The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 17 Feb, 2023 @ 3:46pm

- Fixed loading the "Palace Clears" option to the correct setting
- Removed example DSS file from the mod files
- Added new attack to Souleater's first phase and reworked the other 2 attacks in the first phase. He also cannot do the same attack twice in a row. Should feel more diverse now!

Update: 14 Feb, 2023 @ 11:52am

- Fixed fatal bug when using Max's Head
- Converted all checks for specific characters to use character IDs instead of character names
- Delirious Piles now only spawn on Godmode-validated enemies, and only spawn when the room isn't cleared
- Fixed bug with Brimstone and Deli/Tainted Deli attacks. PLEASE let me know if you guys find any bugs with synergies, I plan to clean up his firing code but want to know what weird interactions you find (I found Angelic Prism + Circle of Protection in the last run I did with T. Deli, weird interaction lol)
- Made Adramolech's Fuel and variants not collide with the grid (no wonder they were so inconsistent!)
- Fixed Music Mod Callback support, now functions correctly

Update: 12 Feb, 2023 @ 11:31pm

- Modified some dss verbiage
- New minimum for dss alt enemy and pickup cap additions (0 -> -10)
- Added new option in unlock category of settings, "Palace Clears". This one modifies the stats of The Sign, now you can manually change the version of The Sign you play with!
- Removed some debug information from the debug console
- Fixed bug on entering blue womb
- Updated loading message in debug console to display some godmode commands
- Added compatability with Music Callback Mod

Update: 11 Feb, 2023 @ 6:12pm

- Added indicator for how many skulls COTV has remaining once it spawns!
- Migrated GetCostumeIdByName, GetChallengeIdByName, and GetPlayerTypeByName to the registry system, more optimization yayyy
- Migrated the sounds and music registries to the uniform registry, now all calls from the isaac API to get IDs are in the registry file
- Reworked how COTV Door Hazards spawn COTV
- Migrated ModConfigMenu options to DeadSeaScrolls, ModConfigMenu is no longer needed!
- Removed ModConfigMenu integration from Godmode

Update: 3 Feb, 2023 @ 9:07pm

- Fixed fatal error causing red screen

Update: 3 Feb, 2023 @ 4:31pm

- Fixed bug where room selected for Observatory in one stage continually generates an empty room in later stages, regardless of size
- Reduced the amount of time both players and enemies are frozen for due to Blessing of Patience!
- Added new blessing, Blessing of Opportunity! This one gives a passive Soul of Isaac effect for the floor, activating either when a room without enemies is entered, or when a room with enemies is cleared. Enjoy the decisions!
- Migrated blessings to the registry system for better gains :swole:
- Added indicator to Black Candle in EID to say it prevents blessings

Update: 31 Jan, 2023 @ 5:56pm

- Reduced weight of Demon Priest fight rooms (2 -> 1)
- Buffed rewards of Demon Priest slightly (gives 3 black bags instead of 2, and gives 2 black hearts and one heart container instead of 3 black hearts)
- Fixed softlock where Error miniboss wouldn't spawn rewards on death

Update: 30 Jan, 2023 @ 10:54pm

- Added Error Keeper miniboss! This is a nod to old Godmode versions, found randomly in error rooms and gives a bit of a fight for a bit more reward!
- Stifled Gatekeeper can now spawn in the cathedral, taking a random Devil item instead of a random Angel item! This will give more diversity to trying for the final stage, plus I love the Sacred so now you can fight them too if you'd prefer!
- Fixed bug where Stifled Gatekeeper wouldn't spawn if you continued a run in Sheol/Cathedral

Update: 27 Jan, 2023 @ 4:51pm

- Renamed The Observer to The Stars Gaze Back
- The Stars Gaze Back now loops with itself, no pauses!
- Updated Fruit Salad item visual, courtesy of Neibern!
- Finalized the transition to the entity/item/trinket registry system!
- Reduced chance of getting a floor blessing from 100% back to what it was
- Buffed White Candle, now gives +10% chance for floor blessing instead of +5%
- Updated steam description/credits

Update: 25 Jan, 2023 @ 6:54pm

- Added Observatories! These rooms are a cursed counterpart to planetariums, gaining in chance to appear based on how many curses you've experienced (0% + 10% per curse experienced). They contain a choice between some unique trinkets to compensate for your pains! You get as many choices as players currently in the game, with 4 trinkets available. They also have a sick track made by @Nihil!
- Sharing is Caring will no longer make the scale of affected familiars become glitchy! This before only attempted to negate the scale glitch with BFFs but now affects it without any item requirement if the scale does change.
- Fruit Flies now counts towards the Lord of the Flies transformation!
- Added Callen Skull enemy! These are a new hazard type enemy, don't stand near them too long! Currently only present within the Ivory Palace in a few select rooms.
- Fixed issues with curse/blessing detection/handling in the mod, should be less buggy!
- Call of the void looks more somber, and his skull spawning animation is higher resolution!
- Added Cursed Pendant trinket! Appears in the Observatory
- Added Shattered Moonrock trinket! Appears in the Observatory
- Added Cracked Nazar trinket! Appears in the Observatory
- Added White Candle trinket! Appears in the Observatory
- Added Pill Beggars! These bad bois have a unique item pool (sorry I can't check for locked basegame items, but godmode unlocks are upheld) and want to do drug deals with you. They have a 5% chance to replace regular beggars!
- Fixed fatal bug with Heart Arrest on pickup, and fixed bug where you would be unable to fire after picking it up
- Removed blood splat at the end of the Anguish Jar attack, and Anguish Jar is now held while using it instead of nothing being held
- Changed the way some internal RNG is handled, seeded runs should now be consistent with Godmode attributes! (blessing generation, alt stages, etc)
- Shifted raw references (Isaac.GetEntityTypeByName, etc) to an internal registry of entities, items and trinkets, this should notably improve the performance of the mod! Let me know if you find any entities, trinkets or items not working as a result of this shift
- Nerve Cluster attack now looks a little more polished
- Remastered the Ivory Palace theme, should be crisper now!
- Reorganized the entity lua script structure
- Made the COTV damage projectiles spawned by The Fallen Light not despawn if A Second Thought is held
- Added music registry
- Added "gm_setconfig" command to see and enter config values through the console, feel free to mess with it!