RimWorld

RimWorld

Moosesian race
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Update: 1 Apr, 2024 @ 8:26am

[Auto-generated text]: Update on 4/1/2024 10:25:52 PM.

Updated Antrifle sprite.

New WFF_Firefly sprite.
Add <drawSize>: 1.3

All weapons that need Machining table to be crafted:
Remove <recipeUsers>
//Already in the vanilla parent.

//We were supposed to get new storyteller today as part of planned April Fools, unfortunately, I've decided against it.
//Now that all the weapons are stable, we can focus on new clothes & fixing of the broken ones.

Update: 30 Mar, 2024 @ 6:24am

[Auto-generated text]: Update on 3/30/2024 8:23:56 PM.

Now that I'm done with the XML related side, time to go back to my drawing jail.

PawnKinds.xml
Parent Restructuring & Backward compatibility check.
FIX: The issue where scenario colonists are generated with cryptosleep age.
New PawnKind: MS_Heavensent (Placeholder, unfinished)
//Mysterious Moosesian sometimes fall from the sky.

New backstory:
MS_Heavensent_Industrialist (Child)
MS_Heavensent_Commander (Adult)

AlienRaceSettings.xml
Replace <startingColonists>: All pawnKinds(except sappers) now available to be chosen from in the starting colonist menu.
Replace <alienrefugeekinds>: New MS_Heavensent at 5% commonality.

GeneralRaceSetting.xml
Add WFF_Antlerbreaker & WFF_Firefly to <weaponList>.
//More weapons added to the Moosesian-only list.

WFF_Firefly
Remove 1.2 XML.
<WorkToMake>: 20000 -> 44000
<MarketValue>: 800 -> 1800
<Mass>: 7 -> 12 kg

<costList> Changes:
<Steel>: 130 -> 150
<ComponentIndustrial>: 4 -> 6
Add weaponTags: MSW_Relic
Remove weaponClasses: LongShots
//No longer considered long range weapon for Ideology.

<RangedWeapon_Cooldown>: 2.5s -> 1.4s
<warmupTime>: 2s -> 1.2s
<range>: 49.9 -> 59.9

Projectile label changes.
<damageDef>: Flame -> Bullet
<armorPenetrationBase>: 150%
<stoppingPower>: 4
DMG: 25 -> 80
DPS: 61.22 -> 320
skillRequirements: Crafting 10 -> 12

WFF_Antrifle
<RangedWeapon_Cooldown>: 1.7s -> 1.4s
DPS: 145.5 -> 160

Update: 28 Mar, 2024 @ 5:52am

[Auto-generated text]: Update on 3/28/2024 7:52:17 PM.

New hediffGiverSets.xml: MoosesianNatural.
//Moosesians start getting age related diseases at ~80 years old, the rate of which increase rapidly til maximum at 90.

GeneralRaceSetting.xml
Change <hediffGiverSets> to the new custom "MoosesianNatural".
(1.2-1.3)Remove <recipes>.

MSFactions.xml
(1.2)Fix: Wrong defName for pawnNameMaker.
Xml parent Restructuring & Backward compatibility check.
Player faction now have same starting researches as Tribal.

Update: 26 Mar, 2024 @ 12:31pm

[Auto-generated text]: Update on 3/27/2024 2:31:03 AM.

AlienRaceSettings.xml: Wanderer events actually work now!
Remove Chance from <startingColonists>.
Change the content of <alienslavekinds>, <alienwandererkinds>.
Fix <alienwandererkinds>.: Replace NPC <factionDefs> with player faction.

MS_Scenarios.xml
- Reduce pawnCount: 5 -> 3
- Replace starting gear: WFF_Metalbuss -> WFF_Dieselwork.

Lategame Firearms Buff
These 18th century themed weapon roster are intended to be on par with other late game weapons such as charge rifles, this update gave them the stats buff they need to fulfill their intended purpose.

WFF_Firefly
Remove <ai_IsIncendiary>.
Changing <researchPrerequisite>: MSR_GreatWarArms
Add <burstShotCount>: 12 with 2 ticks/shot (0.4s total).
//I haven't figure out the gameplay of this one yet.

WFF_Firefly & WFF_Antrifle
<tradeTags> now left empty to prevent their appearance in trader stock.

WFF_TrunkGun:
New weaponTags: MSW_Broomstick

WFF_Manchaser & WFF_Headcutter & WFF_Pikebreaker:
New weaponTags: MSW_Knight

WFF_Antlerbreaker
(Technically use the same projectile as Rokali, but separated due to different speed).
DMG: 25 -> 30
<stoppingPower>: 2 -> 2.5
<AccuracyShort>: 75% -> 85%
<AccuracyLong>: 75% -> 85%

WFF_HandRatling
<warmupTime>: 2s -> 1s
<RangedWeapon_Cooldown>: 3s -> 1.5s
<AccuracyShort>: 40% -> 50%
<AccuracyMedium>: 30% -> 40%
DPS: 15 -> 20

WFF_Rokali
DMG: 25 -> 30
<armorPenetrationBase> 60% -> 75%
<warmupTime>: 0.75s -> 1.6s
<RangedWeapon_Cooldown>: 1.75s -> 0.4s
DPS: 10 -> 15

WFF_Spinner
<warmupTime>: 1s -> 1.3s
<RangedWeapon_Cooldown>: 2s -> 1.2s
<AccuracyShort>: 70% -> 75%
DPS: 10 -> 12

Update: 22 Mar, 2024 @ 11:59pm

[Auto-generated text]: Update on 3/23/2024 1:59:47 PM.

