RimWorld

RimWorld

Moosesian race
Showing 61-70 of 156 entries
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Update: 6 Mar, 2024 @ 11:29am

[Auto-generated text]: Update on 3/7/2024 2:29:21 AM.

New sprite for Rokali.
Edited description for Rokali.

Update: 4 Mar, 2024 @ 11:18pm

[Auto-generated text]: Update on 3/5/2024 2:18:43 PM.

Balancing patch & hotfix
Antkiller('Ant Spray'):
DMG: 20 -> 10
Stopping power: 1.5 -> 0.75
Accuracy short: 75% -> 70%
Accuracy medium: 65% -> 55%
WorkToMake: 9000 -> 24000
Market Value: 200 -> 800

Change research requirement of "make dieselboiler (conversion)" recipe to MSR_MusketCraft.

Update: 4 Mar, 2024 @ 10:42am

[Auto-generated text]: Update on 3/5/2024 1:42:23 AM.

Complete remake of the Ant- firearms series.

Antkiller: Is now SMG.
- Label & description changed
- Now belong in the MSR_Breechloader research.
- Projectile defName, label & texture changed.
- <drawSize> reduced 1.25 -> 1.2
- Add <burstShotCount>: 12 with <ticksBetweenBurstShots>: 3
- Cooldown: 3 -> 0.9
- Warmup: 1 -> 0.5
- Remove Bayonet melee tool.
- Can only be made in Machining Table

Antrifle: Is now an assault carbine.
- Description changed
- WorkToMake & MarketValue increased.
- Now belong in the MSR_GreatWarArms research.
- Add <burstShotCount>: 12 with <ticksBetweenBurstShots>: 3
- Cooldown: 3.3 -> 1.7
- Warmup: 1.2 -> 1
- Range: 35.9 -> 54.9
- soundCastTail: GunTail_Light -> GunTail_Heavy
- muzzleFlashScale: 9 -> 12
- Component needed to craft: 3 -> 6
- Replace <uiIconScale> with <drawSize> = 1.2
- Now use its own projectile.
- Can only be made in Machining Table

Technology Tree Condensed:
- MSR_RifledFirearms is now considered Industrial <techLevel>, all weapons from MSR_Breechloader have their research requirement moved to this.
- Change research for WFF_StormtrooperCap & MS_VolleyCannonBase
- Dieselboiler now belong in MSR_MusketCraft

Update: 2 Mar, 2024 @ 9:22am

[Auto-generated text]: Update on 3/3/2024 12:22:20 AM.

I haven't had the time to work on this project recently, my apology for the absence.
Here are some of the stuff I made this week as a warm-up:
//I'm also working on a nun dress, it should be finished soon.

Dieselwork & Dieselboiler: Add <uiIconScale>, they will appears smaller when shown in UI
Archwood: New sprite & Add <drawSize> & <uiIconScale> & Rewritten description.
//It is now a great bow, as intended per initial concept.
Rakali: New sprite & Rewritten description.

Update: 5 Feb, 2024 @ 9:06am

[Auto-generated text]: Update on 2/6/2024 12:06:08 AM.

WFF_Ironhelm: Further changes on the sprites according to feedback.

Update: 4 Feb, 2024 @ 11:42am

[Auto-generated text]: Update on 2/5/2024 2:42:03 AM.

All versions (1.2,1.3 and 1.4):
WFF_Ironhelm: New sprite with decorative plumes.
Now use texture mask.
//Won't be the last time I revisit this helmet, the armor also.

Update: 2 Feb, 2024 @ 7:16am

[Auto-generated text]: Update on 2/2/2024 10:15:57 PM.

WFF_Ironhide: New North sprite & edited South sprite.
//The armor is now completely fixed.

Update: 30 Jan, 2024 @ 11:52am

[Auto-generated text]: Update on 1/31/2024 2:52:09 AM.

WFF_Ironhide: Further edits to South & East sprites.
//I supposed to be working on the North sprite today, but these two still caught my attention, sorry.

WFF_Ironhelm & WFF_Ironhide: Apply previous description changes to version 1.2 & 1.3

WFF_Antkiller: Removed civilian weaponTags, no pawn will spawn with this weapon from now on.
//Critterfowler will be scrapped and redebut in a new form.

Update: 29 Jan, 2024 @ 1:38pm

[Auto-generated text]: Update on 1/30/2024 4:37:58 AM.

WFF_Ironhelm: New description.
WFF_Ironhide: New description & New South/East sprite.
//That's it for the night I will finish North sprite once I wake up.

Update: 15 Jan, 2024 @ 1:27pm

[Auto-generated text]: Update on 1/16/2024 4:27:28 AM.

New sprite for WFF_Civilianwear (Completed version)