RimWorld

RimWorld

Niilo's QoL
Showing 61-70 of 114 entries
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Update: 13 Jun, 2024 @ 2:06pm

[Auto-generated text]: Update on 6/14/2024 12:06:52 AM.

1.7.3
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **Fixes:**
* Fixed a very minor mistake in a research patch
* Fixed error when running dubs hygiene with thirst need disabled, was not causing issues, but did throw a harmless error on startup
* Fixed an error in the float menu patch
* **Misc:**
* More back end work on secret stuff

Update: 12 Jun, 2024 @ 7:02pm

[Auto-generated text]: Update on 6/13/2024 5:02:34 AM.

1.7.2
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Added "Trade with best pawn" to the context float menu of traders, orders the best negotiator pawn to go trade with the selected trader.
* **Changes:**
* Color tag removing is now more agressive, meaning colored log messages from other mods are more readable in the stack trace window and hugslog (does not affect stack trace, only the message at the top of the window)
* Minor changes to the setting menus
* Added improved error handling and logging to multiple places
* Hyperlink creation can now be disabled (on by default)
* **Fixes:**
* Fixed issues with the research spot def
* Removing of disease events is now less destructive and more compatible, This fixes some errors in 'Nature's Pretty Sweet' (testing was done with Mlie's continued version)
* Fixed a mistake in one color tag remover patch
* Ancient radiation now works again (Rimatomics)
* Added missing option toggles:
* Group Bridges
* No default storage filters
* General flammability fixes
* **Misc:**
* Worked on secret stuff that is not yet ready

Update: 7 Jun, 2024 @ 6:32am

[Auto-generated text]: Update on 6/7/2024 4:32:39 PM.

1.7.1
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* description hyperlink creator
* Creates some hyperlinks in thing descriptions where it makes sense
* trim color tags from debug log / hugslib log (color tags are used to color log messages in the in game log, but make reading the log file harder) this patch only removes them from the exported log file, while retaining in game functionality
* **Changes:**
* The mod version, update date and rimworld version the assembly is for are printed to log
* mod overlap warnings will now color the mod names on the in game log
* **Fixes:**
* Fixed some auto assign patches not working without ideology, due to slaves not existing
* Fixed no torch refuel setting not affecting the base torch.
* Patch to fix a broken vanilla hediff giver
* **Optimizations:**
* Relatively large optimization to default work priority setter
* **Misc:**
* Better error logging for critical stuff
* Harmony patches are now more robust, and errors are better contained (1 failed patch wont break the remaining patches)
* a lot of changes and additions to utility methods
* large changes to debug logging
* NQoL log messages now allow for automatic application of color to in game log messages
* made it easier to add detailed error logging, and reduced potential human error

Update: 29 May, 2024 @ 6:22pm

[Auto-generated text]: Update on 5/30/2024 4:22:37 AM.

1.7.0
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* When assigning beds, show lovers if has any, for easier assignment of lovers to the same bed - on by default
* Option to make the "next pawn" (.) and "previous pawn"(,) buttons context dependant - off by default
* This means they can be used to select the next colonist of the same faction as the current selection, if there is no selection, or selected thing is player colonist, will work like in vanilla
* Also works for thing, so you can go to the next thing with the same def, for example: if you select a heal root, and press ".", it will go to the next healroot on the map
* Automatic outfit setter
* Sets outfits of new pawns based on current outfit settings
* New slaves are set to use the most common outfit used by other slaves
* Automatic food policy setter
* Automatic drug policy setter
* Automatic timetable setter
* **Changes:**
* Auto policy patches now work better for slaves
* Disease spread rebalances no longer need any other mods to work - Made a new custom disease spread system
* Removed flee from rats setting and feature
* **Fixes:**
* Fixed capitalization in spot descriptions
* Drop pod spot can no longer be rotated
* Fixed 'EliteBionicsFramework' compatibility error
* Bears no longer change dwelling on load
* **Optimizations:**
* Removed a redundant harmony patch related to extra widgets, this effectively halves the overhead of the extra widgets and reduces overall calls from 6000 to 2000
* Some optimizations to doctor triage system
* Optimized pawn relation color patch. (patch runs when pawn social tab is open)
* Many different optimizations to helper methods
* **Misc:**
* Fixes and optimizations to animal behaviour code
* Renabed the relation color patch to a more descriptive name
* Renamed some other patches

Update: 20 May, 2024 @ 2:24pm

[Auto-generated text]: Update on 5/21/2024 12:24:15 AM.

