Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 3) Imperivm Invictvm
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Update: 2 Mar, 2022 @ 10:46pm

Found a bug with unit_graphics.x (thank you nhparker20)

Update: 19 Feb, 2022 @ 5:05pm

Update: 19 Feb, 2022 @ 1:42am

Update: 18 Feb, 2022 @ 8:01pm

Update: 14 Feb, 2022 @ 4:05pm

ALERT: Jews + Romans (SPQR, Caesar, Pompey) resulted in GPIECE error. Dunno why.

Update: 13 Feb, 2022 @ 8:47pm

Update: 13 Feb, 2022 @ 8:33pm

[14.2.22]
More tweaks:

- Early Roman cavalry units removed.
- Roman factions - SPQR, Julii, and Pompeians now online. Note that SPQR (Americans) control a vast number of central and southern Italian cities, as well as many, many outposts throughout Greece.
- Julii Romans now lose access to all low-tier Roman cav. Instead, they train the same cavalry units as the Aedui (see the new tribe mask chart).
- Pompeian Romans get access to war elephants (ref battle of Thapsus 46 BCE).
- Greek mercs: Illyrian archers, Greek archers and Greek slingers distributed between SPQR and Julii.

Elsehwhere:
- Seleucids are being gradually kicked out to make way for new Scythia faction.

Update: 12 Feb, 2022 @ 7:41pm

[13.2.22]
- Animations for some walkers - scholars and priests - replaced. Apparently, they were proven in Warbirth to be faulty.

Update: 11 Feb, 2022 @ 1:23am

Update: 11 Feb, 2022 @ 1:03am

[11.2.22]
- Gens Pompeia, SPQR are now WIP.
- Levy units for Gens Pompeia and SPQR have mostly been sorted out at this juncture but it may take a little more time before both factions are complete.
- I want all 3 Roman factions - SPQR, Julii and Pompeia - to have the full list of upgrades.