(Follow-up) Endgame Firearms Buff
One last patch before I go back to cram for my exam.

Antkiller/Antpray
DMG: 5 -> 10
<stoppingPower>: 0.38 -> 0.75
<armorPenetrationBase>: 8% -> 16%
<warmupTime>: 0.5 -> 0.9
<burstShotCount>: 12 -> 24 (1.2s total per burst)
<range>: 31 -> 35
<AccuracyShort>: 65% -> 50%
DPS: 30 -> 80

Update: 22 Mar, 2024 @ 1:23pm

[Auto-generated text]: Update on 3/23/2024 3:22:58 AM.

Endgame Firearms Buff
These WW1-themed weapon roster were initially made for the post late-game phase, where players would have survived long enough to become invincible to any threats the vanilla game has to offer. However, until now, I've been extremely conservative to ensure they wouldn't be too overpowered, which defeated the purpose. This update fixes that issue.
//Firefly will be re-debuted as brand new gun on the same roster as Antrifle, hence no mentions.

WFF_TrunkGun
<RangedWeapon_Cooldown>: 1.5 -> 1.3
Accuracy short: 85% -> 90%
Accuracy medium: 75% -> 80%
DPS: 33.33 -> 40
//Much closer cooldown to vanilla pump/chain shotgun.

WFF_AlouisRifle (Changing its role from rifle to AR)
<RangedWeapon_Cooldown>: 2s -> 1.65s
<burstShotCount>:3 with 7 ticks/shot (0.35s total).
Accuracy short: 70% -> 75%
Accuracy medium: 85% -> 90%
Accuracy long: 75% -> 85%
DPS: 13.33 -> 40

WFF_AutoRatling
<warmupTime> 3 -> 2.2s
<RangedWeapon_Cooldown>: 5s -> 1.8s
<burstShotCount>: 12 -> 6 ticks/shot (1s total).
Accuracy touch: 35% -> 55%
Accuracy short: 65% -> 90%
Accuracy medium: 70% -> 85%
Accuracy long: 60% -> 75%
DPS: 40 -> 80

WFF_BLG
Now fires explosive projectile.
<explosionRadius>: 1.9
Now use damageDef: WFF_BombBLGShell
DMG per shot: 80 -> 120
<stoppingPower> 4 -> 6
<armorPenetrationBase>150% -> 225%
<RangedWeapon_Cooldown>: 2.7s -> 1.7s
DPS: 20 -> 40

(1.2 & 1.3) Damages_Misc.xml: Remove WFF_BombBlackpowderMortar.
//I forgot there are multiple files for previous version.
New DamageDef added: WFF_BombBLGShell

Update: 20 Mar, 2024 @ 1:04pm

[Auto-generated text]: Update on 3/21/2024 3:04:14 AM.

TL;DR:
- New "General's Elite" vanguard pawn equipped with Antlerbreaker, they only appear in limited number when player attack faction's settlement.
- Fix issue where Old Guard and Skirmisher spawn without pants.


PawnKinds.xml
(1.2-1.4) New PawnKind: MS_Vanguard_Elite
(1.4) Add WFF_MSTightPants as requiredApparel for MS_Guard_Old and MS_Vanguard_Skirmisher

WFF_Antlerbreaker
Add "MSW_Elite" weaponTag.

MSFactions.xml
<pawnGroupMakers>:
(1.2-1.4) Add 2 <MS_Vanguard_Elite> to Settlement.
(1.3) Remove 1 MS_Infirmier_Medic from Settlement.

Update: 19 Mar, 2024 @ 1:36pm

[Auto-generated text]: Update on 3/20/2024 3:36:30 AM.

(1.2-1.4) TraderKinds_Caravan_MooseTribe.xml

Caravan_MooseTribe_BulkGoods (Pedding Farmer)
Increase "Silver" counts: 1000~1500 -> 2000~3000
Moosesian meat is now excluded from the "Raw Meat" stock.
Trader now willing to buy:
- ALL Medicines
- ALL Raw Resources
- ALL Foods (Technically everything in food category except cooked meals)

Caravan_MooseTribe_CombatSupplier (Arms Dealer)
Increase amount of "Armor" items in stock: 5~5 -> 7~10

(1.4) Added: TraderKinds_Caravan_MooseChurch.xml
Added 2 new TraderKindDef (Church Emissary & Surplus Dealer, Not yet used).

RulePacks_Namers_Factions.xml
Addition update for NamerFactionMSCrusader.

Update: 13 Mar, 2024 @ 1:06pm

[Auto-generated text]: Update on 3/14/2024 3:06:02 AM.

Moosesian Player faction (MS_PlayerFaction):
Now have their tech level changed: Medieval -> Industrial.

Emigrating Mooses scenario (MS_Scenario):
Starting gear: 1 WFF_Antkiller replaced with 1 WFF_Metalbuss.

Update: 7 Mar, 2024 @ 2:15am

[Auto-generated text]: Update on 3/7/2024 5:14:55 PM.

Antkiller('Ant Spray'): Further balancing (Nerf) after feedback.
DMG: 10 -> 5
Stopping power: 0.75 -> 0.38
AP: 30% -> 8%
Accuracy short: 70% -> 65%
Accuracy medium: 55% -> 35%

Antrifle:
Renamed projectile label.
Removed and added new weaponTags.
//Preventing the weapon from spawning in caravan.

WFF_Firespitter: Switch research requirement back to MSR_MusketCraft.

Remove DamageDefs: WFF_BombBlackpowderMortar
//This one haven't been used for a long time, it's a waste of space.