XCOM 2
Long War of the Chosen [Experimental]
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Update: 7 Apr, 2024 @ 11:44am

  • Chosen now move towards XCOM if they cannot see anybody on the XCOM team.
  • Assassin stealth AI tree redone to properly reveal her when she uses damaging abilities.
  • Warlock's Greatest Champion buffs now expire at the same time as the cooldown ends.
  • Crippling Strike no longer allowed at squadsight
  • Revival Protocol now no longer heals non-mental impairments
  • Attempt to hide str/vig for uncontacted regions on the geoscape (the CA ambush "bug)

Update: 2 Apr, 2024 @ 9:19pm

  • Compound mission no longer has RNF at alert level 8
  • Center Mass now properly works as expected with Both Barrels (now provides +2 dmg instead of +1 with it)
  • Added Iridar's rockets to the redone scatter config array by default

Update: 31 Mar, 2024 @ 2:51pm

beta v26:

  • update version number
  • bugfix logic in diversity system refactor

Update: 31 Mar, 2024 @ 1:08pm

  • More tweaks to pod diversity system. Big code refactor, make the system tighter, and expose the rules as a config array.
  • More localization updates
  • Fixed typo in schedule for Psi Gate mission
  • Fix issue with attachment icons from Copyrite.
  • Fix display of covert action timers from Moonstone

Update: 30 Mar, 2024 @ 4:59pm

Bugfix crash caused by new UFO listener if you're using a custom Highlander that already implements it.

Update: 30 Mar, 2024 @ 12:35pm

  • More Localization fixes
  • CV, Laser, Mag Spark Rifles have +1 avg damage. Coil changed from 8-13 to 9-13
  • Shredder Gun enviornmental damage changed from 6 to 9
  • Fixed bug with Pod Diversity system creating pods of 3 identical units
  • Fixed issue with Crusader Rage damage calculation rounding

Update: 23 Mar, 2024 @ 7:08pm

  • Localization tweaks from Copyrite
  • Skulljack and Skullmine are now disabled while burning
  • Squad images are now randomized on squad creation

Update: 21 Mar, 2024 @ 9:03pm

  • Fixed issue with Chosen Avenger Defense not spawning proper enemies if triggered while scanning a POI
  • Attempted to fix issue where all units spawn in same square
  • Added new perks to technical xcom deck, increasing total per rank to 5.
    10 pts: Deep Cover, Bring Em On
    20 pts: Dedication, Executioner
    30 pts: Untouchable, Predator
    40 pts: Close Encounters

Update: 18 Mar, 2024 @ 5:56pm

Beta v25

  • Fixed issue with Rapid Fire not working on new Technical tree. You might need to respec technicals again.
  • Localization updates
  • Added the TLP Docks maps to the large maps sitreps so they get longer objective timers.

Update: 17 Mar, 2024 @ 5:16pm

Technical tree round 2:

  • Re-added scatter to rockets, readded the envrionmental damage.
  • Redid the top and middle trees again. Info here: https://i.imgur.com/Kkh59br.png
  • FITH gets +2 damage, base rocket still has -2 damage
  • Base Scatter reduced by 1 for all rocket stuff.
  • New shooty/hybrid middle tree again
  • Tweaked xcom rows

    other tweaks:
  • Insider knowledge bonus improved for Scopes, Suppressors, Hair Triggers
  • Prevented Undying Loyalty from rolling as a random sitrep
  • more localization updates