RimWorld

RimWorld

Moosesian race
Showing 31-40 of 156 entries
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Update: 28 Jul, 2024 @ 2:16pm

[Auto-generated text]: Update on 7/29/2024 4:16:04 AM.

WFF_Civilianwear: Add (temporary) masks for North & East sprite.
//I completely forgot to continue working on this T-T

WFF_Antrifle:
Add 20 Chemfuels into ingredient list.
Increase <skillRequirements> Crafting: 6 -> 16

WFF_Firefly:
<MarketValue>: 1800 -> 2500
Add 1 Techprof Subpersona Core into ingredient list.
Increase <skillRequirements> Crafting: 12 -> 18
Now use Alouis Rifle's projectile.
//Its own projectile will be kept in case of future change.
<muzzleFlashScale> 14 -> 12

drawSize adjustments
WFF_Antlerbreaker
Add <drawSize>: 1.25
WFF_AlouisRifle
Add <drawSize>: 1.3
WFF_Firespitter
Add <drawSize>: 1.4
WFF_AutoRatling
Add <drawSize>: 1.3
WFF_Archwood
Change <drawSize>: 1.15

Update: 21 Jul, 2024 @ 1:15pm

[Auto-generated text]: Update on 7/22/2024 3:14:58 AM.

Sprite update for General Uniform (South/North).

Update: 20 Jul, 2024 @ 12:51pm

[Auto-generated text]: Update on 7/21/2024 2:51:27 AM.

Apparel fixes:
Replace General Uniform & Surgical Apron with new South & North sprite.
//For the apron, 1.4 & 1.5 sprites are different due to difference in rendering.
//General uniform have a new item sprite, but this is merely temporary.

Update: 18 Jul, 2024 @ 3:12am

[Auto-generated text]: Update on 7/18/2024 5:11:48 PM.

Apparel fixes:
Replace Infirmier Uniform with new South & North sprite.
Update the sprite for Guard/Vanguard.

Update: 17 Jul, 2024 @ 2:52pm

[Auto-generated text]: Update on 7/18/2024 4:52:17 AM.

Apparel fixes:
Replace Warrior/Vanguard/Guard Uniform with new South & North sprite.
//I'll release East tomorrow, currently not satisfied with how it looks.

Update: 24 Jun, 2024 @ 2:15pm

[Auto-generated text]: Update on 6/25/2024 4:14:51 AM.

Remove duplicate WFF_Rokali sprite.
New sprite for WFF_Spinner.

Update: 18 Jun, 2024 @ 4:24am

[Auto-generated text]: Update on 6/18/2024 6:23:50 PM.

WFF_Firefly: Change description.
WFF_AlouisRifle: Edited sprite.
WFF_Dieselwork & WFF_Dieselboiler: Revert back to use old sprite & Remove <uiIconScale> & Change <drawSize> value

Update: 16 Jun, 2024 @ 1:50pm

[Auto-generated text]: Update on 6/17/2024 3:50:39 AM.

Additional weapon sprites changes & 1.4 trader fix

Update: 12 Jun, 2024 @ 1:46pm

[Auto-generated text]: Update on 6/13/2024 3:46:05 AM.

Birthday Update

I've been recovering from sickness, the worst of it has passed, but even now it's still not fully gone, what a precious waste of free time. Anyway we still have half a month left, here's hoping I could fulfill all the promises in time.

Label changed now officially 1.5

Add new food and cooking recipes: MS_Kinderwurst
//Some said trivial little thing like this add soul to the mod, is it? I don't want to bloat the game so I've never added them.

GeneralRaceSetting.xml

Add followings in <race>:
<canBecomeShambler>: true
<knowledgeCategory>: Basic
<anomalyKnowledge>: 1
<hasUnnaturalCorpse>: true

Edit some of the old weapon sprites.

Update: 4 May, 2024 @ 10:56am

[Auto-generated text]: Update on 5/5/2024 12:56:26 AM.

Fixes:
WFF_Antkiller: fix description spacing
(1.2)WFF_Dieselwork:
Add <drawSize> and <uiIconScale> present in other version.
Replace barrel tool with bayonet

Change file name to MSGunBase.xml

WFF_Archwood:
No longer considered RangedHeavy

TraderKindDef have been updated on all version.