RimWorld

RimWorld

Niilo's QoL
Showing 51-60 of 114 entries
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Update: 14 Sep, 2024 @ 10:04am

[Auto-generated text]: Update on 9/14/2024 8:03:59 PM.

1.8.0
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Contextual next thing now works with zones
* **Changes:**
* Added new features to research queue
* Added "Add to Queue" button, allows you to add more things to the queue after the initial creation
* Added tooltips
* No Mech World Quests Below Tech Level X - changes
* Renamed: 'No Mech World Quests Below Tech Level X' to: 'No Mech Quests Below Tech Level X'
* 'No Mech Quests Below Tech Level X' now works for 'Vanilla Factions Expanded - Mechanoids' ship events
* Now also affects mech cluster events and other mechanoid related events from mods
* **Fixes:**
* Fixed linux compatibility issues
* **Optimizations:**
* Optimized some germ spread stuff
* Optimized alert fatigue patch
* **Misc:**
* Added personal data redaction to NQoL log messages

Update: 20 Aug, 2024 @ 8:10pm

[Auto-generated text]: Update on 8/21/2024 6:10:13 AM.

1.7.9
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Override forced slowdown with speed buttons
* Has to be enabled in settings
* Limit disease event affected pawns, intended for use with disease spread system
* 1 - 10
* **Changes:**
* Patch mass only option has been refactored and renamed to 'Adaptive Mass Patching'
* Germ spread now works for more types of diseases, such as from Common Ailments (Continued)
* Renamed 'Rebalance Disease Germs And Spread' to 'Disease Germs And Spread'
* Improved deconstruct return patching
* **Fixes:**
* CPR job is no longer automatically performed on wild animals or enemies etc
* It can still be manually started if needed
* Prisoners etc are still automatically treated (unless set to no medical care)
* Fixed some disease spread startup systems running with disease spread disabled
* Fixed some issues that were still present with place workers
* Tab height adjustments are now clamped to screen height
* Also made sure it clamps correctly with RimHud loaded
* Fixed butcher table texture mask issues with medieval overhaul
* Fixed a crash with a recursive method call in home system
* **Optimizations:**
* Removed un used files
* **Misc:**
* Improved XML patch stability
* Deep storage tab resize dll has been merged with the main dll for easier maintainability
* Removed one legacy setting
* Removed legacy minification test settings

Update: 7 Aug, 2024 @ 4:54am

[Auto-generated text]: Update on 8/7/2024 2:54:32 PM.

1.7.8
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **Fixes:**
* Fixed 2 typos in research changes stuff
* Fixed main tab realtime reorg not working without some dev options enabled
* Fixed compatibility issue with "Expanded Woodworking (Continued)"
* **Optimizations:**
* More optimizations and refactors
* **Misc:**
* Added dubs analyzer stuff for profiling performance of my mod

Update: 6 Aug, 2024 @ 7:42pm

[Auto-generated text]: Update on 8/7/2024 5:42:38 AM.

1.7.7
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **Changes:**
* Imprved link creation further, research projects are now linked to and links now say what they are (Thing, Plant, Recipe etc)
* Will be further improved and optimized after this update (need to fix the crash as soon as possible)
* **Fixes:**
* Fixed a ref error with dubs hygiene lite and research changes
* Fixed a crash caused by a fucky wucky caused by accidentally leaving an obselete error logging method in (caused a recursive call on itself xwx)
* **Optimizations:**
* Further optimizations to log color tag removal stuff
* Changed how the tag removal is triggered, removing basically all overhead

Update: 4 Aug, 2024 @ 10:04pm

[Auto-generated text]: Update on 8/5/2024 8:04:24 AM.

