  • Restricted Mousekin research projects to be conductable by Mousekins only
  • Some advanced projects require a Mousekin pawn wearing Research Glasses to unlock
  • Restricted faith affinity trait degrees to Mousekins only
  • Restricted selected pawnkinds (e.g. Nuns, Priests) from starting new romances
  • Revised Mousekin body part coverage to more accurately reflect their body proportions
  • Revised Mousekin caravan trader inventory:
    • Added Ironmongers that sell tools and weapons; Kingdom ironmongers will lean towards melee weapons, while Indy Town ironmongers will lean towards ranged weapons
    • All traders will now buy Trail Mix
    • Bulk goods traders now sell herbal medicines and poultices, and will buy industrial or Glittertech medicine
    • Clothing merchants now sell giant cavy wool and selected quantities of new apparel
    • Exotic goods trader now buy exotic pets and animals, and have rebalanced pricing for industrial/spacer medicine/components
    • Livestock traders now sell giant cavies along with regular farm animals, and will buy any other animal
  • Revised Mousekin ear textures to fix transition with Mousekin head
  • Revised Mousekin gender probability to 0.5 (equivalent to the Fisherian ratio of 1:1)
  • Revised Mousekin litter size curve to one child per pregnancy
  • Revised Mousekin-specific thoughts to refer to humans as "smoothskins"
  • Removed stuffability of existing workbenches
    • Workbenches now require a fixed quantity of Wood Logs to build
    • This ensures visual consistency with the wooden fixtures on the new stone-stuffable Smithy
  • Revised generation age and gender commonality of various Mousekin pawnkinds
  • Revised harvestable biological Mousekin body part textures
  • Revised harvesting thresholds of Chonko and Nyam Nut bushes
  • Revised prosthetic Mousekin body parts to be craftable at both the Seamstress bench and Crafting spot
  • Revised various backstory names, descriptions, age ranges, traits
  • Updated compatibility patches and functions
    • Added Combat Extended compatibility for race, animals, apparel, scenarios, weapons and ammunition
    • Moved support for some third-party mods into dedicated folders

Known Issues:
  • Ideology DLC support is WIP
    • Deity gender sometimes be incorrectly randomized to female
    • Hidden Ancients factions may sometimes use Mousekin ideos and cultures
    • Meme icons are currently placeholder graphics
    • Mousekin ideos are not intended to have desired apparel and relics
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
  • Royalty DLC apparel not yet supported
  • Third-party mods that add apparel (e.g. SOS2) not yet supported