RimWorld

RimWorld

Moosesian race
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Update: 13 Jan, 2024 @ 8:02am

[Auto-generated text]: Update on 1/13/2024 11:02:22 PM.

New sprite for WFF_Civilianwear (I'm dissatisfied with the WIP design of this one and decided to restart from scratch, this is a placeholder only).

Update: 11 Jan, 2024 @ 2:27am

[Auto-generated text]: Update on 1/11/2024 5:27:03 PM.

WFF_MSTightPants: can now be worn by Child Moosesian.

Update: 7 Jan, 2024 @ 10:38am

[Auto-generated text]: Update on 1/8/2024 1:37:58 AM.

WFF_MSPanties & WFF_MSBra: Both pieces of underwear can now be worn by Child Moosesian.

Update: 6 Jan, 2024 @ 4:45am

[Auto-generated text]: Update on 1/6/2024 7:45:21 PM.

Add East sprite for the Ceremonial Dress.
//First apparel fix of the past two weeks, and it's all for a single sprite.

Edited sprites for Moosesian bra
//No longer overlap when wearing together with tight high pants.

Replace preview image with the final, completed version.

Add 'Matilda' into the first name list.
//Based on character of the same name from Chinese web comic[tieba.baidu.com].

Update: 29 Dec, 2023 @ 3:35pm

[Auto-generated text]: Update on 12/30/2023 6:35:22 AM.
About.xml: Edited the description as Moosesian now move a lot faster than human.

The new preview art has been completed.

Update: 28 Dec, 2023 @ 12:37pm

[Auto-generated text]: Update on 12/29/2023 3:36:58 AM.

1.2 Fix: tag error for HandRatling.
//I don't even know people still play that version, thanks for pointing this out.

Update my progress on the new preview art.
//Should be done by tomorrow morning, I'll see to it.

Don't worry folks, I'm going to spend my final moment of the year the same way I once did: working on this mod.

Update: 25 Dec, 2023 @ 9:05am

[Auto-generated text]: Update on 12/26/2023 12:05:18 AM.

CHRISTMAS UPDATE, MERRY CHRISTMAS

TL;DR: New preview art, new body, QoL changes, updated texture, unfinished apparels, an incomplete mess.
But I'll keep working on it, GOD willing, everything that should've been in this update, will be.

A large chunk of this update were already implemented in the previous patch, thus they have been excluded from this change log.

Bodies_Moosesian.xml
Head & both side of Antlers now have 33% base coverage value.
//Basically 66% chance in which the damage intended for head would be taken by antlers.

Moosesian field artillery get new texture (for the third time).
MS_ArtilleryCannonBase.xml: Move <inspectorTabs> from MSArtilleryBase (below <comps>) to MS_ArtilleryCannonBase12pdr
turretTopDrawSize: 2.3 -> 3

New Security Building: Moosesian box artillery

Antkiller/Critterfowler: New (320x320px) texture.

Archwood: New texture.

Dieselwork: Add <drawSize> of 1.5, new 384x384px texture.
Change Barrel poke attack to Bayonet Stab, higher damage per attack but same DPS.

Dieselboiler: new 384x384px texture.
Accuracy buff (short-medium-long): 70%-80%-75% -> 75%-85%-80%

Conductor wand:
New texture.
New description.
Remove <equippedAngleOffset>
Increase damage to 20
DPS: 7 -> 10

Pikecutter: New Texture.

Hairs.xml
Change all style labels.

!!!The following changes below are for 1.4 Only!!!

Hair A and B now have new East facing texture and a few edits.

GeneralRaceSetting.xml

<borderScale> 2 -> 2.1
//Temporary solution to fix the clipping-off-border issue for Elder lifestage.

New <oldHairAgeRange>: 78~82 This is the range of which aging pawn's hair become gray.

