Rivals of Aether

Rivals of Aether

Señor (Senor)
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Update: 20 Oct, 2021 @ 7:27pm

Update: 20 Oct, 2021 @ 7:20pm

v0.39

Added tags

Update: 20 Oct, 2021 @ 6:30pm

v0.38

+ Up-Strong animation adjusted & hitbox size increased
+ Up-Strong whiff-lag reduced from 27 to 23
+ Up-Strong KBS: 0.9 > 1

- Up-Air back-hit BKB: 5 > 4
+ Up-Air back-hit KBG: 0.5 > 0.6

+ Bair KB angle: 110 > 105

+ Ftilt offset fixed: no longer pulls back from the idle position, shortening the reach
+ Ftilt animation adjusted slightly
- Ftilt sweet-spot BKB: 8 > 7.5
+ Ftilt sweet-spot KBS: 0.8 > 0.85
= Ftilt sweet-spot hitbox rounded to match smear

= Jab KB angle: 45 > 50
+ Jab KBS: 0.8 > 1

= Sped up the fspecial animation on-hit and reduced hitpause
= Changed the hfx on fspecial
= Tweaked a few sfx
= Fixed an issue with the walk-startup animation code, making the idle > walk transition smoother
= Fixed the whiff sfx on fair not playing
= Fixed the animation playing redundant frames when grabbing the bug
= Fixed the dtilt hurtbox

Update: 18 Oct, 2021 @ 5:44pm

v0.37

- Up-Air startup: 7 > 8

- D-Special startup: 14 > 15
- D-Special damage: 8/9/10 > 7/8/9
- D-Special late KBS: 0.8 > 0.75
- D-Special whiff-lag: 15 > 18
++ D-Special jump-cancellable and IASA frame 28 on-hit (was IASA frame 44 previously)

- Dair active frames: 3 > 2

- Up Special (sweet-spot) BKB: 8.5 > 8
- Up Special (early hit) BKB: 7.5 > 7
- Up Special (early hit) KBS: 7 > 0.75
- Up Special (late hit) KBS: 0.65 > 0.6

Update: 15 Oct, 2021 @ 8:23pm

v0.36

- Fixed an issue with choosing alt colors online
- Color depth flattened down a bit for readability
- Ghost alt color removed
- Several alt colors adjusted
- New alt colors added
- Bug color changed so as not to fall within range of Senor's head color

- Jab 2 angle: 40 > 45
- Jab 2 KBS: 75 > 80

- Dair BKB: 6 > 5
- Dair KBS: 0.85 > 1

Update: 13 Oct, 2021 @ 4:32pm

v0.35


Crouch animation adjusted slightly

Dspecial landing animation added

Dair startup: 14 > 15
Dair sourspot hitbox will no longer come out 1 frame earlier than the sweetspot and mess up spikes
Dair animation adjusted & smear added

Jab 2 Ending (on hit): 12 > 10
Jab 2 Damage: 6 > 8
Jab 2 BKB: 6 > 4
Jab 2 KBS: 0.5 > 0.75
Jab 2 Angle: 80 > 40

Bair landing lag: 4 > 7
Bair now autocancels when landing on hit

Dtilt damage: 7 > 6
Dtilt (code fix): can now be jump-cancelled on-hit from frame 8 onwards

Update: 23 Sep, 2021 @ 11:32pm

v0.34

Up Special sweet spot SFX changed

Up Strong KBS: 0.85 > 0.9

Bair whifflag increased by 1 frame
Bair angle 100 > 110
Bair now has IASA on-hit instead of jump-cancels
Bair BKB: 7 > 7.5
Bair KBS: 0.6 > 0.5
Bair Landing Lag: 8 > 4

Fair starting frame: 16 > 17
Fair strong hit hitpause: 10 > 14
Fair weak hit BKB: 6 > 6.5

Taunt: Guadua > Charlie Brown dance

Update: 20 Sep, 2021 @ 4:22pm

v0.33

Dash Attack endlag: 20 > 15
Dash Attack angle: 361 > 55
Dash Attack damage: 9 > 8
Dash Attack BKB: 7.5 > 6
Dash Attack KBS: 0.8 > 0.5
Dash Attack can now be cancelled into up-strong

Up Strong startup 19 > 11
Up Strong weak hitbox size increased
Up Strong strong hitbox size reduced
Up Strong strong hitbox KBS: 1.1 > 0.85
Up Strong weak hitbox KBS: 1 > 0.85
Up Strong endlag: 12 > 18
Up Strong strong hitbox damage: 15 > 12
Up Strong weak hitbox damage: 12 > 9

Dtilt IASA function removed, replaced with jump-cancel on hit

Update: 18 Sep, 2021 @ 5:37pm

v0.32

Dash attack animation adjusted slightly and offset

Dtilt animation updated
Dtilt momentum adjusted
Dtilt IASA 2 frames earlier

Back air hitbox size increased to hit lower

Nspecial projectile can now be angled up or down
Nspecial animation updated
Nspecial (aerial) now only provides vertical momentum 3 times per air-time
Nspecial projectile no longer turns into a white X when bashed by Ori

Dspecial (aerial) Hit 1 BKB: 5.5 > 5
Dspecial (aerial) Hit 1 KBS: 0.65 > 0.6

Jump squat animation adjusted slightly
Waveland animation adjusted slightly

Update: 16 Sep, 2021 @ 8:05pm

v0.30

Fair animation adjusted slightly

Dtilt animation adjusted slightly
Dtilt startup: 7 > 6
Dtilt active frames: 6 > 4
Dtilt angle: 65 > 60
Dtilt momentum reduced
Dtilt hitbox moved in

Dstrong animation adjusted

Uspecial offset adjusted
Uspecial animation adjusted slightly