RimWorld

RimWorld

Niilo's QoL
Showing 71-80 of 114 entries
< 1 ... 6  7  8  9  10 ... 12 >
Update: 22 Apr, 2024 @ 2:14pm

[Auto-generated text]: Update on 4/23/2024 12:14:44 AM.

1.6.3
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **Settings Menu:**
* Added indentations to tab size settings
* Added a "sound" and "user interface" sub sections in the setting menu misc settings
* Fixed some inconsistant formatting and made menu cleaner
* **Social Tab:**
* Added pawn relation/social tab resize options
* New optional feature to colour code pawn social tab.
* **Misc:**
* Added debug logging for weapon balancing purposes
* Added the new buildings added in 1.5 to the appropriate drop down groups

Update: 16 Apr, 2024 @ 2:30pm

[Auto-generated text]: Update on 4/17/2024 12:30:17 AM.

1.6.2
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* Fixed issue where drop pod spot would block ship from landing if placed inside the landing area - Now the ship can land on top of the drop spot
* Removed duplicate warning from mod overlap warnings
* Fixed and re-enabled adaptive mass patching - hopefully will be more reliable in general now
* **Animal Stuff:**
* Improved dwelling cleaning algorithm
* Possibly fixed an error that was reported related to wolf packs
* Fixed other edge cases
* Fixed some bugs with dwelling location selection

Update: 12 Apr, 2024 @ 8:07pm

[Auto-generated text]: Update on 4/13/2024 6:07:30 AM.

1.6.1
**Changelog:**
Affects Game Versions: [1.5, 1.4]
All features are optional!
* **Improvements And Additions:**
* Adaptive mass patching is disabled in 1.5 for now, the dlc release broke something
* New option to always show mass of a thing in the info panel - works for animals and other stuff
* Changed the default road colour preset setting, now is set like it was supposed to be all along
* Changed default values of "Group Heaters", "Group Coolers" and "Group Comms" to false, as these dropdown groups have been confusing to some users
* New optional gizmo on traders and comms consoles, allows you to easily select the colonist with the best trade price improvement.
* New gizmo like the one above, but on patients - gets the best surgeon
* New setting to set the default threat response to attack, for pawns who are capable of violence
* New options to automatically assign medicine and area restriction settings based on the settings of your other pawns
* Can be disabled / enabled for animals and or colonists
* For example, if most of your colonists are set to some safe area, and are assigned to industrial medicine. new recruits will use those settings.
* you can of course still set them manually, but the default settings will be closer to your desired settings
* Fixed and improved some tooltips in settings menu
* Fixed some errors related to the placement of trader / drop spots
* Some performance improvements
* General code cleanup
* **Home System Additions:**
* Added "Locks" integration
* Current implementation sets the lock owners on home generation or expansion, door must be marked as a home separator for lock settings to be automatically applied
* This will be added as a separate setting later
* Added "slept in a family home" thought and a "impressive living room" thought
* Added a check to remove duplicate entries from home occupants list
* Improved overall stability

Update: 2 Apr, 2024 @ 7:43pm

[Auto-generated text]: Update on 4/3/2024 5:43:01 AM.

1.6.0
**Changelog:**
Affects Game Versions: [1.5, 1.4]
All features are optional!
* **Improvements And Additions:**
* Added size options to factions tab, height and width can be adjusted, useful when playing with a lot of factions
* Slight change to spot smart patching, now works with even more spots, without having to manually patch (Spots tab)
* New feature to make it so pawns who are drafted, are undrafted after completing a rescue of another pawn. (on by default)
* Improved automatic work priority code to fix some errors on pawn generation
* Harmony patch details are no longer printed to log unless NQoL debug mode is on
* **Animal Behaviours:**
* New options to make animals more interesting
* Allow wild animals to mate and reproduce
* Fix egg layer reproduction - Make eggs actually able to hatch in the wild, instead of deteriorating long before that
* Wolf packs, wolf packs hunt together, and defend their members from humans and other animals
* Bear caves, bears will prefer to stay in caves, where they will bring corpses to eat
* **QoL Spots:**
* Option to add a trade caravan spot (has some anti cheese measures)
* Option to add a drop pod spot
* **Home system improvements:**
* Selecting a bed that is a part of a home now highlights all the rooms that belong to the home
* Improved "error" messages to help players know why a home cant be created / expanded
* Doors have a new gizmo toggle, that designates the door as a home separator, this help control where homes start and end especially in bases that are one big building
* The state of the door gizmo is saved
* Fixed issue with a specific situation where a bonded animal of a family members lover could not sleep in the home

Update: 24 Mar, 2024 @ 3:43pm

[Auto-generated text]: Update on 3/25/2024 12:43:15 AM.

