Rivals of Aether

Rivals of Aether

Señor (Senor)
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Update: 29 Aug, 2021 @ 12:08am

v0.29

- Dstrong animation updated
- Dstrong hurtbox updated

Update: 27 Aug, 2021 @ 9:40pm

v0.28

Ustrong offset adjusted

Fstrong animation frame added to endlag

Nair early angle: 65 > 70
Nair late angle: 65 > 60

New SFX added to some moves
New VFX added to some moves

Update: 26 Aug, 2021 @ 7:49pm

v0.27

- Fixed a bug where the CSS could freeze on the ghost alt
- Updated some color alts and added more

Update: 26 Aug, 2021 @ 4:27pm

v0.26

Parrying neutral special should no longer result in a white X graphic

Dspecial Air early hit KBS: 0.7 > 0.65
Dspecial air late hit BKB: 7.5 > 7

Nair KBS: 0.8 > 0.75
Nair angle: 75/361 > 65
Nair endlag: 9 > 11
Nair landing lag: 4 > 6

Nspecial angle: 65 > 60
Nspecial base hitpause: 7 > 6

Dtilt angle: 70 > 65
Dtilt BKB: 7.5 > 6.5

Update: 25 Aug, 2021 @ 8:15pm

v0.25

Dstrong endlag: 16 > 20

Dspecial (Grounded Whiff) FAF: 49 > 57
Dspecial (Grounded Hit) IASA: 48
Dspecial (Aerial) Landing Lag: 10 > 14

Utilt endlag: 8 > 11
Utilt KBS: 0.8 > 0.75

Update: 25 Aug, 2021 @ 7:00pm

v.0.24

Dair startup: 14 > 15

Uspecial medium KBS: 0.75 > 0.7

Fspecial startup: 14 > 15

Bair damage: 9 > 6
Bair angle: 145 > 110
Bair can now be jump-cancelled on hit

Up Air angle: 70 > 65
Up Air KBS: 0.8 > 0.85

Dsmash hitboxes adjusted to better match the animation
Dstrong positioning offset to line up better with idle animation

Jab ending frames: 8 > 12

Dtilt damage: 7 > 5
Dtilt angle: 60 > 70
Dtilt late BKB removed
Dtilt BKB: 7 > 7.5
Dtilt KBS: 0.5 > 0.4
Dtilt can now be jump or attack-cancelled halfway through the ending frames on hit

Update: 24 Aug, 2021 @ 5:48pm

v0.23

Fspecial starting frames: 16 > 14

Dstrong charge frame moved to the end of startup frames
Dstrong animation progress

Update: 23 Aug, 2021 @ 11:39pm

v0.22

Hurboxes:
Standing and crouch hurtbox shifted and size increased
New double-jump hurtbox added and shifted to match the animation
Dash turn hurtbox is now vertical to match the turn animation

Dspecial whiff-lag added to grounded version
Dspecial aerial landing lag 12 > 14
Dspecial late aerial BKB: 8.5 > 7.5
Dspecial late aerial KBS: 1 > 0.8
Dspecial damage: 10/11/13 > 8/9/10

Ftilt angle 30 > 40
Ftilt ending frames: 18 > 20

Dash attack ending frames: 18 > 20

Dtilt ending frames: 12 > 15
Dtilt angle: 55 > 60

Nspecial damage: 8 > 7
Nspecial BKB: 6.5 > 6
Nspecial KBS: 0.6 > 0.5
Nspecial number of bounces: 2 > 1
Nspecial bounce height slightly reduced

Uspecial late hit BKB: 6 > 5.5
Uspecial late hit KBS: 0.7 > 0.65

Dstrong SFX shifted to match the animation

Update: 23 Aug, 2021 @ 4:41pm

v0.21 (Limited Beta)

Dspecial close KBS: .5 > .65
Dspecial grounded angle: 45 > 55

Dash Attack ending frames: 15 > 18

Uair damage: 11/10/9 > 9/8/7

Fstrong 1 damage: 16 > 14

Dair damage: 13/11 > 11/9
Dair spike hitbox BKB: 7 > 6
Dair spike KBS: 1 > 0.8

Ftilt starting frame : 12 > 13

Dstrong: new animation frames added (wip)
Dstrong starting frame: 16 > 13
Dstrong damage: 16 > 14
Dstrong hurtbox added

Update: 22 Aug, 2021 @ 7:37pm

v0.20

Nspecial Lockout: 45 > 50
Nspecial BKB: 7 > 6.5

Uspecial sweet spot BKB: 9 > 8.6
Uspecial sweet spot Base Hitpause: 10 > 15
Uspecial startup: 5 > 6

Dspecial late hit KBS: 1 > 0.8
Dpsecial late hit hitpause scaling: 0.8 > 1

Utilt hitbox size and animation smear increased to cover platforms
Utilt BKB: 6 > 6.5
Utilt KBS: 9 > 8

Jab 1 hitbox size reduced
Jab 1 and 2 received whiff-lag

Dstrong added (alpha)