RimWorld

RimWorld

Moosesian race
Showing 41-50 of 156 entries
< 1 ... 3  4  5  6  7 ... 16 >
Update: 2 May, 2024 @ 9:11am

[Auto-generated text]: Update on 5/2/2024 11:11:38 PM.

Research project tree rearranged & Research cost adjusted.
MSR_AntiqueGunsmithing: Label changed
MSR_AntiqueBladesmithing: Label changed
Research project description have been edited across the board.

New BaseRangedWeapon.xml, as a base for weapons. (Incomplete, will be finished tomorrow)

WFF_Antlerbreaker & WFF_AlouisRifle now required MSR_VanguardPath to be researched.
WFF_BranchGun & WFF_BLG now required MSR_GuardPath to be researched.

Update: 30 Apr, 2024 @ 6:14am

[Auto-generated text]: Update on 4/30/2024 8:14:18 PM.

(1.4 & 1.5)WFF_CeremonialDress
Now only cover Middle layer.
//Apparently when facing North, apparels that occupy Outer layer are displayed on top of hair in 1.5
//On the bright side, this mean slave collar can be worn over this.
The dress now covers pawn's Necks.

(1.4 & 1.5)WFF_FarmOveralls
Now only cover Middle layer.
The dress now covers pawn's Shoulders and Arms.

(1.4 & 1.5)WFF_Ironhide
Now only cover Middle layer.

Update: 25 Apr, 2024 @ 6:45pm

[Auto-generated text]: Update on 4/26/2024 8:45:31 AM.

Fix 1.5 head offset issue #2: (Child, PreTeen, Teen, Elder) pawn is facing East/West.

Update: 22 Apr, 2024 @ 1:39pm

[Auto-generated text]: Update on 4/23/2024 3:39:46 AM.

Fix 1.5 head offset issue.

GeneralRaceSetting.xml
In <lifeStageAges>:
Replacing <headOffsetDirectional> with <headFemaleOffsetDirectional>.
//This thing no longer works on female for some reasons.
Change offset values for MoosesianBaby:
<north>: (0.0, -0.09) -> (0.0, -0.03)
<south>: (0.0, -0.09) -> (0.0, -0.03)
<east>: (0.05, -0.09) -> (0.0, -0.03)
<west>: (-0.05, -0.09) -> (0.0, -0.03)

Update: 21 Apr, 2024 @ 6:33pm

[Auto-generated text]: Update on 4/22/2024 8:32:59 AM.

Remove AnomalyPatch.xml
//People keep mistaking this for a bug, so I'm removing it for good.
Remove startingResearchTags.xml
//Abandoned effort to make custom scenario have custom starting tech.

Head textures (South and East) have been upscaled to 512px.

TL;DR: Fix Children head offset issue in 1.4
]//I'll come back to fix the ones in 1.5 later.

(1.4)LifeStages.xml: Fix child head offset issue.
MoosesianChild
<bodySizeFactor>: 0.35 -> 0.5
<bodyWidth>: 1.125 -> 1.25
<bodyDrawOffset>: (0, 0, -0.05) -> (0, 0, 0)
<headSizeFactor>: 0.65 -> 0.8

MoosesianPreTeenager
<bodySizeFactor>: 0.6 -> 0.55
<bodyWidth>: 1.25-> 1.3
<bodyDrawOffset>: (0, 0, 0) -> (0, 0, 0.03)
<headSizeFactor>: 0.7 -> 0.85

MoosesianTeenager
<bodySizeFactor>: 0.8 -> 0.75
<bodyDrawOffset>: (0, 0, 0.31) -> (0, 0, 0.32)
<headSizeFactor>: 0.92 -> 0.9


(1.4)GeneralRaceSetting.xml
MoosesianPreTeenager[/u]
<north>: (0.0, -0.09) -> (0.0, -0.01)
<south>: (0.0, -0.09) -> (0.0, -0.01)
<east>: (0.05, -0.09) -> (0.0, -0.01)
<west>: (-0.05, -0.09) -> (0.0, -0.01)

Update: 18 Apr, 2024 @ 12:29am

[Auto-generated text]: Update on 4/18/2024 2:28:56 PM.

Hotfixes:
AnomalyPatch.xml
Fix incorrect condition, the patch now work as intended.

(1.5)Apparel_Base.xml
<renderSkipFlags> is now added into <apparel> for all headgears.
//There's currently an issue with headgear size when a Moosesian wears it, not sure what causes it yet.
The same field is now removed from WFF_Flowercrown.
All Moosesian headgears now no longer hiding pawn's hair.

