Call to Arms

Call to Arms

Tank Combat Improvement
Showing 51-60 of 241 entries
< 1 ... 4  5  6  7  8 ... 25 >
Update: 28 Nov, 2023 @ 4:12pm

Removed the custom firing pits I left in the middle of the helicopter landing pads....those werent supposed to be there haha.

Update: 27 Nov, 2023 @ 10:00am

Reduced(?) the effectiveness of cover. Its hard to really tell honestly.
Soldiers should get hit behind walls and cover obstacles a bit more though, vs the way cover seems to be an invulnerable shield currently.

Update: 25 Nov, 2023 @ 10:15am

Update: 24 Nov, 2023 @ 9:42pm

Conquest Maps
Three Bridges
-Added walls on all 4 corners of the traffic circle to boost cover for attacking troops.
-Added walls in front of the museum cap point to further boost cover in the area
-Removed the big building near the team A spawn point to improve unit spawning
-Made a few other minor changes to assets on the map

Dockside(Port)
-Added another warehouse near the logging camp outpost to further block line of fire into the enemy team spawn
-Made said warehouses invulnerable so they can permanently block the line of fire

Not gunna lie, that map plays really poorly in conquest, at least as i have it set up....

Slightly improved long range weapon accuracy
Improved RPG weapon accuracy, since I gave RPGs their own small arms accuracy rating, they were pretty piss poor.

Update: 23 Nov, 2023 @ 4:44pm

Added Conquest Map: Three Bridges

Winter map, Tier 3 conquest. Has a river in the middle, 3 bridges, 2 can support vehicles, 1 is infantry only. Has multiple cap zones on both sides of the river. All 3 bridges are close enough that they can shoot across to the adjacent bridge.

Story of it is its the main residential area for the Helicopter Base map. It is geographically only a couple miles south of the Helicopter base, further down river.

Update: 21 Nov, 2023 @ 7:04am

Conquest Map: Helicopter Base
-Fixed several assets that were not functioning properly as cover. Many rocks around the South side of the base as well as a portion of walls along the north side.
-Swapped several of the large watch towers around the base with custom built firing pits. Less high up view, but they also dont block line of fire around the corners of the base.

Update: 21 Nov, 2023 @ 6:58am

Update: 20 Nov, 2023 @ 10:11am

Update: 20 Nov, 2023 @ 5:25am

Update: 20 Nov, 2023 @ 5:15am

Conquest Map: Heli Base
-Service road near the train station and northern SAM site, extended to wrap around the SAM hill and give a short cut to the western road that leads into the main base. Added more cover assets around the area
-Made minor alterations to a few areas to make navigating the map a little easier.
(the wave breakers near the town, widened the gap a tiny bit to make navigating in and out a little easier)
(christ thorn trees on the corner near the train station replaced with normal bushes so vehicles dont get hung up on them)
(added a few walls and rocks near the hill top farm field flag to make attacking it a little easier)
(jersey barriers on top of the northern sam hill sat 2 wide to accomodate a full 5 man squad to make attacking a little easier)

Further tweaks to the accuracy changes. Still trying to find that perfect blend of accuracy and damage so infantry dont get erased but low tier infantry dont feel impotent....I think im missing something, im almost there, but not quite.

Changed Infantry Veterancy XP amounts from 5/30/75/150/300 to 15/60/90/120/250. Should make getting rank 5 easier, but lower ranks will take a little longer. The 5 points for lvl 1 was back before I had figured out how to make rank 0 troops revivable.

Changed Infantry weapon skill veterancy improvements. Weapon Skill improvements happen at lvl 1 and 5 instead of 3 and 5. Should help lower tier infantry a little.

Soldier health maxes out at 400 at rank 5, down from 450.