RimWorld

RimWorld

Moosesian race
Showing 21-30 of 156 entries
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Update: 5 Sep, 2024 @ 10:33am

[Auto-generated text]: Update on 9/6/2024 12:33:07 AM.

New Branchlever sprite.

WFF_Archwood
<costList>: Remove Steel from recipe.
<researchPrerequisite>: Smithing -> Greatbow
//The problem with this is how I want it to be Medieval tech weapon, but also craftable by Neolithic Moosesians via crafting spot, the solution to this is to make it requires the same research as Great bow.

Update: 3 Sep, 2024 @ 2:04pm

[Auto-generated text]: Update on 9/4/2024 4:04:00 AM.

ResearchProjects.xml
Add <generalTitle> & <generalDescription> for MoosesianTech
//The bubble which pops up when you hold mouse cursor over research categories.

Update: 2 Sep, 2024 @ 2:00pm

[Auto-generated text]: Update on 9/3/2024 4:00:06 AM.

Fix sprite transparency for WFF_Dieselboiler.

MSR_VanguardPath: Edit description.
MSR_GuardPath: Edit description.
//Rewritten the last part for better clarity on what to expect from the weapons.

Update: 24 Aug, 2024 @ 2:53pm

[Auto-generated text]: Update on 8/25/2024 4:53:16 AM.

About.xml: Replace 'green' color with 'lime' in text formatting.
WFF_Dieselwork.png: Edited sprite.
WFF_Dieselboiler.png: Edited sprite.

Update: 18 Aug, 2024 @ 1:05pm

[Auto-generated text]: Update on 8/19/2024 3:05:11 AM.

About.xml
Edit description to match current status of the mod, plus more text formats and colors.

GeneralRaceSetting.xml
(1.4 & 1.5)Add WFF_ChurchMaidenDress to <apparelList>
Add WFF_StormtrooperCap to <apparelList>
Reduce <SmoothingSpeed>: 2.0 -> 1.5

Update: 10 Aug, 2024 @ 9:49am

[Auto-generated text]: Update on 8/10/2024 11:49:30 PM.

//Not much going on here, just spending my weekend on menial things.

MS_Kinderwurst: New sprite & description.
Change Kinderwurst's texPath

WFF_Antrifle: New sprite.

Update: 7 Aug, 2024 @ 9:08am

[Auto-generated text]: Update on 8/7/2024 11:07:55 PM.

MS_Scenario
Add StartingResearch: Smithing, ComplexFurniture, ComplexClothing
Replace 2400 Pemmicans with 60 of MS_Kinderwurst

An attempt were made to make kinderwurst a distinct alternative from Pemmican/PSM:
MS_Kinderwurst.xml
Add <nurseable>: true
New hediff: MS_Kinderwurst_Herbed

Update: 6 Aug, 2024 @ 7:51am

[Auto-generated text]: Update on 8/6/2024 9:51:16 PM.

TL;DR: Ranged weapons balancing, with proper reference on vanilla's ranged weapons.

SoundDef.xml
BerthierLineGun: Set <maxSimultaneous>: 1 -> 3
Replace audio file for AlouisRifle
New SoundDef: AlouisRifle_Tail
//Replacing GunTail_Heavy for WFF_AlouisRifle and WFF_AutoRatling

MS_Kinderwurst: No longer edible by babies.

WFF_Metalbuss:
New sprite.
Add <drawSize>: 1.2
<damageAmountBase>: 150 -> 60

WFF_AlouisRifle:
<RangedWeapon_Cooldown>: 1.65 -> 1.5

WFF_AutoRatling:
<burstShotCount>: 10 -> 15
<warmupTime>: 2.2 -> 2
<RangedWeapon_Cooldown>: 1.8 -> 8.6
<AccuracyTouch>: 55% -> 15%
<AccuracyShort>: 90% -> 35%
<AccuracyMedium>: 85% -> 45%
<AccuracyLong>: 75% -> 50%

WFF_Antkiller:
<damageAmountBase>: 10 -> 3
<burstShotCount>: 24 -> 21
<warmupTime>: 0.9 -> 1
<RangedWeapon_Cooldown>: 0.9 -> 1

WFF_Antrifle:
<burstShotCount>: 12 -> 7
<ticksBetweenBurstShots>: 3 -> 2
<RangedWeapon_Cooldown>: 1.4 -> 1.6

WFF_Archwood:
<damageAmountBase>: 35 -> 30
<RangedWeapon_Cooldown>: 5 -> 3

WFF_BLG:
DamageDef changed back to Bullet.
Projectile is no longer explosive.
<damageAmountBase>: 120 -> 80
<armorPenetrationBase>: 225% -> 150%
<warmupTime>: 1.3 -> 1.5
<RangedWeapon_Cooldown>: 1.7 -> 2.5
Remove <forcedMissRadius>
Delete (1.2) file due to redundancy.
//DamageDef WFF_BombBLGShell will be out of use but kept for future purpose.

WFF_BranchGun:
<damageAmountBase>: 120 -> 90
<AccuracyLong>: 65% -> 55%

WFF_Dieselwork:
<damageAmountBase>: 30 -> 35
<AccuracyShort>: 75% -> 80%
<warmupTime>: 1.5 -> 2

WFF_Dieselboiler:
<RangedWeapon_Cooldown>: 4 -> 3

WFF_Firefly:
Now use BLG's projectile.
<burstShotCount>: 12 -> 3
<ticksBetweenBurstShots>: 2 -> 3
<warmupTime>: 1.2 -> 1.1
<RangedWeapon_Cooldown>: 1.4 -> 1.3
Change <soundCast>: AlouisRifle ->

WFF_Firehorn:
<damageAmountBase>: 15 -> 20
<burstShotCount>: 5 -> 4
<RangedWeapon_Cooldown>: 2.75 -> 2.95

WFF_Firespitter:
<RangedWeapon_Cooldown>: 3 -> 4

WFF_HandRatling:
<RangedWeapon_Cooldown>: 1.5 -> 1.6
Remove <weaponClasses>: RangedHeavy.
Delete (1.2) file due to redundancy.

WFF_Spinner
<damageAmountBase>: 30 -> 36
<warmupTime>: 1.3 -> 1
<RangedWeapon_Cooldown>: 1.2 -> 2
<AccuracyTouch>: 70% -> 85%
<AccuracyShort>: 85% -> 75%
<AccuracyMedium>: 75% -> 70%

Update: 3 Aug, 2024 @ 3:25am

[Auto-generated text]: Update on 8/3/2024 5:25:17 PM.

Apply drawSize from current version to their respective weapons in (1.2):
WFF_AutoRatling
WFF_BLG
WFF_TrunkGun

(1.2)WFF_Spinner
<RangedWeapon_Cooldown>: 2->1.2
<warmupTime>: 1->1.3

//On to the good news, I've made a new spreadsheet so balancing from on would be much more convenient.

Update: 2 Aug, 2024 @ 10:45am

[Auto-generated text]: Update on 8/3/2024 12:45:36 AM.

Reverting some of the changes made made to Firefly a few days prior.
//I tried to made some balance changes, but my brain got fried from all the stress.

WFF_Firefly:
Revert back to use its own projectile.
Remove Techprof Subpersona Core from ingredient list.
<MarketValue>: 2500 -> 1500

WFF_BLG: Add <drawSize> = 1.2