Update: 17 Apr, 2024 @ 8:04pm

[Auto-generated text]: Update on 4/18/2024 10:04:16 AM.

An Unofficial 1.5 Update.
//I promised apparel fixes by 1.5, there is no apparel fix, so officially this is not 1.5 update.

Add ModIcon.png
//We now have mod icon that'll appear during loading screen.

(1.4 & 1.5)PawnKinds_Flatlander.xml
Adjust combatPower (with Centipede as minimum point reference).
//Nerfing the holy order's raid body counts.

(1.4 & 1.5)Label changes for:
MS_Nun_Seeker
MS_Nun_Abbess

The following are changes applied exclusively to 1.5

PawnBaseDef.xml
Add <li MayRequire="Ludeon.RimWorld.Anomaly">ITab_Entity</li> to <inspectorTabs>.
//As always this custom pawnbase remains unused.

GeneralRaceSetting.xml
bodyAddon changes:
<bodyPart> & <bodyPartLabel> moved to <conditions>\<BodyPart>
<drawnDesiccated> have been replaced with <RotStage> in <conditions>

In <race>, added:
<renderTree>Humanlike</renderTree>
<bloodDef>Filth_Blood</bloodDef>
<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
<headOffsetDirectional> now use <headOffsetSpecific>'s syntax.
<soundMeleeHitBuilding> replaced with
<soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
//Not sure what happened to the soundDef or what replaced it.

Bodies_Moosesian.xml
Add 'Mouth' into Jaw's <groups>
Following vanilla changes, Moosesians now have Tongue.

WFF_Flowercrown
Add <renderSkipFlags>: none
Add <drawData>
Remove <hatRenderedFrontOfFace>: true
//This thing actually not hiding pawn's hair now, how lovely!

BackstoryDef.xml & BackstoryDef_Flatlander.xml
<baseDesc> field is now <description>
<Skillgain>'s syntax changes
Changing syntax of traits with degrees in <forcedTraitsChance>

LifeStages.xml
Add <silhouetteGraphicData> for LifeStages (except those inherited from vanilla).

Update: 16 Apr, 2024 @ 10:22am

[Auto-generated text]: Update on 4/17/2024 12:22:46 AM.

Add AnomalyPatch.xml
//Make the holy order non-hostile if the player own Anomaly DLC

New antlers sprite.
//Please let this be the last time I fix this thing.

Update: 12 Apr, 2024 @ 12:52pm

[Auto-generated text]: Update on 4/13/2024 2:51:56 AM.

New Faction: The Holy Order


New PawnKinds_Flatlander.xml:
MS_Nun_HighPriest
MS_Nun_Abbess
MS_Nun_Executioner
MS_Nun_Seeker
MS_Knight_Master
MS_Knight_Lord
MS_Knight_Ordained
MS_Inquisitor_Marshal

WFF_Antrifle
Remove <thingSetMakerTags>: RewardStandardQualitySuper
Antrifle no longer appear as quest reward

WFF_TrunkGun
Retextured sprite.

Add <drawSize>: 1.5

MSFactions.xml
Fixed capitalization for <leaderTitle>
Fixed capitalization for NPC faction's <label>

Add 'MSW_Inquisitor' weaponTags to the following:
WFF_Rokali
WFF_Spinner

Add 'MSW_Seeker' weaponTags to the following:
WFF_Antkiller
WFF_Horsepole
WFF_Headcutter
WFF_Pikebreaker

Add 'MSW_Knight' weaponTags to WFF_Archwood.

Add the following 'RoyalTier6' <tags> to WFF_GeneralUniform and replaced 'RoyalTier5' in WFF_GeneralPickhat & WFF_GeneralBicorne.
//General uniform set now satify ALL royal title requirement.

BackstoryDef.xml:
<spawnCategories> 'MSBS_ALL' now moved to parent.
New parent for universal childhood backstory.
(1.4)Add 'MSBS_Inquisitor' for MS_Free_Spirit and MS_Frontiersman

BackstoryDef_Flatlander.xml: Add 30 new backstories.

(1.4)PawnKinds.xml: Set the default material for NPC pawn's clothing
- Old Guards now spawn with devilstrand pants.
- Guards, Vanguards, Warriors & Infirmiers now spawn with sheep wool pants.

Update: 3 Apr, 2024 @ 8:00am

[Auto-generated text]: Update on 4/3/2024 10:00:07 PM.

New description for WFF_Firefly and WFF_Antrifle.

//I haven't slept for 26 hrs.