Barotrauma

Barotrauma

Zidrom MKVI
Showing 41-50 of 64 entries
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Update: 19 Nov, 2021 @ 7:26pm

-Changed the update interval of the motion detectors so hopefully that helps with the performance issues

-added tags to the containers(its my first time using tags so if you have any issues with bots not cleaning stuff up please comment)

-changed almost all lights outside of the submarine to draw behind the sub and removed a few

-changed a few lights on the inside to not cast shadows

Update: 12 Nov, 2021 @ 4:02pm

-removed all auto doors, to increase performance........ they will make their way back in eventually

Update: 3 Nov, 2021 @ 6:08am

just a small change!

-added a research station inside medbay

Update: 28 Oct, 2021 @ 6:43pm

Update: 27 Oct, 2021 @ 6:06pm

Update: 29 Aug, 2021 @ 3:33am

-Fixed some depth issues related to wires being above when it should be below some objects
-Added a single artifact holder to the Sparrow shuttle to make retrieval of the more "difficult" artifacts easier
-Added a on/off switch to the Sparrow so no longer will you leave the sparrow to kill a nest or loot a wreck just to come back and its fully out of power

Update: 27 Aug, 2021 @ 6:15pm

Update: 25 Aug, 2021 @ 8:57pm

-moved some wires to be hidden that weren’t and should’ve been!

Update: 25 Aug, 2021 @ 8:38pm

Update: 25 Aug, 2021 @ 8:18pm

-added some decorations
-changed the reactor output to 12000 instead of 20000