New <linkVariantIndexWithPrevious> for AntlerR bodyAddon
//More Antlers variant?!
Remove <east> section from <offsets>

Additional bodyAddons and textures: When pawn faces east/west, should one side have been destroyed. the remaining side will be shown.

Add WFF_MSTightPants to <apparelList>
Increase <MoveSpeed>: 3.60 -> 6.9
Increase <MarketValue>: 2000 -> 2500
Increase <MeatAmount>: 90 -> 150
Increase <LeatherAmount>: 50 -> 60
//300 Meats!
Increase <RoyalFavorValue>: 6 -> 12
//Now 4 times the human value!

I have separated military uniforms into two piece; the shirt/coat/jacket and the new tight pants.
New parent for military type NPC; military pawn now spawn with the new tight pants.

All Uniforms & Civilianwear no longer provide legs coverage.
WFF_FarmOveralls no longer cover arms and shoulders.
WFF_Flowercrown can now be worn without hiding pawn's hair.

WFF_MilitiaOutfit: No longer require Smithing as prerequisite.
Reduce WorkToMake: 10000 -> 8000

Update: 22 Sep, 2023 @ 1:52pm

[Auto-generated text]: Update on 9/23/2023 3:52:38 AM.

[Secret update; pretend you didn't see this]
TL;DR: Minor number adjustment, weapons description changes and visuals fixes.

Revert all grayscaled hairs sprites back to default blonde version.

Add extra line in every weapons description regarding whether or not is it race-restricted to Moosesian.

Newly adjusted south/north Ears & antlers sprites.

!!!1.4 Only!!!
GeneralRaceSetting.xml
Adjust <femaleFertilityAgeFactor>: Pawn stays fertile for longer.
<disallowedTraits>: Remove <chance> for of Wimp trait.
<additionalTraits> = 0 is redundant, turn it to comment for now.
Adjust <lovinIntervalHoursFromAge>: Young pawn do bed event more frequently.

Swap positions of antlers and ears in the bodyAddon list.
Remove <layerInvert> for both bodyAddons. (this tag is 'true' by default)
Add <layerOffset> for Antlers when facing north.
//Now Antlers will always be displayed in front of ears.

Remove <drawSize> & <drawSizePortrait>, use default value instead.
Add <ageGraphics> and new transparent sprite: Baby won't show their antlers anymore, only ears.

Additional bodyAddons and sprites: When pawn faces to the side, both side of antlers will be displayed.

Remove <restrictedThoughts> section (redundant).

Remove <blackGeneList>: Restriction of melanin genes have been totally lifted.

Remove <recipes> section (redundant).

Update: 12 Aug, 2023 @ 5:11am

[Auto-generated text]: Update on 8/12/2023 7:11:47 PM.

This will be last update for the 'current' Moosesian, be seeing you once I'm done with the redesign.

!!!1.4 Only!!!

GeneralRaceSetting.xml
Change minimum age for lifestages:
Adult: 20 -> 18
Elder: 30 -> 25

LifeStages.xml
Note to self: <headSizeFactor> ONLY affects hair drawsize for some reason.
Note to self: <bodyDrawOffset> cause weapon offset to change when zooming in-out.

MoosesianElder: Fixing hair drawsize.
<bodyWidth>: 1.72 -> 1.7
<headSizeFactor>: 1.05 > 1.15

Update: 11 Aug, 2023 @ 6:40am

[Auto-generated text]: Update on 8/11/2023 8:39:51 PM.

!!!1.4 Only!!!

These changes were made on an alternate branch, the main version of the mod with bulks of new contents will be released no later than end of this month.

GeneralRaceSetting.xml
minAge for Moosesian to become Elder: 25 -> 30 years

SoundDef.xml
Decrease the volume of ALL guns sfx by 10%.
//The current sound volume doesn't seem too loud on my end so I'm reluctant about decreasing it any further, but if this will save someone from hearing loss then, here you go.
An exception for HandRatling: increase volume from 80% to 90%~100%