Rivals of Aether

Rivals of Aether

Señor (Senor)
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Update: 25 Nov, 2021 @ 5:09pm

1.7

* Added a landing sfx and screen shake to Fstrong
* Fixed a glitched hfx on the late hitbox of Fstrong

- Fstrong starting frame: 15 > 17
+ Fstrong weak hitbox active frames: 2 > 4
- Fstrong strong hitbox size reduced
+ Fstrong weak hitbox size increased

- Ustrong starting frame: 10 > 11
- Ustrong BKB: 8 > 7.5
+ Ustrong KBS: 1 > 1.1

- Uspecial sweetspot now only hits grounded targets
- Uspecial early hitbox BKB: 7 > 6.5
+ Uspecial early hitbox KBS: 0.75 > 0.8

Update: 22 Nov, 2021 @ 3:25pm

v.1.5.1


* Fixed ustrong whiff sfx
* Touched up ftilt smear

- Dair endlag: 15 > 17
- Dair whifflag: 18 > 22

- Dspecial aerial endlag: 15 > 17

Update: 30 Oct, 2021 @ 2:31am

v1.5

* Fair animation improved
- Fair startup: 16 > 17
- Fair ending frames: 12 > 15

= Jab 1 flinch removed
+ Jab 1 whiff-lag removed

+ Dtilt KB angle: 60 > 65

= Nair weak hit duration: 8 > 6
+ Nair strong hit duration: 10 > 12
- Nair early strong hit BKB: 6 > 5
+ Nair strong hit KBS: 0.75 > 0.8
- Nair KB angle: 60 > 55

+ Dash attack active frames: 4 > 6

* Slight alt color touch-ups

Update: 29 Oct, 2021 @ 12:40am

1.4

- Fstrong startup: 12 > 14
+ Fstrong KBS: 1 > 1.05

- Dstrong angle: 75 > 70
+ Dstrong KBS: 1.1 > 1.15

= Nair weak hitbox extended: 2 > 8 frames
- Nair strong hitbox reduced: 15 > 10 frames
- Nair hitbox sizes reduced to better match the animation

- Up air hitbox sizes reduced to better match the animation

- Up special hitbox sizes reduced to better match the animation

- Down special horizontal momentum reduced slightly
- Down special hitbox sizes reduced to better match the animation

= Added new Bagon-themed color palette
= Changed Senor's bug coloring to generally match the palette so as to differentiate ownership in the ditto
= Fixed a code issue which forced Senor's bug to burrow after 2 bounces even if parried

Update: 28 Oct, 2021 @ 7:46pm

1.3

+ Up strong active frames: 3 > 4
+ Up strong startup: 16 > 15
- Up strong sweet spot KBS: 1.1 > 1
- Up strong whiff lag: 23 > 24
= Up strong animation timings adjusted for more impact

+ Dash attack endlag (on hit): 21 > 20
- Dash attack whiff lag: 28 > 30
+ Dash attack KBS: 0.4 > 0.75
- Dash attack KB angle: 55 > 60

= Up special hurtbox adjusted to match the sprite

Update: 28 Oct, 2021 @ 6:34pm

v1.2

- Grounded Y offsets adjusted to be consistent with base cast

Update: 23 Oct, 2021 @ 12:29pm

v1.1

- Up Strong (sweet spot) BKB: 8.5 > 8
+ Up Strong (sweet spot) KBS: 1 > 1.1
- Up Strong KB angle: 85 > 80

- Jab 1 startup: 5 > 7
+ Jab 1 cancellable: 15 > 13
- Jab 2 KBS: 1 > 0.9

- Dspecial landing lag: 14 > 16

= A couple hfx were adjusted

Update: 20 Oct, 2021 @ 7:33pm

v1.0

Fixed tags, Updated to version 1.0

Update: 20 Oct, 2021 @ 7:32pm

Update: 20 Oct, 2021 @ 7:28pm

v1.0

Added tags, updated version #