XCOM 2
Long War of the Chosen [Experimental]
Showing 131-140 of 291 entries
< 1 ... 12  13  14  15  16 ... 30 >
Update: 2 May, 2024 @ 5:56pm

beta v29:

  • Fixed issue with guaranteed bleedout not working in Chosen Strongholds or CADs.
  • Improved how mission XP works for multi-stage missions.
  • Fixed issue with Solace refactor not able to target mind controlled units.
  • Improved handling of Yellow Alert to properly detect units spawned outside the standard reinforcement system.
  • Combatives can now trigger more than once a turn. The dodge bonus still only applies for the first parry.
  • Fixed issue with Lightning Slash not working as expected when the unit only has 1 AP.
  • Chosen Supply Raid mission now explicitly says "Chosen Supply Raid" on the mission info blade.
  • Psi tweaks from inukalot: decreased base psi skill training time by 1 day at all difficulties, tweaked prereqs and ranks of some abilities to better match ability effectiveness with training time.
  • A bunch of localization updates.

Update: 27 Apr, 2024 @ 12:05pm

  • fixed issue with pod diversity system shuffling gatecrasher pods.
  • bumped internal version number for debug logging.

Update: 25 Apr, 2024 @ 5:53pm

  • Long Watch is now separate from Overwatch and you can choose which one to activate
  • Added some base crit chance to the spark kinetic strike. It had crit damage set on the weapon damage before, but wasn't used.
  • reduced the "Strength" value of Berserkers so they knock people unconscious less.
  • Localization updates for new SPARK perks.

Update: 21 Apr, 2024 @ 7:22pm

  • Warlock reduced mobility on XCOM turns now works properly after exiting stasis from spectral lancers
  • Arc Wave now works while disoriented
  • Templar Shield no longer works while disoriented, just Rend/Arc Wave
  • Project Miranda turn timer extension now properly works on both types of Crate Race missions.
  • Stun Lancer strength stat reduced some more.

Update: 19 Apr, 2024 @ 9:11pm

  • Swapped Grazing Fire for Target Focus in SPARK xcom deck (no grazing fire + concentration combo allowed).
  • Templars can now use Rend and Templar Shield while disoriented.

Update: 18 Apr, 2024 @ 5:33pm

  • Shredder gun length/width increased to 11/8, Shredstorm Cannon length/width increased to 15/11
  • Spark melee base accuracy increased by 5
  • Spark base heal rate decreased from 160 to 120
  • Spark xcom deck: Hail Of Bullets replaced with Concentration at tier 3.
  • Stay With Me buffed slightly. Bleedout chance per overkill damage is now 100 / 100 / 100 / 90 / 60 / 30 / 0 for 0/1/2/3/4/5/6+ overkill damage.

Update: 16 Apr, 2024 @ 10:02pm

beta v27 - bump version number

  • Turrets are now immune to unconscious
  • Shredder gun and Shredstorm cannon range nerfed, but cone width increased, to repurpose them to be more closer range. Final values TBD.
  • Solace can now be used on non-human organic units
  • Bugfixes to the Unstoppable ability. It doesn't apply to Maim, but now works properly for other things and properly clears afterwards.

Update: 14 Apr, 2024 @ 10:52pm

  • More localization updates
  • Holotarget is now properly marked as a silent ability instead of just having sound range of 0
  • VIPs now have scaling HP that unlocks with XCOM armor upgrades, matching rebels.

Update: 8 Apr, 2024 @ 9:23pm

remove blank GTS unlock entry

Update: 7 Apr, 2024 @ 1:19pm

Added some more logging for bleedout chance rolls.