Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 3) Imperivm Invictvm
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Update: 5 Feb, 2022 @ 5:47pm

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Update: 22 Dec, 2021 @ 8:02pm

For more information, please consult our wiki at kingsandconquerors.fandom.com
Got a problem like a crash? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

Once more Rome is in crisis. But not for long. For out of the shadows of the Senate, Imperivm Invictvm traces the adventures of a man whom the world considers as the greatest Roman to have ever lived....

This is projected to be the third and final instalment of the Hellenistic Era cycles of Kings & Conquerors mods (but not the last of the series), and now has a start date of 60 BC (ending in 44 BC).

Features:

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.

- A large number of new units with custom textures and models.

- New unit types, such as priests, levies, mercenaries and elite units.

- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.

- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.

- Increased population limit

- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.

- A unique insight into Caesar's Gallic and Civil Wars.

If you appreciate the effort we've put in, PLEASE consider being a patron here: https://www.patreon.com/posts/help-us-11689318 to see what you can do!
Interested in what else we are working on? visit http://patreon.com/beelimsolutions

[DISCLAIMER]
This mod may NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700.

Update: 18 Dec, 2021 @ 6:05pm

Found an issue which caused crashes with naval units. Issue was caused due to faulty anim coding.

Update: 22 Nov, 2021 @ 3:48pm

For more information, please consult our wiki at kingsandconquerors.fandom.com
Got a problem like a crash? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

Once more Rome is in crisis. But not for long. For out of the shadows of the Senate, Imperivm Invictvm traces the adventures of a man whom the world considers as the greatest Roman to have ever lived....

This is projected to be the third and final instalment of the Hellenistic Era cycles of Kings & Conquerors mods (but not the last of the series), and now has a start date of 60 BC (ending in 44 BC).

Features:

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.

- A large number of new units with custom textures and models.

- New unit types, such as priests, levies, mercenaries and elite units.

- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.

- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.

- Increased population limit

- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.

If you appreciate the effort we've put in, PLEASE consider being a patron here: https://www.patreon.com/posts/help-us-11689318 to see what you can do!
Interested in what else we are working on? visit http://patreon.com/beelimsolutions

[DISCLAIMER]
This mod may NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700.

Update: 22 Nov, 2021 @ 6:09am