1.6.9
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* New feature: can now close all letters by middle clicking on a letter
* **Changes:**
* Jump to bed gizmo is no longer displayed if multiple pawns are selected
* Re organized research changes projects
* Re wrote the smelting skill patch
* Now should work with most if not all smelting recipes from mods and vanilla
* Increased skill gain factor from 0.125 to 0.25
* **Fixes:**
* Fixed multiple issues with the self preservation setting
* The campfire no refuel setting now works with ideology (was disabled to fix an issue with some rituals, but new implementation seems to fix that issue)
* Fixed issue with 1 member dropdown group for the vent, when no modded vents are added
* **Optimizations:**
* Added caching to architecht button grey out patch, speeds it up from ~0.125ms to ~0.009ms on average (only active when architech menu open, 0ms when closed)
* Large optimizations to infestation patch code. (Minimal overall change/impact, but might as well optimize it)
* Changed how prisoner door patches work, now there is very little overhead and the code mostly only runs at the start of a prison break (related to the "prisoners can open only cell door on escape" setting)
* This means that my implementation is more performant than other popular implementations of this feature, such as "prisoners don't have keys"
* A lot of code work and optimizations of WIP systems
* **Misc:**
* Some small optimizations and refactorings to the experimental home system code
* Skilled work speed patches now log warnings if overlapping StatDefs were already added by some other mod
* Re wrote skilled stone cutting patches in a similar way
* Removed redundant patch operations
* Deep storage tab resize now works again (was missing while deep storage was not yet updated)

Update: 4 May, 2024 @ 9:13am

[Auto-generated text]: Update on 5/4/2024 7:13:09 PM.

1.6.8
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* Added new overlap warnings for some mods
* Potential fix for one Vanilla expanded xml error
* Smart default work priorities now allows overridng the priority of any vanilla or modded work type, as long as this mod is loaded after them
* Did some optimizations on the default work priority setter
* Some smart default settings now work for the starting pawns
* Auto night owl time table
* Auto threat response

Update: 30 Apr, 2024 @ 5:51pm

[Auto-generated text]: Update on 5/1/2024 3:51:09 AM.

1.6.7
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* Added re order sliders for architecht tabs:
* Anomaly
* VFE_Factory
* Made the NQoL nurse job better integrate with '[FSF] Complex Jobs'
* Improved dropdown group patches
* Cleaned up the dropdown group section of the settings menu
* Added support for vanilla temperature expanded
* New groups:
* Ceiling fans, AC ducts, AC units, AC compressors
* **New Features:**
* Automatic night owl assignment
* Option to also apply all smart default settings on pawn generation
* **Research Changes:**
* Added a research tree cleaner system, only active if research changes option is enabled
* Removes some redundant prerequisites from things, making the research menu cleaner
* Does the same for the projectdefs too
* Small changes to the research changes patches
* Added stuff added in 1.5 to the NQoL_Progression tab def
* **Misc:**
* Fixed couple of formatting issues in settings
* Optimized some helper methods
* Further optimized the grey architecht button patch
* Created some dev tools for easier research tree editing

Update: 28 Apr, 2024 @ 5:28pm

[Auto-generated text]: Update on 4/29/2024 3:28:10 AM.

1.6.6
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* More situation labels for the relation tab (On by default)
* "Away" and "Caravanning"
* Ability to assign prisoners to specific beds, wardens will automatically take prisoners to their assigned bed / cell, if needed
* If no bed is assigned, the prisoner will pick an available bed like normal
* **Compatibility improvements:**
* Made the mod compatible with a copy of itself (This means compatibility is greatly improved with overlapping mods)
* **Performance improvements:**
* Decent improvement on the grey out architect button patch (only matters when architect menu open)
* Some small improvements to the home system

Update: 26 Apr, 2024 @ 5:27am

[Auto-generated text]: Update on 4/26/2024 3:27:03 PM.

1.6.5
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* Fixed typo in central drop pod setting
* Added "no self tame" option
* Added translation keys to most optional gizmos
* Added medical tab support for the "MedPod" mod (smart patching)
* Blacklisted VFE - Mechanoids chargers and The Dead Man's Switch chargers from the medical tab (smart patching)
* **Plants And Lamps:**
* Added a disable plant rest period setting
* Added disable sunlamp off period setting
* Added water proof sun lamps setting

Update: 23 Apr, 2024 @ 6:39pm

[Auto-generated text]: Update on 4/24/2024 4:39:26 AM.

1.6.4
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* New option to grey out architecht category buttons if they only contain the cancel and deconstruct designators.
* Improved and optimized some research change patches
* Added safety checks and removed redundant stuff from storage filter and priority patches
* Made log messages clearer
* Added translation keys for the home system messages
* Fixed 1.5 specific error when using the wall light mod with some other specific mods and settings
* **Settings Menu:**
* Added missing setting for the outdoor lamp group
* Added setting profiles, can easily change from multiple saved setting profiles with just 1 click
* New debug action to print NQoL settings to log, can be used when reporting bugs to let me know what settings are enabled