1.7.6
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Architect tab real time organization with middle click
* When enabled, hold alt and middle click the two categories you want to swap places of
* Changes are saved between saves / sessions
* Main buttons real time organization with middle click
* When enabled, hold alt and middle click the two categories you want to swap places of
* Middle click a category twice while holding alt to change it from minimized to normal or vice versa
* Changes are saved between saves / sessions
* Warnings are now printed for mods that are not made for the current version (for example if running 1.4 mods in 1.5)
* Warnings are printed if potentially harmful patches are detected (warns about patches that might supress errors)
* **Changes:**
* Autolinks now adds links to mineables
* Autolinks now links fuels to consumers
* Autolinks now works for some deconstractbles (ship chunks to steel) etc
* Autolinks now works for a lot of recipes
* Link creation time is now printed along with the count
* Startup time is now printed next to harmony patch count
* **Fixes:**
* Fixed a small startup error when using "Vanilla power expaned + rimatomics + alpha memes" related to styles
* Tech level was not always correct on game load after restart or when loading different saves during the same session
* Fixed some errors and potential issues with the research queue
* Possible fixes for some gizmo related errors
* Fixed CPR integration with updated death rattle
* Fixed issues in the disease spread letter, and refactored how disease resist is calculated slightly
* **Optimizations:**
* Large refactor to CPR job
* Optimized a lot of stuff
* **Misc:**
* Refactored a bunch of stuff
* CPR job fleck is now a heart, to make it stand out from the healing cross

Update: 15 Jul, 2024 @ 8:52pm

[Auto-generated text]: Update on 7/16/2024 6:52:28 AM.

1.7.5
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Research queue system
* Visuals are subject to change
* **Changes:**
* Disease spread system
* Some improvements to disease resist code
* Apparel descriptions now include a line that tells you hove much germ resistance it provides
* Some apparel that didn't provide germ resistance, now does
* **Fixes:**
* Fixed an issue with trying to access the non xml extensions mod settings via the xml extensions menu getting stuck.
* Now this menu will display a changelog instead of force closing.
* Fixed some errors in research cleanup
* Fixed some issues with order of operations at startup

Update: 9 Jul, 2024 @ 10:47pm

[Auto-generated text]: Update on 7/10/2024 8:47:20 AM.

1.7.4
**Hotfix:**
* Possilbe fix for a fucky wucky with a missing setting key related to a WIP feature
* Improved how missing keys are handled

Update: 9 Jul, 2024 @ 2:19pm

[Auto-generated text]: Update on 7/10/2024 12:19:49 AM.

1.7.4
**Hotfix:**
* Fixed an incompatibility with "Tools O' Plenty"
* I forgor to fix this before the update release, so here is a hotfix
* May also fix other un-reported / unknown incompatibilities
* Issue occured when medical tab smart patching option was enabled

Update: 9 Jul, 2024 @ 1:22pm

[Auto-generated text]: Update on 7/9/2024 11:22:34 PM.

1.7.4
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Medical tab storage
* Option to move medical related storage buildings to the medical tab
* Storage tab
* Storage buildings are moved into this tab
* Tested with a lot of the top storage mods
* Merges storage tabs into 1 tab if more than 1 exists
* **Changes:**
* Added a nested setting under disease spread to disable germ spread from immune pawns (default = ON)
* Also added a setting to control if hidden diseases can drop germs. (default = OFF)
* Improved patch error handling slightly
* Added color tag remover patch to the copy to clipboard button of HugsLib
* The social tab color option now colors lovers as pink
* Slightly improved automatic hyperlink creation
* Mass patching now works for more things, such as ship parts from SOS2
* Hopefully made mass patching more stable
* 'True' and 'False' are now highlighted with green and red on the debug log (Only NQoL log messages)
* **Fixes:**
* Possibly fixed some errors related to disease spread and animals
* Possibly fixed an error and other possible issues with bear caves, related to the dwelling cleaning job.
* **Misc:**
* Lots of work on stuff that is not yet ready for use

Update: 14 Jun, 2024 @ 6:18pm

[Auto-generated text]: Update on 6/15/2024 4:18:35 AM.

1.7.3
**Hotfix:**
* Fixed research spot needing research
* Fixed issue with RimHud and the color tag removal