Rivals of Aether

Rivals of Aether

Señor (Senor)
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Update: 14 Dec, 2021 @ 10:45am

v1.17

* Fixed a sfx bug

Update: 12 Dec, 2021 @ 6:40pm

1.16

* Adjusted Up strong animation and hurtbox
+ Up strong whiff lag: 24 > 23

* Grounded up-special animation startup added
- Up-special sweet spot active frames: 2 > 1
- Up-special starting frames: 6 > 7
+ Up-special sweet spot hits aerial opponents again, but has less knockback than the grounded version (8/1.1 > 7/.9)

* Bug platform added
* A number of hit effects adjusted & recolored for alt-skin compatibility

Update: 4 Dec, 2021 @ 10:59am

v1.15

+ Fair startup: 17 > 15
+ Fair KBS: 1 > 1.05
+ Fair (strong hit) damage: 10 > 12

+ Dash Attack startup: 10 > 8
+ Dash Attack strong hit angle: 55 > 45
+ Dash Attack strong hit bkb: 6.5 > 7
+ Dash Attack strong hit kbs: 0.8 > 0.9
- Dash Attack slide momentum starting frame: 5 > 9
- Dash Attack endlag: 14 - 16
- Removed dash attack slide-off (it was clunky and awkward, never loved it)

+ Nspecial up-angled input now offers a higher vertical momentum boost
+ Nspecial (aerial up-angled) projectile now goes slightly higher

Update: 2 Dec, 2021 @ 7:58pm

v1.14

* Added color selection CSS with names & swatches
* Added cool lil sound effect on color swap
* Adjusted some color palettes

Update: 2 Dec, 2021 @ 2:42pm

1.13

* Bair animation adjusted to extend the tail slightly
+ Bair hitbox width extended slightly
- Bair hitbox height reduced slightly to better match animation
+ Bair knockback angle: 105 > 100

+ Aerial upwards-angled nspecial height increased slightly to make grabbing it easier after a wall jump

Update: 28 Nov, 2021 @ 5:34pm

v1.12

- Nair startup: 3 > 4
- Nair landing lag: 6 > 7

- Fstrong startup: 17 > 18
* Fstrong KB angle: 361 > 45

- Dtilt jump-cancel frame: 8 > 9

- Dash attack endlag: 12 > 14

- Dspecial landing lag: 16 > 18

Update: 27 Nov, 2021 @ 10:27am

v1.11

Update: 26 Nov, 2021 @ 6:51pm

1.10

+ Fstrong strong hit now takes priority over weak hit

* Dspecial is now attack/jump-cancellable on-hit rather than IASA to prevent strange visual quirks

Update: 26 Nov, 2021 @ 4:46pm

v1.9

* Some hfx adjusted

- Up strong startup: 11 > 12
+ Up strong BKB: 7.5 > 8
- Up strong KBS: 1.1 > 1.05

- Dash attack "gatling combo" removed
- Dash attack hitbox duration: 6 > 2
- Dash attack hitbox moved inwards slightly
+ Dash attack early hit KB angle: 60 > 55
+ Dash attack weak late hitbox added, active frames 14-19
+ Dash attack endlag: 20 > 12

+ Up Special early hitbox size increased

Update: 26 Nov, 2021 @ 1:19pm

v1.8

* Fixed missing SFX