Updated preview image

Update: 24 Mar, 2024 @ 1:50pm

[Auto-generated text]: Update on 3/24/2024 10:50:24 PM.

1.5.9
**Changelog:**
Affects Game Versions: [1.5, 1.4]
All features are optional!
* **Improvements And Additions:**
* Fixed issue with the default minification setting (Was getting set to mass only when should have been off by default)
* Fixed an inconsistency between home auto generation and manual generation, automatic generation ignored a rule about needing at least 2 rooms for a new home
* Fixed an issue with the "NeverAdjacentTo" place worker, blueprint detection was not working correctly, now seems to work as intended
* Added support for Big and Small Furniture
* Medical beds go to medical tab if medical tab and smart patching enabled
* If using the "Furniture Category Sorting" - Merge, or sort options, move contents from the BS Furniture tab to other tabs and remove the tab if it becomes empty
* Spots are added to spot tab if enabled (this was working by default)
* Fixed some typos and addes better tooltips to some of the new features.
* **New Features:**
* Options for new filters:
* Non-rottable (survival meals, steel, wood, weapons)
* Rottable (meals, herbal medicine, raw plants, meat, corpses)
* Non-Perisheable (steel, stone blocks, minified buildings)
* Perisheable (wood, meals, weapons, apparel, meals etc)
* Non-Ruinable (non fertile eggs, steel, wood, etc)
* Ruinable (fertilized eggs)
* Ruined (ruined fertile eggs)
* Non-ruined (fertile eggs that are able to hatch)

Update: 22 Mar, 2024 @ 1:41pm

[Auto-generated text]: Update on 3/22/2024 10:41:01 PM.

1.5.8
**Changelog:**
Affects Game Versions: [1.5, 1.4]
All features are optional!
* **Improvements And Additions:**
* **New optional gizmos**
* On beds - Jump to owner pawn (works with any sized bed, gets hidden if pawn is sleeping in the bed)
* On pawns - jump to my bed (button is hidden if drafted or sleeping in the bed)
* **Experimental feature: Family Homes**
* To enable this feature, go to the mod settings, and enable debug mode for my mod, then under misc in the debug options enable family homes, after that, you can disable debug mode and re launcg the game
* Only family members can sleep in family homes (including bonded pets and lovers)
* Gizmos on beds to create, expand or delete a home
* The info box of beds will show what house the bed belongs to if any
* Currently homes are not saved, and are instead generated on save load, or when manually clicking the gizmo
* **Misc**
* Added separate settings for hiding some Rimmsqol main tabs
* New option to hide dubs performance analyzer tab
* Various improvements and optimizations
* Added a nifty little 1.5 mod icon

Update: 17 Mar, 2024 @ 6:41am

[Auto-generated text]: Update on 3/17/2024 3:41:46 PM.

1.5.7
**Changelog:**
Affects Game Versions: [1.5, 1.4]
All features are optional!
* **Improvements And Additions:**
* Small changes to research changes project positions
* New thought rebalance option
* changes mood from "awful prison cell": -4 -> -3 (awful prison barracks is -4), an awful cell should always be better than an awful barracks
* New option for fixing issues with alarm fatigue
* (Stops critical alerts from showing if the problem has been resolved)
* New option to fix jarring sounds
* Currently only changes the vanilla expanded training dummy sound, its still quite bad, but i cant be bothered to fix it further than i already did
* New infestation settings:
* No infestations on water
* Insects are attracted to food
* (Infestations are more likely to appear in or near rooms with food)
* Floors block infestations (Can choose any / all / some or none of the below)
* Concrete floors
* Metal floors
* Stone floors
* Fine stone floors
* No infestations above light level x
* Default is 55%
* If set to below 50% artificial lights completely prevent infestations
* if set above 50%, the brighter the area, the less likely for infestations to spawn there
* No infestations outside a temperature range
* Allows preventing infestations from spawning if room temp is above or below set values

Update: 14 Mar, 2024 @ 2:38pm

[Auto-generated text]: Update on 3/14/2024 11:38:52 PM.

1.5.6
**Changelog:**
Affects Game Versions: [1.5, 1.4]
* **Improvements And Additions:**
* Smart default work priorities now works in more cases, such as when enslaving
* Completely re-wrote the dropdown menu fix.
* Old implementation could have false positives and was not 100% reliable at detecting invalid selections
* New implementation fixes both issues
* Added: logs arent weapons setting
* smart default work priorities now has some config sliders for priority levels
* Moved changelog file to the common folder

Update: 13 Mar, 2024 @ 10:40am

[Auto-generated text]: Update on 3/13/2024 7:40:28 PM.

Updated for rimworld 1.5

I will do more testing and bug fixes as soon as i can
Settings menu will not work until xml extensions updates