XCOM 2
Long War of the Chosen [Experimental]
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Update: 10 Feb, 2024 @ 2:37pm

beta v16:

  • Exposed config to exclude additional encounter names from LW's diversity system. Added the MOCX encounter to it as well.
  • Added DarkSoldier to the list of units the integrated Tactical State Cleaner should never clean up.
  • Fixed issue where aborting an infiltration with a wounded unit on it wouldn't resume their healing.
  • Fixed Chosen Supply Raid back to 6 soldiers again
  • Fixed issue with evac spawning twice on Rescue Compound mission
  • Spark Kinetic Strike changed from 2 turns to 3 turns as a nerf to their squaddie power.

Update: 8 Feb, 2024 @ 7:21pm

beta v15:

  • Fixed issue with Nova damage falling off
  • Fixed issue with Unbreakable effect not working.
  • Fixed issue with Chosen Hunter's weapon primary weapon shots not consuming ammo.
  • Fixed issue with Sacrifice cooldown not showing in the Enhanced Defensive Systems perk description.

Update: 7 Feb, 2024 @ 6:51pm

beta v14:

  • New "Pull Advisors" button in squad select that yoinks all the haven advisors. It doesn't auto-return them so you'll have to do that yourself.
  • Fixed Trojan effect not ticking properly on targets that were temporarily controlled.

Update: 6 Feb, 2024 @ 6:58pm

  • Fix reinforcement spawn on new Compound Rescue mission.
  • Andromedon Acid Blob no longer usable while disoriented.
  • Inspire Agility now properly requires vision to the target.

Update: 5 Feb, 2024 @ 10:30pm

beta v13:

  • More fixes to new Compound Rescue mission. Catch edge case evac spawn issue, tweak RNFs a bit more, tweak the voicelines to better fit, fix issue with bleeding out units being recovered afterwards.
  • Fix issue with Chosen Reinforce activity cooldown not fully working.
  • Implemented code refactor of Sting Grenades and Dense Smoke contributed by Whiterun Guard. let me know if there are issues with these grenades.
  • Attempted to fix None Shall Pass and That's Close Enough activating on mind controlled enemy units.
  • Enabled other biomes to be used for Crate Race missions.

Update: 5 Feb, 2024 @ 6:31am

  • Compound mission changes: Changed evac delay from 1/2/3/4 to 1/2/2/3 turns. Added 1 turn delay to the RNF spawning after reaching max RNF. Fixed the RNF schedule so less enemies spawn per RNF wave (was using Haven Defense before). Removed turret spawn possiblity from STR 1 and STR2 schedules
  • Allow using Command while Hunkered due to Mod Jam interaction with Shield Wall
  • Exposed One For All item tiers to config to allow use by other mods.

Update: 3 Feb, 2024 @ 10:18pm

Hotfix SPARK defense perks not working properly.
also adjust Overkill so it works on abilities that don't use weapon base damage.

Update: 3 Feb, 2024 @ 7:40pm

beta v12

  • New Mission type! Compound Rescue.
  • This mission is a transformation of the rarely seen Covert Op rescue mission, repurposed for rescuing a VIP. The mission starts in stealth, and evac is triggered once the VIP is rescued. Rescuing the VIP also spawns reinforcements to the compound. Instead of alert level going up with each kill or unit seen, it goes up by one each turn after XCOM breaks concealment. The mission will show up in the "rescue" pool with the rescue from cell/vehicle missions.
  • SPARK defense now scales with their armor. 20 base defense, 30 with plated armor, 40 with powered armor.
  • Fixed issue with Phosphorus effect not applying to Firestorm.
  • Fixed issue with reinforcements on Secure UFO missions not working properly.
  • Added a flyover to Grazing Fire that appears when it turns a miss into a graze.
  • Added interrogation compound buildings to the pool for wilderness HQ assaults to use for a bit more variety in those maps.

Update: 1 Feb, 2024 @ 9:16pm

small update:

  • Chosen Supply Raid now starts in concealment again. Still 6 soldiers.
  • Spark XCOM deck had Aim Assist swapped for precision shot. Aim Assist was too strong when combined with Holo Targeting.
  • Spark healing speed nerfed by 33% (from 240 to 160)
  • Neutralize Protocol localization fixed, cooldown changed to 3 turns.

Update: 29 Jan, 2024 @ 8:56pm

Beta v11:

  • Additional tweaks to new Outpost Management UI, refactoring of file by RustyDios, addition of shaded backgrounds for the rows.
  • Fix issue with Concussive Strike not stunning Alien Rulers.
  • Disable "Chosen Controls Region" overlay on the map for missions that don't have the Chosen.
  • Toned down Stun Lancer strength values since they weren't adjusted from LW2, this should reduce the unconscious causing hits from them.
  • Massively increased the strength values for the Spectral Stun Lancers. If you're trying to cheese the Warlock by leaving him in stasis, you'll have to deal with these putting your soldiers unconscious.
  • Properly shut up Bradford turn timer warnings on Smash n Grab and Crate Race missions.