XCOM 2
Long War of the Chosen [Experimental]
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Update: 17 Mar, 2024 @ 5:16pm

Technical tree round 2:

  • Re-added scatter to rockets, readded the envrionmental damage.
  • Redid the top and middle trees again. Info here: https://i.imgur.com/Kkh59br.png
  • FITH gets +2 damage, base rocket still has -2 damage
  • Base Scatter reduced by 1 for all rocket stuff.
  • New shooty/hybrid middle tree again
  • Tweaked xcom rows

    other tweaks:
  • Insider knowledge bonus improved for Scopes, Suppressors, Hair Triggers
  • Prevented Undying Loyalty from rolling as a random sitrep
  • more localization updates

Update: 16 Mar, 2024 @ 8:28pm

more balance tweaks:

  • Gauntlet rocket radius reduced by 1, Shred properly reduced by 1 (it wasn't before)
  • Hack stat no longer affected by red fog
  • Infighter is now disabled by burning again
  • Spectre Horror now requires the Spectre to be below 70% HP to use
  • Whiplash now properly shows as costing 1 AP in the UI colors
  • Chosen Reinforce mission no longer spikes region vigilance

    Spark tweaks:

  • Sparkrifles now do the same damage as cannons
  • Assault Servos aim bonus nerfed from 20 to 10
  • Enhanced Targeting Systems moved to CPL, replacing Target Focus
  • Center Mass added at SGT replacing Enhanced Targeting Systems

Update: 15 Mar, 2024 @ 8:07pm

A round of tweaks for new Technical:

  • standard rocket loses the 25% disorient chance, environmental damage base to 9/10/11 depending on gauntlet tier.
  • Improved Warheads now has +3 environmental damage.
  • Concussion Warheads now has +7 environmental damage (instead of +10).
  • Redid the way these two perks add the environmental damage.

    other changes:

  • Shredder Gun environmental damage changed from 9 to 6.
  • Shredstorm Cannon environmental damage changed from 12 to 9. These are being toned down to give the Plasma Blaster more of the environmental destruction niche.

Update: 14 Mar, 2024 @ 10:55pm

Beta v24:

Big Technical revamp for testing:

  • Rocket Scatter is removed from all rockets.
  • Base rocket is now 1-5 damage, 1 shred, and 10 environmental damage, and has a 25% chance to disorient targets. Upgraded gauntlets have more damage, but are 1.5 average damage lower than before.
  • Complete rework of top row, middle row, and XCOM decks.
  • Two new rocket abilities added: Shredder rocket - a small AOE rocket that shreds 3 armor and ruptures for 1; EMP rocket - does a small amount of damage to all units and applies a 2AP stun to all robots in the AOE.
  • New perks to buff rockets in the tree: Improved Warheads - improves the damage of the standard rocket and causes it to set the world on fire; Concussion Warheads - adds a 20% stun chance and +10 environmental damage to all rockets (including the special ones).
  • Redone middle row with more tanky perk options instead of some of the random shooting perks it had before.
  • XCOM row now has individual decks for each tier alternating between offensive and defensive perks.
  • Napalm X now increases burning tick by 1 damage to 2-4 per tick.
  • Full tree and XCOM decks here: https://i.imgur.com/xWoNDAT.png

    Respec your Technicals using the RespecSelectedSoldier console command to get the new trees. Everything subject to change still, as this is just the initial version.

    Other changes:
  • Fixed incorrect HP scaling of tier 4 Chosen Assassin.
  • Localization updates from Copyrite.
  • Chosen Avenger Defense limited to 1 per month.
  • Warlock Summon now has custom spawn lists to use. Units that don't take cover such as Archons/MECs, and other too-tanky units such as Andromedons and Muton Elites will no longer be spawned by the Warlock summon.

Update: 9 Mar, 2024 @ 11:33am

Beta v23:

  • Avatar Facility missions can no longer have sitreps (may not apply to already created facilities)
  • M2 and M3 sentry aim decreased by 5 on all difficulties in compensation for the Covering Fire buff
  • Added some code from RustyDios to support ultrawide monitors in the after action report and disable promotion of rookies there.
  • Added code to fix UFOs taking forever to intercept you, but will only work with Highlander version 1.28, which is not released yet
  • Attempted to fix the Unstoppable ability not always applying when it should
  • Increased the starting height used for LW rocket LOS calculations, this makes the targeting less janky.
  • Buffed Collateral Damage some since it's so late in the SPARK tree: increased damage multiplier from 0.25x to 0.4x, decreased cooldown by 1 turn, and redid its targeting to work more like the rocket launcher and not get stuck on every piece of low cover.

Update: 5 Mar, 2024 @ 9:50pm

beta V22:

  • Fixed issue with LW2 pod job system causing some jobs to not work properly. Big thanks to Tracktwo for helping debug this.
  • Autopistols now have proper infiltration settings matching normal pistols.
  • Disabled the Undying Loyalty dark event because it causes too many random visualization crashes
  • Removed the "RestoreSightRange" effect from Yellow Alert for improved mod compatibility.

    Rework of Chosen Avenger Defense mission. Goal is to spread the fight out more instead of it being one massive mess next to the avenger ramp followed by a mostly empty map.

  • Revised maps so the layouts that block the turrets LOS are much better.
  • Tweaked the pod spawns and their AI logic.
  • Now, instead of two boss pods randomly deciding between rushing the avenger and doing something else, one will rush, and another is positioned to guard the large gun.
  • Added some smaller pods to also move towards the avenger in place of the previous boss pod.
  • Two pods that used to rush the avenger are now assinged to "Block" which will cause them to position about halfway between the Avenger and the large gun.
  • Overall enemy count increased by 4, but they are more spread out, with only around 20 enemies + chosen rushing the avenger immediately instead of the previous 32 or so + chosen. Now there will be more separate fights instead of just the mega fight at the ramp and then the two command pods at the small trucks.

Update: 29 Feb, 2024 @ 8:59pm

  • Fixed lost not spawning when The Lost sitrep is present on new compound missions
  • Fixed issue causing 3rd party factions to not spawn on missions on the beta.

Update: 27 Feb, 2024 @ 6:36pm

  • Took 16-24 tiles off the length of all of the Abandoned City maps for Covert Ambush missions, as those maps were very long.

Update: 26 Feb, 2024 @ 8:43pm

beta v21:

  • New variant of Large Map sitrep that adds 2 turns to the timer, not tied to fixed evac or evac timer missions. Exposed to config list, and added to the sewers variant of the sabotage transmitter map since it's much larger than the subway one.
  • Hard disabled the covering fire malus effect to get the incorrect localization to go away.

Update: 24 Feb, 2024 @ 8:52pm

  • Bugfix convergence system on new compount rescue mission
  • Tweak pod diversity system to be more stringent on aliens in larger pods, to hopefully lead to less Viper-Sectoid spam pods at lower force levels.