XCOM 2
Long War of the Chosen [Experimental]
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Update: 21 May, 2024 @ 3:42pm

  • Fix issue preventing solders from being assigned to haven after gatecrasher caused by the previous update to prevent people from being both haven advisors and in squad select at the same time.

Update: 19 May, 2024 @ 10:04pm

Beta V32

  • Added config array to allow custom weapon categories per class to be set up for LW's Pistol Slot. Not used by base LW, but mod compatibility.
  • Fixed issue with staffing people to havens when they are currently selected in squad select. Sending out the squad would unstaff them anyways, but now you can't put them there in the first place.
  • Sidewinder's Hit and Slither replaced with Reposition. Functionally identical, but clearer for the player.
  • Standardized ADVENT unit names by Copyrite. Biggest change is now ADVENT Guardian and ADVENT Sentinel are now Advanced Sentry and Elite Sentry, respectively. Other units also standardized, including Hunter Drones, gunners, Rocketeers, M3 Grenadiers, and M2 Generals.
  • Templar Shield now mentions its crit reduction in localization.

Update: 18 May, 2024 @ 10:21pm

Beta v31

  • Fixed issue with Rupture not benefitting from graze band
  • Adjust run order of XModBase to run after things
  • Psi training is now properly paused upon launching an infiltration.
  • Andromedon Robot added to the fallback exclusion list - zombie suit shouldn't be running from XCOM.

Update: 9 May, 2024 @ 7:53pm

  • Chosen weapons research should now be instant.
  • Assassin Katana aim bonus raised from 10 to 25
  • Vektor Rifles range table nerfed slightly with a stronger penalty up close.
  • Cannon range table redone so there's no "sweet spot" and instead a close range penalty similar to sniper/vektor rifles. All tiers of cannon get +5 aim to compensate (Laser cannon now is +10 aim).
  • Fixed some bugged icons.

Update: 7 May, 2024 @ 11:05pm

  • Fix Cutthroat armor pierce not working with SPARK melee.
  • Fix interaction with Assault Servos perk and Kinetic Strike Module (modded)

Update: 7 May, 2024 @ 9:11am

  • Actually add Dedication to squaddie for Assault. Respec using Respecselectedsoldier if you are missing it.

Update: 5 May, 2024 @ 11:32pm

  • Fix issue with Solace ability not able to target friendly units in Mod Jam environment.

Update: 5 May, 2024 @ 6:08pm

beta v30:

  • Redone Specialist tree to improve utility aspects of it, along with redone xcom rows. Full tree is here: https://i.imgur.com/FQe4S6Z.png. Some highlights: Interference at squaddie, Medical Protocol now also gives the Field Medic effect, Neutralizing Agents and Blinding Protocol are now in the main tree, and Failsafe now refunds 1 AP after a failed hack.
  • Tweaked Assault tree. Lightning Reflexes moved to GSGT instead of Bring Em On, Lone Wolf added at LCPL, and Dedication added at Squaddie. Redone xcom decks. Tree is here: https://i.imgur.com/llcNX5j.png
  • Advent Guardians lose Covering Fire
  • Compound mission has an extra turn added before the infinite RNF starts after level 10. It's now 1 drop -> 1 turn delay -> infinite RNF, only 1 drop will happen before evac is available on Legend.
  • Added system to allow mission xp/enemy count to be offset based on config. Currently being used to add +2 enemy count to Compound missions to account for the first RNF pod.

Update: 4 May, 2024 @ 1:54pm

  • Tried to fix some more bugged evacs on covert ambush abandoned city maps
  • Serial damage falloff should only apply to primary weapon shots now
  • Small localization tweaks
  • Console command that deletes all captured soldiers from advent/chosen. To be used if you have a dead VIP that keeps respawning. Use with caution.

Update: 2 May, 2024 @ 5:56pm

beta v29:

  • Fixed issue with guaranteed bleedout not working in Chosen Strongholds or CADs.
  • Improved how mission XP works for multi-stage missions.
  • Fixed issue with Solace refactor not able to target mind controlled units.
  • Improved handling of Yellow Alert to properly detect units spawned outside the standard reinforcement system.
  • Combatives can now trigger more than once a turn. The dodge bonus still only applies for the first parry.
  • Fixed issue with Lightning Slash not working as expected when the unit only has 1 AP.
  • Chosen Supply Raid mission now explicitly says "Chosen Supply Raid" on the mission info blade.
  • Psi tweaks from inukalot: decreased base psi skill training time by 1 day at all difficulties, tweaked prereqs and ranks of some abilities to better match ability effectiveness with training time.
  • A bunch of localization updates.